Shader "Hidden/.poiyomi/• Poiyomi Toon •/Body-8923beeb"
{
    Properties
    {
        [HideInInspector] shader_is_using_thry_editor ("", Float) = 0
        [HideInInspector] shader_master_label ("<color=#000000ff>Poiyomi Toon V7.0.100</color>", Float) = 0
        [HideInInspector] shader_presets ("poiToonPresets", Float) = 0
        [HideInInspector] shader_properties_label_file ("7PlusLabels", Float) = 0
        
        [HideInInspector] footer_youtube ("youtube footer button", Float) = 0
        [HideInInspector] footer_twitter ("twitter footer button", Float) = 0
        [HideInInspector] footer_patreon ("patreon footer button", Float) = 0
        [HideInInspector] footer_discord ("discord footer button", Float) = 0
        [HideInInspector] footer_github ("github footer button", Float) = 0
        
        // Keyword to remind users in the VRChat SDK that this material hasn't been locked.  Inelegant but it works.
        [HideInInspector] _ForgotToLockMaterial (";;YOU_FORGOT_TO_LOCK_THIS_MATERIAL;", Int) = 1
        [ThryShaderOptimizerLockButton] _ShaderOptimizerEnabled ("", Int) = 0
        [Helpbox(3)] _LockTooltip ("ALWAYS LOCK IN BEFORE UPLOADING. || RIGHT CLICK A PROPERTY IF YOU WANT TO ANIMATE IT.", Int) = 0

        [ThryWideEnum(Opaque, 0, Cutout, 1, TransClipping, 9, Fade, 2, Transparent, 3, Additive, 4, Soft Additive, 5, Multiplicative, 6, 2x Multiplicative, 7, Multiplicative Grab Pass, 8)]_Mode("Rendering Preset--{on_value_actions:[ 
            {value:0,actions:[{type:SET_PROPERTY,data:render_queue=2000}, {type:SET_PROPERTY,data:render_type=Opaque},            {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0},  {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0},  {type:SET_PROPERTY,data:_AlphaToMask=0},  {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4},   {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
            {value:1,actions:[{type:SET_PROPERTY,data:render_queue=2450}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=.5}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0},  {type:SET_PROPERTY,data:_AlphaToMask=1},  {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4},   {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
            {value:9,actions:[{type:SET_PROPERTY,data:render_queue=2451}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0},  {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0},  {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4},   {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
            {value:2,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent},       {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0},  {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0},  {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4},   {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
            {value:3,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent},       {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0},  {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_AlphaToMask=0},  {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4},   {type:SET_PROPERTY,data:_AlphaPremultiply=1}]},
            {value:4,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent},       {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0},  {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=1},  {type:SET_PROPERTY,data:_AlphaToMask=0},  {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4},   {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
            {value:5,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:RenderType=Transparent},        {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0},  {type:SET_PROPERTY,data:_SrcBlend=4}, {type:SET_PROPERTY,data:_DstBlend=1},  {type:SET_PROPERTY,data:_AlphaToMask=0},  {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4},   {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
            {value:6,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent},       {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0},  {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=0},  {type:SET_PROPERTY,data:_AlphaToMask=0},  {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4},   {type:SET_PROPERTY,data:_AlphaPremultiply=0}]},
            {value:7,actions:[{type:SET_PROPERTY,data:render_queue=3000}, {type:SET_PROPERTY,data:render_type=Transparent},       {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=0}, {type:SET_PROPERTY,data:_Cutoff=0},  {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=3},  {type:SET_PROPERTY,data:_AlphaToMask=0},  {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4},   {type:SET_PROPERTY,data:_AlphaPremultiply=0}]}
            }]}]}", Int) = 0
        [HideInInspector] m_LockingInfo ("Locking Info--{button_right:{text:Tutorial,action:{type:URL,data:https://youtu.be/asWeDJb5LAo},hover:YouTube},is_hideable:true}", Float) = 0
        [Helpbox(1)] _HelpBoxLocking ("LOCKING IN THE SHADER WILL DRAMATICALLY INCREASE PERFORMANCE AND DRAMATICALLY LOWER THE FILE SIZE OF AN AVATAR PACKAGE. 
        
        LOCKED IN MATERIALS CANNOT BE ANIMATED WITHOUT SETTING THE SPECIFIC PROPERTY TO DYNAMIC. RIGHT CLICK MATERIAL PROPERTIES YOU WISH TO ANIMATE, A CLOCK ICON WILL APPEAR BESIDE THE PROPERTY SIGNIFYING THAT IT CAN BE ANIMATED. 
        
        FOR MORE INFORMATION ON LOCKING PLEASE WATCH THE LOCKING TUTORIAL IN THE HEADER ABOVE.", Int) = 0
        [Helpbox(2)] _HelpBoxHideLocking ("TO HIDE THIS CATEGORY SELECT CUSTOM UI AT THE TOP AND UNCHECK THE LOCKING INFO CATEGORY", Float) = 0
        // Main
        [HideInInspector] m_mainOptions ("Main", Float) = 0
        _Color ("Color & Alpha", Color) = (1, 1, 1, 1)
        _MainTex ("Texture", 2D) = "white" { }
        [HideInInspector][Vector2]_MainTexPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainTextureUV ("UV", Int) = 0
        _Saturation ("Saturation", Range(-1, 1)) = 0
        _MainEmissionStrength ("Basic Emission", Range(0, 20)) = 0
        [Normal]_BumpMap ("Normal Map", 2D) = "bump" { }
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _BumpMapUV ("UV", Int) = 0
        [HideInInspector][Vector2]_BumpMapPan ("Panning", Vector) = (0, 0, 0, 0)
        _BumpScale ("Normal Intensity", Range(0, 10)) = 1
        _AlphaMask ("Alpha Map", 2D) = "white" { }
        [HideInInspector][Vector2]_AlphaMaskPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AlphaMaskUV ("UV", Int) = 0
        
        //Hue Shifting
        [HideInInspector] m_start_MainHueShift ("Hue Shift", Float) = 0
        [HideInInspector][Toggle(COLOR_GRADING_HDR)]_MainHueShiftToggle ("Toggle Hueshift", Float) = 0
        [ToggleUI]_MainHueShiftReplace ("Replace?", Float) = 1
        _MainHueShift ("Hue Shift", Range(0, 1)) = 0
        _MainHueShiftSpeed ("Shift Speed", Float) = 0
        _MainHueShiftMask ("Mask", 2D) = "white" { }
        [HideInInspector][Vector2]_MainHueShiftMaskPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainHueShiftMaskUV ("UV", Int) = 0
        [HideInInspector] m_end_MainHueShift ("Hue Shift", Float) = 0
        
        // RGB Masking
        [HideInInspector] m_start_RGBMask ("RGB Color Masking", Float) = 0
        [HideInInspector][Toggle(VIGNETTE)]_RGBMaskEnabled ("RGB Mask Enabled", Float) = 0
        [ToggleUI]_RGBUseVertexColors ("Use Vertex Colors", Float) = 0
        [ToggleUI]_RGBBlendMultiplicative ("Multiplicative?", Float) = 0
        _RGBMask ("Mask", 2D) = "white" { }
        [HideInInspector][Vector2]_RGBMaskPanning ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBMaskUV ("UV", int) = 0
        _RedColor ("R Color", Color) = (1, 1, 1, 1)
        _RedTexure ("R Texture", 2D) = "white" { }
        [HideInInspector][Vector2]_RGBRedPanning ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBRed_UV ("UV", int) = 0
        _GreenColor ("G Color", Color) = (1, 1, 1, 1)
        _GreenTexture ("G Texture", 2D) = "white" { }
        [HideInInspector][Vector2]_RGBGreenPanning ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBGreen_UV ("UV", int) = 0
        _BlueColor ("B Color", Color) = (1, 1, 1, 1)
        _BlueTexture ("B Texture", 2D) = "white" { }
        [HideInInspector][Vector2]_RGBBluePanning ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RGBBlue_UV ("UV", int) = 0
        // RGB MASKED NORMALS
        [Toggle(GEOM_TYPE_MESH)]_RgbNormalsEnabled ("Enable Normals", Float) = 0
        [ToggleUI]_RGBNormalBlend ("Blend with Base--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Float) = 0
        [Normal]_RgbNormalR ("R Normal--{reference_properties:[_RgbNormalRPan, _RgbNormalRUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
        [HideInInspector]_RgbNormalRPan ("Pan", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalRUV ("UV", int) = 0
        _RgbNormalRScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0 
        [Normal]_RgbNormalG ("G Normal--{reference_properties:[_RgbNormalGPan, _RgbNormalGUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
        [HideInInspector]_RgbNormalGPan ("Pan", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalGUV ("UV", int) = 0
        _RgbNormalGScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0 
        [Normal]_RgbNormalB ("B Normal--{reference_properties:[_RgbNormalBPan, _RgbNormalBUV],condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", 2D) = "bump" { }
        [HideInInspector]_RgbNormalBPan ("Pan", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_RgbNormalBUV ("UV", int) = 0
        _RgbNormalBScale ("Intensity--{condition_show:{type:PROPERTY_BOOL,data:_RgbNormalsEnabled==1}}", Range(0,10)) = 0 
        [HideInInspector] m_end_RGBMask ("RGB Color Masking", Float) = 0
        
        // Detail Options
        [HideInInspector] m_start_DetailOptions ("Details--{reference_property:_DetailEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=9oIcQln9of4&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0
        [HideInInspector][Toggle(FINALPASS)]_DetailEnabled ("Enable", Float) = 0
        _DetailMask ("Detail Mask (R:Texture, G:Normal)", 2D) = "white" { }
        [HideInInspector][Vector2]_DetailMaskPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailMaskUV ("UV", Int) = 0
        _DetailTint ("Detail Texture Tint", Color) = (1, 1, 1)
        _DetailTex ("Detail Texture", 2D) = "gray" { }
        [HideInInspector][Vector2]_DetailTexPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailTexUV ("UV", Int) = 0
        _DetailTexIntensity ("Detail Tex Intensity", Range(0, 10)) = 1
        _DetailBrightness ("Detail Brightness:", Range(0, 2)) = 1
        [Normal]_DetailNormalMap ("Detail Normal", 2D) = "bump" { }
        _DetailNormalMapScale ("Detail Normal Intensity", Range(0, 10)) = 1
        [HideInInspector][Vector2]_DetailNormalMapPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DetailNormalMapUV ("UV", Int) = 0
        [HideInInspector] m_end_DetailOptions ("Details", Float) = 0
        
        // Vertex Colors
        [HideInInspector] m_start_MainVertexColors ("Vertex Colors", Float) = 0
        _MainVertexColoring ("Use Vertex Color", Range(0, 1)) = 0
        _MainUseVertexColorAlpha ("Use Vertex Color Alpha", Range(0, 1)) = 0
        [HideInInspector] m_end_MainVertexColors ("Vertex Colors", Float) = 0
        
        //Vertex Manipulations
        [HideInInspector] m_start_vertexManipulation ("Vertex Offset--{reference_property:_VertexManipulationsEnabled, button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=x728WN50JeA&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw},hover:YouTube},is_hideable:true}", Float) = 0
        [HideInInspector][Toggle(AUTO_EXPOSURE)]_VertexManipulationsEnabled ("Enabled", Float) = 0
        [Vector3]_VertexManipulationLocalTranslation ("Local Translation", Vector) = (0, 0, 0, 1)
        [Vector3]_VertexManipulationLocalRotation ("Local Rotation", Vector) = (0, 0, 0, 1)
        [Vector3]_VertexManipulationLocalScale ("Local Scale", Vector) = (1, 1, 1, 1)
        [Vector3]_VertexManipulationWorldTranslation ("World Translation", Vector) = (0, 0, 0, 1)
        _VertexManipulationHeight ("Vertex Height", Float) = 0
        _VertexManipulationHeightMask ("Height Map", 2D) = "while" { }
        [HideInInspector][Vector2]_VertexManipulationHeightPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _VertexManipulationHeightUV ("UV", Int) = 0
        _VertexManipulationHeightBias ("Mask Bias", Range(0, 1)) = 0
        [ToggleUI]_VertexRoundingEnabled ("Rounding Enabled", Float) = 0
        _VertexRoundingDivision ("Division Amount", Float) = 500
        [HideInInspector] m_end_vertexManipulation ("Vertex Offset", Float) = 0
        
        // Alpha Options
        [HideInInspector] m_start_Alpha ("Alpha Options", Float) = 0
        _Cutoff ("Alpha Cuttoff", Range(0, 1.001)) = 0.5
        [ToggleUI]_DitheringEnabled ("Enable Dithering", Float) = 0
        _DitherGradient ("Dither Gradient", Range(0, 1)) = .1
        [ToggleUI]_ForceOpaque ("Force Opaque", Float) = 0
        _MainShadowClipMod ("Shadow Clip Mod", Range(-1, 1)) = 0
        [Enum(Off, 0, On, 1)] _AlphaToMask ("Alpha To Coverage", Float) = 0
        [ToggleUI]_MainAlphaToCoverage ("Sharpenned A2C--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Float) = 0
        _MainMipScale ("Mip Level Alpha Scale--{condition_show:{type:PROPERTY_BOOL,data:_AlphaToMask==1}}", Range(0, 1)) = 0.25
        [ToggleUI]_AlphaPremultiply ("Alpha Premultiply", Float) = 0
        _AlphaMod ("Alpha Mod", Range(-1, 1)) = 0.0
        [HideInInspector] m_end_Alpha ("Alpha Options", Float) = 0
        
        // Decal Texture
        [HideInInspector] m_start_DecalSection ("Decal", Float) = 0
        [HideInInspector][Toggle(GEOM_TYPE_BRANCH)]_DecalEnabled ("Enable", Float) = 0
        _DecalColor ("Color", Color) = (1, 1, 1, 1)
        _DecalEmissionStrength ("Emission Strength", Range(0, 20)) = 0
        _DecalTexture ("Decal", 2D) = "white" { }
        [HideInInspector][Vector2]_DecalTexturePan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalTextureUV ("UV", Int) = 0
        _DecalMask ("Mask", 2D) = "white" { }
        [HideInInspector][Vector2]_DecalMaskPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DecalMaskUV ("UV", Int) = 0
        [ToggleUI]_DecalTiled ("Tiled?", Float) = 0
        [Vector2]_DecalScale ("Scale", Vector) = (1, 1, 0, 0)
        [Vector2]_DecalPosition ("Position", Vector) = (.5, .5, 0, 0)
        _DecalRotation ("Rotation", Range(0, 360)) = 0
        _DecalRotationSpeed ("Rotation Speed", Float) = 0
        _DecalBlendAdd ("Add", Range(0, 1)) = 0
        _DecalBlendMultiply ("Multiply", Range(0, 1)) = 0
        _DecalBlendReplace ("Replace", Range(0, 1)) = 0
        [HideInInspector] m_end_DecalSection ("Decal", Float) = 0
        
        // Back Face Textures and Emission
        [HideInInspector] m_start_backFace ("Back Face", Float) = 0
        [ToggleUI]_BackFaceEnabled ("Enable Back Face Options", Float) = 0
        _BackFaceColor ("Color", Color) = (1, 1, 1, 1)
        _BackFaceTexture ("Texture", 2D) = "white" { }
        [HideInInspector][Vector2]_BackFacePanning ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)]_BackFaceTextureUV ("UV#", Int) = 0
        _BackFaceDetailIntensity ("Detail Intensity", Range(0, 5)) = 1
        _BackFaceHueShift ("Hue Shift", Range(0, 1)) = 0
        _BackFaceEmissionStrength ("Emission Strength", Range(0, 20)) = 0
        [HideInInspector] m_end_backFace ("Back Face", Float) = 0
        
        // Lighting
        [HideInInspector] m_lightingOptions ("Lighting", Float) = 0
        [HideInInspector] m_start_Lighting ("Light and Shadow", Float) = 0
        [Toggle(VIGNETTE_MASKED)]_EnableLighting ("Enable Lighting", Float) = 1
        [Enum(Toon, 0, Realistic, 1)] _LightingMode ("Lighting Type", Int) = 0
        _LightingStandardSmoothness ("Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==1}}", Range(0, 1)) = 0
        [ToggleUI]_LightingShadingEnabled ("Enable Shading--{condition_show:{type:PROPERTY_BOOL,data:_LightingMode==0}}", Float) = 0
        [Enum(Ramp Texture, 0, Math Gradient, 1)] _LightingRampType ("Ramp Type--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Int) = 0
        [Gradient]_ToonRamp ("Lighting Ramp--{texture:{width:512,height:4,filterMode:Bilinear,wrapMode:Clamp},force_texture_options:true,condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", 2D) = "white" { }
        _LightingShadowMask ("Ramp Mask--{reference_properties:[_LightingShadowMaskPan, _LightingShadowMaskUV],condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", 2D) = "white" { }
        [HideInInspector][Vector2]_LightingShadowMaskPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowMaskUV ("UV", Int) = 0
        _ShadowOffset ("Ramp Offset--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==0}}}}", Range(-1, 1)) = 0
        _LightingGradientStart ("Gradient Start--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = 0
        _LightingGradientEnd ("Gradient End--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Range(0, 1)) = .5
        _LightingShadowColor ("Shadow Tint--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Color) = (1, 1, 1, 1)
        _ShadowStrength ("Shadow Strength--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 1
        _AttenuationMultiplier ("Unity Shadows--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_LightingMode==1},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Range(0, 1)) = 0
        [ToggleUI]_LightingIgnoreAmbientColor ("Ignore Ambient Color--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0
        
        [HideInInspector] m_start_lightingModifiers ("Lighting Modifiers", Float) = 0
        [Enum(Poi Custom, 0, Correct, 1)] _LightingDirectColorMode ("Direct Light Color", Int) = 0
        [ToggleUI]_LightingIndirectColorMode ("Indirect Uses Normals", Float) = 0
        [ToggleUI]_LightingUncapped ("Uncapped Lighting", Float) = 0
        [ToggleUI]_LightingOnlyUnityShadows ("Only Unity Shadows", Float) = 0
        _LightingMonochromatic ("Monochromatic Lighting?", Range(0,1)) = 0
        _LightingMinLightBrightness ("Min Brightness", Range(0, 1)) = 0
        _LightingMinShadowBrightnessRatio ("Shadow:Light min Ratio", Range(0, 1)) = 0
        [HideInInspector] m_end_lightingModifiers ("Lighting Modifiers", Float) = 0

        [HideInInspector] m_start_detailShadows ("Detail Shadows--{reference_property:_LightingDetailShadowsEnabled}", Float) = 0
        [HideInInspector][ToggleUI]_LightingDetailShadowsEnabled ("Enabled Detail Shadows?", Float) = 0
        _LightingDetailShadows ("Detail Shadows--{reference_properties:[_LightingDetailShadowsPan, _LightingDetailShadowsUV]}", 2D) = "white" { }
        [HideInInspector][Vector2]_LightingDetailShadowsPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingDetailShadowsUV ("UV", Int) = 0
        _LightingDetailStrength ("Detail Strength", Range(0, 1)) = 1
        [HideInInspector] m_end_detailShadows ("Detail Shadows", Float) = 0
        
        [HideInInspector] m_start_ambientOcclusion ("Ambient Occlusion--{reference_property:_LightingEnableAO}", Float) = 0
        [HideInInspector][ToggleUI]_LightingEnableAO ("Enable AO", Float) = 0
        _LightingAOTex ("AO Map", 2D) = "white" { }
        [HideInInspector][Vector2]_LightingAOTexPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingAOTexUV ("UV", Int) = 0
        _AOStrength ("AO Strength", Range(0, 1)) = 1
        [HideInInspector] m_end_ambientOcclusion ("Ambient Occlusion", Float) = 0
        
        [HideInInspector] m_start_shadowTexture ("Shadow Texture--{reference_property:_UseShadowTexture, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0
        [HideInInspector][ToggleUI]_UseShadowTexture ("EnableShadowTexture--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", Float) = 0
        _LightingShadowTexture ("Shadow Texture--{reference_properties:[_LightingShadowTexturePan, _LightingShadowTextureUV], condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1},condition2:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingRampType==1}}}}", 2D) = "white" { }
        [HideInInspector][Vector2]_LightingShadowTexturePan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _LightingShadowTextureUV ("UV", Int) = 0
        [HideInInspector] m_end_shadowTexture ("Shadow Texture", Float) = 0
        
        // HSL Lighting
        [HideInInspector] m_start_lightingHSL ("HSL Lighting--{reference_property:_LightingEnableHSL, condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_LightingMode==0},condition2:{type:PROPERTY_BOOL,data:_LightingShadingEnabled==1}}}", Float) = 0
        [HideInInspector][ToggleUI]_LightingEnableHSL ("Enabled HSL Lighting", Float) = 0
        _LightingHSLIntensity ("Shadow HSL Intensity", Range(0, 1)) = 1
        _LightingShadowHue ("Shadow Hue Change", Range(0, 1)) = 0.5
        _LightingShadowSaturation ("Shadow Saturation Change", Range(0, 1)) = 0.5
        _LightingShadowLightness ("Shadow Lightness Change", Range(0, 1)) = 0.5
        [HideInInspector] m_end_lightingHSL ("HSL Lighting", Float) = 0
        
        // point/spot Light Settings
        [HideInInspector] m_start_lightingAdvanced ("Additive Lighting (Point/Spot)--{reference_property:_commentIfZero_LightingAdditiveEnable,button_right:{text:Tutorial,action:{type:URL,data:https://www.youtube.com/watch?v=at3p5yRRVU0&list=PL4_Gy3VRJSmbXfQSldzUiChgABQsoBlLw&index=12},hover:YouTube}}", Float) = 0
        [HideInInspector][ToggleUI]_commentIfZero_LightingAdditiveEnable ("Enable Additive", Float) = 1
        [Enum(Realistic, 0, Toon, 1)] _LightingAdditiveType ("Lighting Type", Int) = 1
        _LightingAdditiveGradientStart ("Gradient Start", Range(0, 1)) = 0
        _LightingAdditiveGradientEnd ("Gradient End", Range(0, 1)) = .5
        _LightingAdditivePassthrough ("Point Light Passthrough", Range(0, 1)) = .5
        _LightingAdditiveDetailStrength ("Detail Shadow Strength", Range(0, 1)) = 1
        [ToggleUI]_LightingAdditiveLimitIntensity ("Limit Intensity", Float) = 0
        _LightingAdditiveMaxIntensity ("Max Intensity--{condition_show:{type:PROPERTY_BOOL,data:_LightingAdditiveLimitIntensity==1}}", Range(0, 3)) = 1
        [Toggle(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A)]_DisableDirectionalInAdd ("No Directional", Float) = 1
        [HideInInspector] m_end_lightingAdvanced ("Additive Lighting", Float) = 0
        [HideInInspector] m_end_Lighting ("Light and Shadow", Float) = 0
        
        // Subsurface Scattering
        [HideInInspector] m_start_subsurface ("Subsurface Scattering", Float) = 0
        [Toggle(_TERRAIN_NORMAL_MAP)]_EnableSSS ("Enable Subsurface Scattering", Float) = 0
        _SSSColor ("Subsurface Color", Color) = (1, 0, 0, 1)
        _SSSThicknessMap ("Thickness Map", 2D) = "black" { }
        [HideInInspector][Vector2]_SSSThicknessMapPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SSSThicknessMapUV ("UV", Int) = 0
        _SSSThicknessMod ("Thickness mod", Range(-1, 1)) = 0
        _SSSSCale ("Light Strength", Range(0, 1)) = 0.25
        _SSSPower ("Light Spread", Range(1, 100)) = 5
        _SSSDistortion ("Light Distortion", Range(0, 1)) = 1
        [HideInInspector] m_end_subsurface ("Subsurface Scattering", Float) = 0
        
        // Rim Lighting
        [HideInInspector] m_start_rimLightOptions ("Rim Lighting", Float) = 0
        [Toggle(_GLOSSYREFLECTIONS_OFF)]_EnableRimLighting ("Enable Rim Lighting", Float) = 0
        [Enum(vertex, 0, pixel, 1)] _RimLightNormal ("Normal Select", Int) = 1
        [ToggleUI]_RimLightingInvert ("Invert Rim Lighting", Float) = 0
        _RimLightColor ("Rim Color", Color) = (1, 1, 1, 1)
        _RimWidth ("Rim Width", Range(0, 1)) = 0.8
        _RimSharpness ("Rim Sharpness", Range(0, 1)) = .25
        _RimStrength ("Rim Emission", Range(0, 20)) = 0
        _RimBrighten ("Rim Color Brighten", Range(0, 3)) = 0
        _RimLightColorBias ("Rim Color Bias", Range(0, 1)) = 0
        _RimTex ("Rim Texture", 2D) = "white" { }
        [HideInInspector][Vector2]_RimTexPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimTexUV ("UV", Int) = 0
        _RimMask ("Rim Mask", 2D) = "white" { }
        [HideInInspector][Vector2]_RimMaskPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimMaskUV ("UV", Int) = 0
        
        // Rim Noise
        [HideInInspector] m_start_rimWidthNoise ("Width Noise", Float) = 0
        _RimWidthNoiseTexture ("Rim Width Noise", 2D) = "black" { }
        [HideInInspector][Vector2]_RimWidthNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimWidthNoiseTextureUV ("UV", Int) = 0
        _RimWidthNoiseStrength ("Intensity", Range(0, 1)) = 0.1
        [HideInInspector] m_end_rimWidthNoise ("Width Noise", Float) = 0
        
        // Rim Shadow Mix
        [HideInInspector] m_start_ShadowMix ("Shadow Mix", Float) = 0
        _ShadowMix ("Shadow Mix In", Range(0, 1)) = 0
        _ShadowMixThreshold ("Shadow Mix Threshold", Range(0, 1)) = .5
        _ShadowMixWidthMod ("Shadow Mix Width Mod", Range(0, 10)) = .5
        [HideInInspector] m_end_ShadowMix ("Shadow Mix", Float) = 0
        [HideInInspector] m_end_rimLightOptions ("Rim Lighting", Float) = 0
        
        // Environmental Rim Lighting
        [HideInInspector] m_start_reflectionRim ("Environmental Rim", Float) = 0
        [Toggle(_MAPPING_6_FRAMES_LAYOUT)]_EnableEnvironmentalRim ("Enable Environmental Rim", Float) = 0
        _RimEnviroMask ("Mask", 2D) = "white" { }
        [HideInInspector][Vector2]_RimEnviroMaskPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _RimEnviroMaskUV ("UV", Int) = 0
        _RimEnviroBlur ("Blur", Range(0, 1)) = 0.7
        _RimEnviroWidth ("Rim Width", Range(0, 1)) = 0.45
        _RimEnviroSharpness ("Rim Sharpness", Range(0, 1)) = 0
        _RimEnviroMinBrightness ("Min Brightness Threshold", Range(0, 2)) = 0
        _RimEnviroIntensity ("Intensity", Range(0, 1)) = 1
        [HideInInspector] m_end_reflectionRim ("Environmental Rim", Float) = 0
        
        // Baked Lighting
        [HideInInspector] m_start_bakedLighting ("Baked Lighting", Float) = 0
        _GIEmissionMultiplier ("GI Emission Multiplier", Float) = 1
        [HideInInspector] DSGI ("DSGI", Float) = 0 //add this property for double sided illumination settings to be shown
        [HideInInspector] LightmapFlags ("Lightmap Flags", Float) = 0 //add this property for lightmap flags settings to be shown
        [HideInInspector] m_end_bakedLighting ("Baked Lighting", Float) = 0
        
        // Metallics
        [HideInInspector] m_start_Metallic ("Metallics", Float) = 0
        [Toggle(_METALLICGLOSSMAP)]_EnableMetallic ("Enable Metallics", Float) = 0
        _CubeMap ("Baked CubeMap", Cube) = "" { }
        [ToggleUI]_SampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0
        _MetalReflectionTint ("Reflection Tint", Color) = (1, 1, 1)
        _MetallicTintMap ("Tint Map", 2D) = "white" { }
        [HideInInspector][Vector2]_MetallicTintMapPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicTintMapUV ("UV", Int) = 0
        _MetallicMask ("Metallic Mask", 2D) = "white" { }
        [HideInInspector][Vector2]_MetallicMaskPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MetallicMaskUV ("UV", Int) = 0
        _Metallic ("Metallic", Range(0, 1)) = 0
        _SmoothnessMask ("Smoothness Map", 2D) = "white" { }
        [HideInInspector][Vector2]_SmoothnessMaskPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SmoothnessMaskUV ("UV", Int) = 0
        [ToggleUI]_InvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0
        _Smoothness ("Smoothness", Range(0, 1)) = 0
        [HideInInspector] m_end_Metallic ("Metallics", Float) = 0
        
        // Clearcoat
        [HideInInspector] m_start_clearCoat ("Clear Coat", Float) = 0
        [Toggle(_COLORCOLOR_ON)]_EnableClearCoat ("Enable Clear Coat", Float) = 0
        [Enum(Vertex, 0, Pixel, 1)] _ClearCoatNormalToUse ("What Normal?", Int) = 0
        _ClearCoatCubeMap ("Baked CubeMap", Cube) = "" { }
        [ToggleUI]_ClearCoatSampleWorld ("Force Baked Cubemap", Range(0, 1)) = 0
        _ClearCoatTint ("Reflection Tint", Color) = (1, 1, 1)
        _ClearCoatMask ("Mask", 2D) = "white" { }
        [HideInInspector][Vector2]_ClearCoatMaskPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatMaskUV ("UV", Int) = 0
        _ClearCoat ("Clear Coat", Range(0, 1)) = 1
        _ClearCoatSmoothnessMap ("Smoothness Map", 2D) = "white" { }
        [HideInInspector][Vector2]_ClearCoatSmoothnessMapPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ClearCoatSmoothnessMapUV ("UV", Int) = 0
        [ToggleUI]_ClearCoatInvertSmoothness ("Invert Smoothness Map", Range(0, 1)) = 0
        _ClearCoatSmoothness ("Smoothness", Range(0, 1)) = 0
        [ToggleUI]_ClearCoatForceLighting ("Force Lighting", Float) = 0
        [HideInInspector] m_end_clearCoat ("Clear Coat", Float) = 0
        
        // First Matcap
        [HideInInspector] m_start_matcap ("Matcap / Sphere Textures", Float) = 0
        [Toggle(_COLORADDSUBDIFF_ON)]_MatcapEnable ("Enable Matcap", Float) = 0
        _MatcapColor ("Color", Color) = (1, 1, 1, 1)
        [TextureNoSO]_Matcap ("Matcap", 2D) = "white" { }
        _MatcapBorder ("Border", Range(0, .5)) = 0.43
        _MatcapMask ("Mask--{reference_properties:[_MatcapMaskPan, _MatcapMaskUV, _MatcapMaskInvert]}", 2D) = "white" { }
        [HideInInspector][Vector2]_MatcapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MatcapMaskUV ("UV", Int) = 0
        [HideInInspector][ToggleUI]_MatcapMaskInvert("Invert", Float) = 0 
        _MatcapEmissionStrength ("Emission Strength", Range(0, 20)) = 0
        _MatcapIntensity ("Intensity", Range(0, 5)) = 1
        _MatcapLightMask ("Hide in Shadow", Range(0, 1)) = 0
        _MatcapReplace ("Replace With Matcap", Range(0, 1)) = 1
        _MatcapMultiply ("Multiply Matcap", Range(0, 1)) = 0
        _MatcapAdd ("Add Matcap", Range(0, 1)) = 0
        [Enum(Vertex, 0, Pixel, 1)] _MatcapNormal ("Normal to use", Int) = 1
        [HideInInspector] m_end_matcap ("Matcap", Float) = 0
        
        // Second Matcap
        [HideInInspector] m_start_Matcap2 ("Matcap 2", Float) = 0
        [ToggleUI]_Matcap2Enable ("Enable Matcap 2", Float) = 0
        _Matcap2Color ("Color", Color) = (1, 1, 1, 1)
        [TextureNoSO]_Matcap2 ("Matcap", 2D) = "white" { }
        _Matcap2Border ("Border", Range(0, .5)) = 0.43
        _Matcap2Mask ("Mask--{reference_properties:[_Matcap2MaskPan, _Matcap2MaskUV, _Matcap2MaskInvert]}", 2D) = "white" { }
        [HideInInspector][Vector2]_Matcap2MaskPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _Matcap2MaskUV ("UV", Int) = 0
        [HideInInspector][ToggleUI]_Matcap2MaskInvert("Invert", Float) = 0 
        _Matcap2EmissionStrength ("Emission Strength", Range(0, 20)) = 0
        _Matcap2Intensity ("Intensity", Range(0, 5)) = 1
        _Matcap2LightMask ("Hide in Shadow", Range(0, 1)) = 0
        _Matcap2Replace ("Replace With Matcap", Range(0, 1)) = 0
        _Matcap2Multiply ("Multiply Matcap", Range(0, 1)) = 0
        _Matcap2Add ("Add Matcap", Range(0, 1)) = 0
        [Enum(Vertex, 0, Pixel, 1)] _Matcap2Normal ("Normal to use", Int) = 1
        [HideInInspector] m_end_Matcap2 ("Matcap 2", Float) = 0
        
        // Specular
        [HideInInspector] m_start_specular ("Specular Reflections", Float) = 0
        [Toggle(_SPECGLOSSMAP)]_EnableSpecular ("Enable Specular", Float) = 0
        [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType ("Specular Type", Int) = 1
        [Enum(vertex, 0, pixel, 1)] _SpecularNormal ("Normal Select", Int) = 1
        _SpecularTint ("Specular Tint", Color) = (1, 1, 1, 1)
        _SpecularMetallic ("Metallic", Range(0, 1)) = 0
        [Gradient]_SpecularMetallicMap ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { }
        [HideInInspector][Vector2]_SpecularMetallicMapPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMapUV ("UV", Int) = 0
        _SpecularSmoothness ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType==3}}}", Range(0, 1)) = 1
        [Gradient]_SpecularMap ("Specular Map", 2D) = "white" { }
        [HideInInspector][Vector2]_SpecularMapPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMapUV ("UV", Int) = 0
        [ToggleUI]_SpecularInvertSmoothness ("Invert Smoothness", Float) = 0
        _SpecularMask ("Specular Mask", 2D) = "white" { }
        [HideInInspector][Vector2]_SpecularMaskPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMaskUV ("UV", Int) = 0
        [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom ("Smoothness From", Int) = 1
        // Anisotropic Specular
        [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Int) = 0
        _AnisoSpec1Alpha ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1
        _AnisoSpec2Alpha ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 1
        _Spec1Offset ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(-1, 1)) = 0
        _Spec2Smoothness ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==3}}", Range(0, 1)) = 0
        [ToggleUI]_AnisoUseTangentMap ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Float) = 0
        _AnisoTangentMap ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMapPan, _AnisoTangentMapUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "bump" { }
        [HideInInspector][Vector2]_AnisoTangentMapPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMapUV ("UV", Int) = 0
        //toon aniso
        _SpecularToonStart ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 1)) = .95
        _SpecularToonEnd ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Range(0, 2)) = 1
        //[ToggleUI]_CenterOutSpecColor ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0
        [ToggleUI]_SpecularAnisoJitterMirrored ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==4}}", Float) = 0
        [Curve]_SpecularAnisoJitterMicro ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicroPan, _SpecularAnisoJitterMicroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { }
        _SpecularAnisoJitterMicroMultiplier ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0
        [HideInInspector][Vector2]_SpecularAnisoJitterMicroPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicroUV ("UV", Int) = 0
        [Curve]_SpecularAnisoJitterMacro ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacroPan, _SpecularAnisoJitterMacroUV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", 2D) = "black" { }
        _SpecularAnisoJitterMacroMultiplier ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType==4}}}", Range(0, 10)) = 0
        [HideInInspector][Vector2]_SpecularAnisoJitterMacroPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacroUV ("UV", Int) = 0
        // Toon Specular
        [MultiSlider]_SpecularToonInnerOuter ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType==2}}", Vector) = (0.25, 0.3, 0, 1)
        [HideInInspector] m_end_specular ("Specular Reflections", Float) = 0
        
        // Second Specular
        [HideInInspector] m_start_specular1 ("Specular Reflections 2", Float) = 0
        [ToggleUI]_EnableSpecular1 ("Enable Specular", Float) = 0
        [Enum(Realistic, 1, Toon, 2, Anisotropic, 3, Toon Aniso, 4)] _SpecularType1 ("Specular Type", Int) = 1
        [Enum(vertex, 0, pixel, 1)] _SpecularNormal1 ("Normal Select", Int) = 1
        _SpecularTint1 ("Specular Tint", Color) = (1, 1, 1, 1)
        _SpecularMetallic1 ("Metallic", Range(0, 1)) = 0
        [Gradient]_SpecularMetallicMap1 ("Metallic Map--{reference_properties:[_SpecularMetallicMapPan, _SpecularMetallicMapUV]}", 2D) = "white" { }
        [HideInInspector][Vector2]_SpecularMetallicMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMetallicMap1UV ("UV", Int) = 0
        _SpecularSmoothness1 ("Smoothness--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==1},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==3}}}", Range(-2, 1)) = .75
        _SpecularMap1 ("Specular Map", 2D) = "white" { }
        [HideInInspector][Vector2]_SpecularMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMap1UV ("UV", Int) = 0
        [ToggleUI]_SpecularInvertSmoothness1 ("Invert Smoothness", Float) = 0
        _SpecularMask1 ("Specular Mask", 2D) = "white" { }
        [HideInInspector][Vector2]_SpecularMask1Pan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularMask1UV ("UV", Int) = 0
        [Enum(Alpha, 0, Grayscale, 1)] _SmoothnessFrom1 ("Smoothness From", Int) = 1
        // Second Anisotropic Specular
        [Enum(Tangent, 0, binormal, 1)] _SpecWhatTangent1 ("(Bi)Tangent?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Int) = 0
        _AnisoSpec1Alpha1 ("Spec1 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1
        _AnisoSpec2Alpha1 ("Spec2 Alpha--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 1
        _Spec1Offset1 ("Spec1 Offset--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(-1, 1)) = 0
        _Spec2Smoothness1 ("Spec2 Smoothness--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==3}}", Range(0, 1)) = 0
        [ToggleUI]_AnisoUseTangentMap1 ("Use Directional Map?--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Float) = 0
        _AnisoTangentMap1 ("Anisotropic Directional Map--{reference_properties:[_AnisoTangentMap1Pan, _AnisoTangentMap1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "bump" { }
        [HideInInspector][Vector2]_AnisoTangentMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _AnisoTangentMap1UV ("UV", Int) = 0
        // Second toon aniso
        _SpecularToonStart1 ("Spec Toon Start--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 1)) = .95
        _SpecularToonEnd1 ("Spec Toon End--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Range(0, 2)) = 1
        //[ToggleUI]_CenterOutSpecColor1 ("Center Out SpecMap--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0
        [ToggleUI]_SpecularAnisoJitterMirrored1 ("Mirrored?--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==4}}", Float) = 0
        [Curve]_SpecularAnisoJitterMicro1 ("Micro Shift--{reference_properties:[_SpecularAnisoJitterMicro1Pan, _SpecularAnisoJitterMicro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { }
        _SpecularAnisoJitterMicroMultiplier1 ("Micro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0
        [HideInInspector][Vector2]_SpecularAnisoJitterMicro1Pan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMicro1UV ("UV", Int) = 0
        [Curve]_SpecularAnisoJitterMacro1 ("Macro Shift--{reference_properties:[_SpecularAnisoJitterMacro1Pan, _SpecularAnisoJitterMacro1UV], condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", 2D) = "black" { }
        _SpecularAnisoJitterMacroMultiplier1 ("Macro Multiplier--{condition_show:{type:OR,condition1:{type:PROPERTY_BOOL,data:_SpecularType1==3},condition2:{type:PROPERTY_BOOL,data:_SpecularType1==4}}}", Range(0, 10)) = 0
        [HideInInspector][Vector2]_SpecularAnisoJitterMacro1Pan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _SpecularAnisoJitterMacro1UV ("UV", Int) = 0
        // Second Toon Specular
        [MultiSlider]_SpecularToonInnerOuter1 ("Inner/Outer Edge--{condition_show:{type:PROPERTY_BOOL,data:_SpecularType1==2}}", Vector) = (0.25, 0.3, 0, 1)
        [HideInInspector] m_end_specular1 ("Specular Reflections", Float) = 0
        
        // First Emission
        [HideInInspector] m_Special_Effects ("Special Effects", Float) = 0
        [HideInInspector] m_start_emissionOptions ("Emission / Glow", Float) = 0
        [Toggle(_EMISSION)]_EnableEmission ("Enable Emission", Float) = 0
        [ToggleUI]_EmissionReplace ("Replace Base Color", Float) = 0
        [HDR]_EmissionColor ("Emission Color", Color) = (1, 1, 1, 1)
        [Gradient]_EmissionMap ("Emission Map", 2D) = "white" { }
        [ToggleUI]_EmissionBaseColorAsMap ("Base Color as Map?", Float) = 0
        [HideInInspector][Vector2]_EmissionMapPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMapUV ("UV", Int) = 0
        _EmissionMask ("Emission Mask", 2D) = "white" { }
        [HideInInspector][Vector2]_EmissionMaskPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMaskUV ("UV", Int) = 0
        _EmissionStrength ("Emission Strength", Range(0, 20)) = 0
        [ToggleUI]_EmissionHueShiftEnabled ("Enable Hue Shift", Float) = 0
        _EmissionHueShift ("Hue Shift", Range(0, 1)) = 0
        
        // Center out emission
        [HideInInspector] m_start_CenterOutEmission ("Center Out Emission", Float) = 0
        [HideInInspector][ToggleUI]_EmissionCenterOutEnabled ("Enable Center Out", Float) = 0
        _EmissionCenterOutSpeed ("Flow Speed", Float) = 5
        [HideInInspector] m_end_CenterOutEmission ("inward out emission", Float) = 0
        
        // Glow in the dark Emission
        [HideInInspector] m_start_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
        [HideInInspector][ToggleUI]_EnableGITDEmission ("Enable Glow In The Dark", Float) = 0
        [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh ("Lighting Type", Int) = 0
        _GITDEMinEmissionMultiplier ("Min Emission Multiplier", Range(0, 1)) = 1
        _GITDEMaxEmissionMultiplier ("Max Emission Multiplier", Range(0, 1)) = 0
        _GITDEMinLight ("Min Lighting", Range(0, 1)) = 0
        _GITDEMaxLight ("Max Lighting", Range(0, 1)) = 1
        [HideInInspector] m_end_glowInDarkEmissionOptions ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
        
        // Blinking Emission
        [HideInInspector] m_start_blinkingEmissionOptions ("Blinking Emission", Float) = 0
        [HideInInspector][ToggleUI]_EmissionBlinkingEnabled ("Enable Blinking", Float) = 0
        _EmissiveBlink_Min ("Emissive Blink Min", Float) = 0
        _EmissiveBlink_Max ("Emissive Blink Max", Float) = 1
        _EmissiveBlink_Velocity ("Emissive Blink Velocity", Float) = 4
        _EmissionBlinkingOffset ("Offset", Float) = 0
        [HideInInspector] m_end_blinkingEmissionOptions ("Blinking Emission", Float) = 0
        
        // Scrolling Emission
        [HideInInspector] m_start_scrollingEmissionOptions ("Scrolling Emission", Float) = 0
        [HideInInspector][ToggleUI] _ScrollingEmission ("Enable Scrolling Emission", Float) = 0
        [ToggleUI]_EmissionScrollingUseCurve ("Use Curve", float) = 0
        [Curve]_EmissionScrollingCurve ("Curve", 2D) = "white" { }
        [ToggleUI]_EmissionScrollingVertexColor ("VColor as position", float) = 0
        _EmissiveScroll_Direction ("Direction", Vector) = (0, -10, 0, 0)
        _EmissiveScroll_Width ("Width", Float) = 10
        _EmissiveScroll_Velocity ("Velocity", Float) = 10
        _EmissiveScroll_Interval ("Interval", Float) = 20
        _EmissionScrollingOffset ("Offset", Float) = 0
        [HideInInspector] m_end_scrollingEmissionOptions ("Scrolling Emission", Float) = 0
        [HideInInspector] m_end_emissionOptions ("Emission / Glow", Float) = 0
        
        // Second Enission
        [HideInInspector] m_start_emission1Options ("Emission / Glow 2 (Requires Emission 1 Enabled)", Float) = 0
        [Toggle(EFFECT_HUE_VARIATION)]_EnableEmission1 ("Enable Emission 2", Float) = 0
        [HDR]_EmissionColor1 ("Emission Color", Color) = (1, 1, 1, 1)
        [Gradient]_EmissionMap1 ("Emission Map", 2D) = "white" { }
        [ToggleUI]_EmissionBaseColorAsMap1 ("Base Color as Map?", Float) = 0
        [HideInInspector][Vector2]_EmissionMap1Pan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMap1UV ("UV", Int) = 0
        _EmissionMask1 ("Emission Mask", 2D) = "white" { }
        [HideInInspector][Vector2]_EmissionMask1Pan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _EmissionMask1UV ("UV", Int) = 0
        _EmissionStrength1 ("Emission Strength", Range(0, 20)) = 0
        [ToggleUI]_EmissionHueShiftEnabled1 ("Enable Hue Shift", Float) = 0
        _EmissionHueShift1 ("Hue Shift", Range(0, 1)) = 0
        
        // Second Center Out Enission
        [HideInInspector] m_start_CenterOutEmission1 ("Center Out Emission", Float) = 0
        [HideInInspector][ToggleUI]_EmissionCenterOutEnabled1 ("Enable Center Out", Float) = 0
        _EmissionCenterOutSpeed1 ("Flow Speed", Float) = 5
        [HideInInspector] m_end_CenterOutEmission1 ("inward out emission", Float) = 0
        
        // Second Glow In The Dark Emission
        [HideInInspector] m_start_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
        [HideInInspector][ToggleUI]_EnableGITDEmission1 ("Enable Glow In The Dark", Float) = 0
        [Enum(World, 0, Mesh, 1)] _GITDEWorldOrMesh1 ("Lighting Type", Int) = 0
        _GITDEMinEmissionMultiplier1 ("Min Emission Multiplier", Range(0, 1)) = 1
        _GITDEMaxEmissionMultiplier1 ("Max Emission Multiplier", Range(0, 1)) = 0
        _GITDEMinLight1 ("Min Lighting", Range(0, 1)) = 0
        _GITDEMaxLight1 ("Max Lighting", Range(0, 1)) = 1
        [HideInInspector] m_end_glowInDarkEmissionOptions1 ("Glow In The Dark Emission (Requires Lighting Enabled)", Float) = 0
        
        // Second Blinking Emission
        [HideInInspector] m_start_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0
        [HideInInspector][ToggleUI]_EmissionBlinkingEnabled1 ("Enable Blinking", Float) = 0
        _EmissiveBlink_Min1 ("Emissive Blink Min", Float) = 0
        _EmissiveBlink_Max1 ("Emissive Blink Max", Float) = 1
        _EmissiveBlink_Velocity1 ("Emissive Blink Velocity", Float) = 4
        _EmissionBlinkingOffset1 ("Offset", Float) = 0
        [HideInInspector] m_end_blinkingEmissionOptions1 ("Blinking Emission", Float) = 0
        
        // Scrolling Scrolling Emission
        [HideInInspector] m_start_scrollingEmissionOptions1 ("Scrolling Emission", Float) = 0
        [HideInInspector][ToggleUI] _ScrollingEmission1 ("Enable Scrolling Emission", Float) = 0
        [ToggleUI]_EmissionScrollingUseCurve1 ("Use Curve", float) = 0
        [Curve]_EmissionScrollingCurve1 ("Curve", 2D) = "white" { }
        [ToggleUI]_EmissionScrollingVertexColor1 ("VColor as position", float) = 0
        _EmissiveScroll_Direction1 ("Direction", Vector) = (0, -10, 0, 0)
        _EmissiveScroll_Width1 ("Width", Float) = 10
        _EmissiveScroll_Velocity1 ("Velocity", Float) = 10
        _EmissiveScroll_Interval1 ("Interval", Float) = 20
        _EmissionScrollingOffset1 ("Offset", Float) = 0
        [HideInInspector] m_end_scrollingEmission1Options ("Scrolling Emission", Float) = 0
        [HideInInspector] m_end_emission1Options ("Emission / Glow 2", Float) = 0
        
        // Flipbook
        [HideInInspector] m_start_flipBook ("Flipbook", Float) = 0
        [Toggle(_SUNDISK_HIGH_QUALITY)]_EnableFlipbook ("Enable Flipbook", Float) = 0
        [ToggleUI]_FlipbookAlphaControlsFinalAlpha ("Flipbook Controls Alpha?", Float) = 0
        [ToggleUI]_FlipbookIntensityControlsAlpha ("Intensity Controls Alpha?", Float) = 0
        [ToggleUI]_FlipbookColorReplaces ("Color Replaces Flipbook", Float) = 0
        [TextureArray]_FlipbookTexArray ("Texture Array", 2DArray) = "" { }
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookTexArrayUV ("UV", Int) = 0
        [HideInInspector][Vector2]_FlipbookTexArrayPan ("Panning", Vector) = (0, 0, 0, 0)
        _FlipbookMask ("Mask", 2D) = "white" { }
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _FlipbookMaskUV ("UV", Int) = 0
        [HideInInspector][Vector2]_FlipbookMaskPan ("Panning", Vector) = (0, 0, 0, 0)
        _FlipbookColor ("Color & alpha", Color) = (1, 1, 1, 1)
        _FlipbookTotalFrames ("Total Frames", Int) = 1
        _FlipbookFPS ("FPS", Float) = 30.0
        _FlipbookScaleOffset ("Scale | Offset", Vector) = (1, 1, 0, 0)
        [ToggleUI]_FlipbookTiled ("Tiled?", Float) = 0
        _FlipbookEmissionStrength ("Emission Strength", Range(0, 20)) = 0
        _FlipbookRotation ("Rotation", Range(0, 360)) = 0
        _FlipbookRotationSpeed ("Rotation Speed", Float) = 0
        _FlipbookReplace ("Replace", Range(0, 1)) = 1
        _FlipbookMultiply ("Multiply", Range(0, 1)) = 0
        _FlipbookAdd ("Add", Range(0, 1)) = 0
        
        // Flipbook Manual Control
        [HideInInspector] m_start_manualFlipbookControl ("Manual Control", Float) = 0
        _FlipbookCurrentFrame ("Current Frame", Float) = -1
        [HideInInspector] m_end_manualFlipbookControl ("Manual Control", Float) = 0
        [HideInInspector] m_end_flipBook ("Flipbook", Float) = 0
        
        // Dissolve
        [HideInInspector] m_start_dissolve ("Dissolve", Float) = 0
        [Toggle(DISTORT)]_EnableDissolve ("Enable Dissolve", Float) = 0
        [Enum(Basic, 1, Point2Point, 2)] _DissolveType ("Dissolve Type", Int) = 1
        _DissolveEdgeWidth ("Edge Width", Range(0, .5)) = 0.025
        _DissolveEdgeHardness ("Edge Hardness", Range(0, 1)) = 0.5
        _DissolveEdgeColor ("Edge Color", Color) = (1, 1, 1, 1)
        [Gradient]_DissolveEdgeGradient ("Edge Gradient", 2D) = "white" { }
        _DissolveEdgeEmission ("Edge Emission", Range(0, 20)) = 0
        _DissolveTextureColor ("Dissolved Color", Color) = (1, 1, 1, 1)
        _DissolveToTexture ("Dissolved Texture", 2D) = "white" { }
        [HideInInspector][Vector2]_DissolveToTexturePan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveToTextureUV ("UV", Int) = 0
        _DissolveToEmissionStrength ("Dissolved Emission Strength", Range(0, 20)) = 0
        _DissolveNoiseTexture ("Dissolve Noise", 2D) = "white" { }
        [HideInInspector][Vector2]_DissolveNoiseTexturePan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveNoiseTextureUV ("UV", Int) = 0
        [HideInInspector][ToggleUI]_DissolveInvertNoise ("Invert?", Float) = 0
        _DissolveDetailNoise ("Dissolve Detail Noise", 2D) = "black" { }
        [HideInInspector][Vector2]_DissolveDetailNoisePan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveDetailNoiseUV ("UV", Int) = 0
        [HideInInspector][ToggleUI]_DissolveInvertDetailNoise ("Invert?", Float) = 0
        _DissolveDetailStrength ("Dissolve Detail Strength", Range(0, 1)) = 0.1
        _DissolveAlpha ("Dissolve Alpha", Range(0, 1)) = 0
        _DissolveMask ("Dissolve Mask", 2D) = "white" { }
        [ToggleUI]_DissolveUseVertexColors ("VertexColor.g Mask", Float) = 0
        [HideInInspector][Vector2]_DissolveMaskPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _DissolveMaskUV ("UV", Int) = 0
        [HideInInspector][ToggleUI]_DissolveMaskInvert ("Invert?", Float) = 0
        _ContinuousDissolve ("Continuous Dissolve Speed", Float) = 0
        [HideInInspector] m_start_dissolveMasking ("Effect Masking", Float) = 0
        [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmissionSide ("Emission 1", Int) = 2
        [Enum(Undissolved, 0, Dissolved, 1, Both, 2)] _DissolveEmission1Side ("Emission 2", Int) = 2
        [HideInInspector] m_end_dissolveMasking ("Effect Masking", Float) = 0
        
        // Point to Point Dissolve
        [HideInInspector] m_start_pointToPoint ("point to point", Float) = 0
        [Enum(Local, 0, World, 1)] _DissolveP2PWorldLocal ("World/Local", Int) = 0
        _DissolveP2PEdgeLength ("Edge Length", Float) = 0.1
        [Vector3]_DissolveStartPoint ("Start Point", Vector) = (0, -1, 0, 0)
        [Vector3]_DissolveEndPoint ("End Point", Vector) = (0, 1, 0, 0)
        [HideInInspector] m_end_pointToPoint ("Point To Point", Float) = 0

        // Locked in anim sldiers
        [HideInInspector] m_start_BonusSliders ("Locked In Anim Sliders", Float) = 0
        _DissolveAlpha0 ("Dissolve Alpha 0", Range(-1, 1)) = 0
        _DissolveAlpha1 ("Dissolve Alpha 1", Range(-1, 1)) = 0
        _DissolveAlpha2 ("Dissolve Alpha 2", Range(-1, 1)) = 0
        _DissolveAlpha3 ("Dissolve Alpha 3", Range(-1, 1)) = 0
        _DissolveAlpha4 ("Dissolve Alpha 4", Range(-1, 1)) = 0
        _DissolveAlpha5 ("Dissolve Alpha 5", Range(-1, 1)) = 0
        _DissolveAlpha6 ("Dissolve Alpha 6", Range(-1, 1)) = 0
        _DissolveAlpha7 ("Dissolve Alpha 7", Range(-1, 1)) = 0
        _DissolveAlpha8 ("Dissolve Alpha 8", Range(-1, 1)) = 0
        _DissolveAlpha9 ("Dissolve Alpha 9", Range(-1, 1)) = 0
        [HideInInspector] m_end_BonusSliders ("Locked In Sliders", Float) = 0
        [HideInInspector] m_end_dissolve ("Dissolve", Float) = 0
        
        // Panosphere
        [HideInInspector] m_start_panosphereOptions ("Panosphere / Cubemaps", Float) = 0
        [Toggle(_DETAIL_MULX2)]_PanoToggle ("Enable Panosphere", Float) = 0
        [ToggleUI]_PanoInfiniteStereoToggle ("Infinite Stereo", Float) = 0
        _PanosphereColor ("Color", Color) = (1, 1, 1, 1)
        _PanosphereTexture ("Texture", 2D) = "white" { }
        _PanoMask ("Mask", 2D) = "white" { }
        [HideInInspector][Vector2]_PanoMaskPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _PanoMaskUV ("UV", Int) = 0
        _PanoEmission ("Emission Strength", Range(0, 10)) = 0
        _PanoBlend ("Alpha", Range(0, 1)) = 0
        [Vector3]_PanospherePan ("Pan Speed", Vector) = (0, 0, 0, 0)
        [ToggleUI]_PanoCubeMapToggle ("Use Cubemap", Float) = 0
        [TextureNoSO]_PanoCubeMap ("CubeMap", Cube) = "" { }
        [HideInInspector] m_end_panosphereOptions ("Panosphere / Cubemaps", Float) = 0
        
        // Glitter
        [HideInInspector] m_start_glitter ("Glitter / Sparkle", Float) = 0
        [Toggle(_SUNDISK_SIMPLE)]_GlitterEnable ("Enable Glitter?", Float) = 0
        [Enum(Angle, 0, Linear Emission, 1)]_GlitterMode ("Mode", Int) = 0
        [Enum(Circle, 0, Square, 1)]_GlitterShape ("Shape", Int) = 0
        [Enum(Add, 0, Replace, 1)] _GlitterBlendType ("Blend Mode", Int) = 0
        [HDR]_GlitterColor ("Color", Color) = (1, 1, 1)
        _GlitterUseSurfaceColor ("Use Surface Color", Range(0, 1)) = 0
        _GlitterColorMap ("Glitter Color Map", 2D) = "white" { }
        [HideInInspector][Vector2]_GlitterColorMapPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterColorMapUV ("UV", Int) = 0
        [HideInInspector][Vector2]_GlitterPan ("Panning", Vector) = (0, 0, 0, 0)
        _GlitterMask ("Glitter Mask", 2D) = "white" { }
        [HideInInspector][Vector2]_GlitterMaskPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _GlitterMaskUV ("UV", Int) = 0
        _GlitterTexture ("Glitter Texture--{reference_properties:[_GlitterTexturePan]}", 2D) = "white" { }
        [HideInInspector][Vector2]_GlitterTexturePan ("Panning", Vector) = (0, 0, 0, 0)
        _GlitterTextureRotation ("Rotation Speed", Float) = 0
        _GlitterFrequency ("Glitter Density", Float) = 300.0
        _GlitterJitter ("Glitter Jitter", Range(0, 1)) = 1.0
        _GlitterSpeed ("Glitter Speed", Float) = 10.0
        _GlitterSize ("Glitter Size", Range(0, 1)) = .3
        _GlitterContrast ("Glitter Contrast--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(1, 1000)) = 300
        _GlitterAngleRange ("Glitter Angle Range--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 90)) = 90
        _GlitterMinBrightness ("Glitter Min Brightness", Range(0, 1)) = 0
        _GlitterBrightness ("Glitter Max Brightness", Range(0, 40)) = 3
        _GlitterBias ("Glitter Bias--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==0}}", Range(0, 1)) = .8
        _GlitterCenterSize ("dim light--{condition_show:{type:AND,condition1:{type:PROPERTY_BOOL,data:_GlitterMode==1},condition2:{type:PROPERTY_BOOL,data:_GlitterShape==1}}}", Range(0, 1)) = .08
        _glitterFrequencyLinearEmissive ("Frequency--{condition_show:{type:PROPERTY_BOOL,data:_GlitterMode==1}}", Range(0, 100)) = 20
        _GlitterJaggyFix ("Jaggy Fix--{condition_show:{type:PROPERTY_BOOL,data:_GlitterShape==1}}", Range(0, .1)) = .0
        
        // Glitter Random Colors
        [HideInInspector] m_start_glitterRandom ("Random Things", Float) = 0
        [ToggleUI]_GlitterRandomColors ("Random Colors", Float) = 0
        [MultiSlider]_GlitterMinMaxSaturation ("Saturation Range", Vector) = (0.8, 1, 0, 1)
        [MultiSlider]_GlitterMinMaxBrightness ("Brightness Range", Vector) = (0.8, 1, 0, 1)
        [ToggleUI]_GlitterRandomSize("Random Size?", Float) = 0
        [MultiSlider]_GlitterMinMaxSize ("Size Range", Vector) = (0.1, 0.5, 0, 1)
        [ToggleUI]_GlitterRandomRotation("Random Tex Rotation", Float) = 0
        [HideInInspector] m_end_glitterRandom ("Random Colors", Float) = 0
        [HideInInspector] m_end_glitter ("Glitter / Sparkle", Float) = 0
        
        // MSDF OVERLAY
        [HideInInspector] m_start_Text ("MSDF Text Overlay", Float) = 0
        _TextGlyphs ("Font Array", 2D) = "black" { }
        _TextPixelRange ("Pixel Range", Float) = 4.0
        [Toggle(EFFECT_BUMP)]_TextEnabled ("Text?", Float) = 0
        
        // FPS
        [HideInInspector] m_start_TextFPS ("FPS", Float) = 0
        [ToggleUI]_TextFPSEnabled ("FPS Text?", Float) = 0
        [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextFPSUV ("FPS UV", Int) = 0
        _TextFPSColor ("Color", Color) = (1, 1, 1, 1)
        _TextFPSEmissionStrength ("Emission Strength", Range(0, 20)) = 0
        [Vector2]_TextFPSOffset ("Offset", Vector) = (0, 0, 0, 0)
        _TextFPSRotation ("Rotation", Range(0, 360)) = 0
        [Vector2]_TextFPSScale ("Scale", Vector) = (1, 1, 1, 1)
        _TextFPSPadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
        [HideInInspector] m_end_TextFPS ("FPS", Float) = 0
        
        // POSITION
        [HideInInspector] m_start_TextPosition ("Position", Float) = 0
        [ToggleUI]_TextPositionEnabled ("Position Text?", Float) = 0
        [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextPositionUV ("Position UV", Int) = 0
        //[ToggleUI]_TextPositionVertical ("Vertical?", Float) = 0
        _TextPositionColor ("Color", Color) = (1, 0, 1, 1)
        _TextPositionEmissionStrength ("Emission Strength", Range(0, 20)) = 0
        [Vector2]_TextPositionOffset ("Offset", Vector) = (0, 0, 0, 0)
        _TextPositionRotation ("Rotation", Range(0, 360)) = 0
        [Vector2]_TextPositionScale ("Scale", Vector) = (1, 1, 1, 1)
        _TextPositionPadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
        [HideInInspector] m_end_TextPosition ("Position", Float) = 0
        
        // INSTANCE TIME
        [HideInInspector] m_start_TextInstanceTime ("Instance Time", Float) = 0
        [ToggleUI]_TextTimeEnabled ("Time Text?", Float) = 0
        [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _TextTimeUV ("Time UV", Int) = 0
        _TextTimeColor ("Color", Color) = (1, 0, 1, 1)
        _TextTimeEmissionStrength ("Emission Strength", Range(0, 20)) = 0
        [Vector2]_TextTimeOffset ("Offset", Vector) = (0, 0, 0, 0)
        _TextTimeRotation ("Rotation", Range(0, 360)) = 0
        [Vector2]_TextTimeScale ("Scale", Vector) = (1, 1, 1, 1)
        _TextTimePadding ("Padding Reduction", Vector) = (0, 0, 0, 0)
        [HideInInspector] m_end_TextInstanceTime ("Instance Time", Float) = 0
        [HideInInspector] m_end_Text ("MSDF Text Overlay", Float) = 0
        
        // Mirror Rendering
        [HideInInspector] m_start_mirrorOptions ("Mirror", Float) = 0
        [Toggle(_REQUIRE_UV2)]_EnableMirrorOptions ("Enable Mirror Options", Float) = 0
        [Enum(ShowInBoth, 0, ShowOnlyInMirror, 1, DontShowInMirror, 2)] _Mirror ("Show in mirror", Int) = 0
        [ToggleUI]_EnableMirrorTexture ("Enable Mirror Texture", Float) = 0
        _MirrorTexture ("Mirror Tex", 2D) = "white" { }
        [HideInInspector][Vector2]_MirrorTexturePan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MirrorTextureUV ("UV", Int) = 0
        [HideInInspector] m_end_mirrorOptions ("Mirror", Float) = 0
        
        // Distance Fade
        [HideInInspector] m_start_distanceFade ("Distance Fade", Float) = 0
        _MainMinAlpha ("Minimum Alpha", Range(0, 1)) = 0
        _MainFadeTexture ("Fade Mask", 2D) = "white" { }
        [HideInInspector][Vector2]_MainFadeTexturePan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _MainFadeTextureUV ("UV", Int) = 0
        [Vector2]_MainDistanceFade ("Distance Fade X to Y", Vector) = (0, 0, 0, 0)
        [HideInInspector] m_end_distanceFade ("Distance Fade", Float) = 0
        
        // Angular Fade
        [HideInInspector] m_start_angularFade ("Angular Fade", Float) = 0
        [Toggle(_SUNDISK_NONE)]_EnableRandom ("Enable Angular Fade", Float) = 0
        [Enum(Camera Face Model, 0, Model Face Camera, 1, Face Each Other, 2)] _AngleType ("Angle Type", Int) = 0
        [Enum(Model, 0, Vertex, 1)] _AngleCompareTo ("Model or Vert Positon", Int) = 0
        [Vector3]_AngleForwardDirection ("Forward Direction", Vector) = (0, 0, 1, 0)
        _CameraAngleMin ("Camera Angle Min", Range(0, 180)) = 45
        _CameraAngleMax ("Camera Angle Max", Range(0, 180)) = 90
        _ModelAngleMin ("Model Angle Min", Range(0, 180)) = 45
        _ModelAngleMax ("Model Angle Max", Range(0, 180)) = 90
        _AngleMinAlpha ("Min Alpha", Range(0, 1)) = 0
        [HideInInspector] m_end_angularFade ("Angular Fade", Float) = 0
        
        // UV Distortion
        [HideInInspector] m_start_distortionFlow ("UV Distortion", Float) = 0
        [Toggle(USER_LUT)] _EnableDistortion ("Enabled?", Float) = 0
        _DistortionMask ("Mask--{reference_properties:[_DistortionMaskPan, _DistortionMaskUV]}", 2D) = "white" { }
        [HideInInspector][Vector2]_DistortionMaskPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _DistortionMaskUV ("UV", Int) = 0
        _DistortionFlowTexture ("Distortion Texture 1", 2D) = "black" { }
        _DistortionFlowTexture1 ("Distortion Texture 2", 2D) = "black" { }
        _DistortionStrength ("Strength1", Float) = 0.5
        _DistortionStrength1 ("Strength2", Float) = 0.5
        [Vector2]_DistortionSpeed ("Speed1", Vector) = (0.5, 0.5, 0, 0)
        [Vector2]_DistortionSpeed1 ("Speed2", Vector) = (0.5, 0.5, 0, 0)
        [HideInInspector] m_end_distortionFlow ("UV Distortion", Float) = 0
        
        // Outline Options
        [HideInInspector] m_outlineOptions ("Outlines", Float) = 0
        [ToggleUI]_commentIfZero_EnableOutlinePass ("Enable Outlines", float) = 0
        [Enum(Basic, 0, Tint, 1, Rim Light, 2, Directional, 3, DropShadow, 4)]_OutlineMode ("Mode", Int) = 0
        _OutlineTintMix ("Tint Mix--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==1}}", Range(0, 1)) = 0
        _OutlineRimLightBlend ("Rim Light Blend--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==2}}", Range(0, 1)) = 0
        _OutlinePersonaDirection ("directional Offset XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==3}}", Vector) = (1, 0, 0, 0)
        _OutlineDropShadowOffset ("Drop Direction XY--{condition_show:{type:PROPERTY_BOOL,data:_OutlineMode==4}}", Vector) = (1, 0, 0, 0)
        [ToggleUI]_OutlineFixedSize ("Fixed Size?", Float) = 0
        [Enum(Off, 0, Normals, 1, Mask VC.r, 2)]_OutlineUseVertexColors ("Vertex Color", Float) = 0
        [ToggleUI]_OutlineLit ("Enable Lighting", Float) = 1
        _LineWidth ("Width", Float) = 0
        _LineColor ("Color", Color) = (1, 1, 1, 1)
        _OutlineEmission ("Outline Emission", Float) = 0
        _OutlineTexture ("Outline Texture--{reference_properties:[_OutlineTexturePan, _OutlineTextureUV]}", 2D) = "white" { }
        [HideInInspector][Vector2]_OutlineTexturePan ("Outline Texture Pan", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineTextureUV ("UV", Int) = 0
        _OutlineMask ("Outline Mask--{reference_properties:[_OutlineMaskPan, _OutlineMaskUV]}", 2D) = "white" { }
        [HideInInspector][Vector2]_OutlineMaskPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _OutlineMaskUV ("UV", Int) = 0
        _OutlineShadowStrength ("Shadow Strength", Range(0, 1)) = 1
        [HideInInspector] m_start_outlineAdvanced ("Advanced", Float) = 0
        [Vector2]_OutlineFadeDistance ("Outline distance Fade", Vector) = (0, 0, 0, 0)
        [Enum(UnityEngine.Rendering.CullMode)] _OutlineCull ("Cull", Float) = 1
        _OutlineOffsetFactor("Offset Factor", Float) = 0
        _OutlineOffsetUnits("Offset Units", Float) = 0
        [HideInInspector] m_end_outlineAdvanced ("Advanced", Float) = 0
        
        // Parallax Mapping
        [HideInInspector] m_ParallaxMap ("Parallax", Float) = 0
        [Toggle(_PARALLAXMAP)]_ParallaxMap ("Enable Parallax FX", Float) = 0
        [ToggleUI]_ParallaxHeightMapEnabled ("Enable Parallax Height", Float) = 0
        [ToggleUI]_ParallaxInternalMapEnabled ("Enable Parallax Internal", Float) = 0
        [HideInInspector] m_start_parallaxHeightmap ("Heightmap", Float) = 0
        [Vector2]_ParallaxHeightMapPan ("Pan", Vector) = (0, 0, 0, 0)
        [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)] _ParallaxUV ("Parallax UV", Int) = 0
        _ParallaxHeightMap ("Height Map", 2D) = "black" { }
        _ParallaxHeightMapMask ("Mask", 2D) = "white" { }
        [HideInInspector][Vector2]_ParallaxHeightMapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxHeightMapMaskUV ("UV", Int) = 0
        _ParallaxStrength ("Parallax Strength", Range(0, 1)) = 0
        [HideInInspector] m_end_parallaxHeightmap ("Heightmap", Float) = 0
        [HideInInspector] m_start_parallaxInternal ("Internal", Float) = 0
        [Enum(Basic, 0, HeightMap, 1)] _ParallaxInternalHeightmapMode ("Parallax Mode", Int) = 0
        [ToggleUI]_ParallaxInternalHeightFromAlpha ("HeightFromAlpha", Float) = 0
        _ParallaxInternalMap ("Internal Map", 2D) = "black" { }
        _ParallaxInternalMapMask ("Mask", 2D) = "white" { }
        [HideInInspector][Vector2]_ParallaxInternalMapMaskPan ("Panning", Vector) = (0, 0, 0, 0)
        [HideInInspector][Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, DistortedUV1, 4)] _ParallaxInternalMapMaskUV ("UV", Int) = 0
        _ParallaxInternalIterations ("Parallax Internal Iterations", Range(1, 50)) = 1
        _ParallaxInternalMinDepth ("Min Depth", Float) = 0
        _ParallaxInternalMaxDepth ("Max Depth", Float) = 1
        _ParallaxInternalMinFade ("Min Depth Brightness", Range(0, 5)) = 0
        _ParallaxInternalMaxFade ("Max Depth Brightness", Range(0, 5)) = 1
        _ParallaxInternalMinColor ("Min Depth Color", Color) = (1, 1, 1, 1)
        _ParallaxInternalMaxColor ("Max Depth Color", Color) = (1, 1, 1, 1)
        [Vector2]_ParallaxInternalPanSpeed ("Pan Speed", Vector) = (0, 0, 0, 0)
        [Vector2]_ParallaxInternalPanDepthSpeed ("Per Level Speed Multiplier", Vector) = (0, 0, 0, 0)
        [HideInInspector] m_end_parallaxInternal ("Internal", Float) = 0
        [HideInInspector] m_start_parallaxAdvanced ("Advanced", Float) = 0
        _ParallaxBias ("Parallax Bias (0.42)", Float) = 0.42
        [HideInInspector] m_end_parallaxAdvanced ("Advanced", Float) = 0
        
        // Rendering Options
        [HideInInspector] m_renderingOptions ("Rendering Options", Float) = 0
        [Enum(UnityEngine.Rendering.CullMode)] _Cull ("Cull", Float) = 2
        [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest ("ZTest", Float) = 4
        [Enum(Off, 0, On, 1)] _ZWrite ("ZWrite", Int) = 1
        [Enum(Thry.ColorMask)] _ColorMask ("Color Mask", Int) = 15
        _OffsetFactor ("Offset Factor", Float) = 0.0
        _OffsetUnits ("Offset Units", Float) = 0.0
        [ToggleUI]_IgnoreFog ("Ignore Fog", Float) = 0
        [HideInInspector] Instancing ("Instancing", Float) = 0 //add this property for instancing variants settings to be shown
        
        // Blending Options
        [HideInInspector] m_start_blending ("Blending", Float) = 0
        [Enum(Thry.BlendOp)]_BlendOp ("RGB Blend Op", Int) = 0
        [Enum(Thry.BlendOp)]_BlendOpAlpha ("Alpha Blend Op", Int) = 0
        [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("Source Blend", Int) = 1
        [Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("Destination Blend", Int) = 0
        [HideInInspector] m_end_blending ("Blending", Float) = 0
        
        // Stencils
        [HideInInspector] m_start_StencilPassOptions ("Stencil", Float) = 0
        [IntRange] _StencilRef ("Stencil Reference Value", Range(0, 255)) = 0
        [IntRange] _StencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255
        [IntRange] _StencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255
        [Enum(UnityEngine.Rendering.StencilOp)] _StencilPassOp ("Stencil Pass Op", Float) = 0
        [Enum(UnityEngine.Rendering.StencilOp)] _StencilFailOp ("Stencil Fail Op", Float) = 0
        [Enum(UnityEngine.Rendering.StencilOp)] _StencilZFailOp ("Stencil ZFail Op", Float) = 0
        [Enum(UnityEngine.Rendering.CompareFunction)] _StencilCompareFunction ("Stencil Compare Function", Float) = 8
        [HideInInspector] m_end_StencilPassOptions ("Stencil", Float) = 0
        
        // Outline Stencil
        [HideInInspector] m_start_OutlineStencil ("Outline Stencil--{is_hideable:true, condition_show:{type:PROPERTY_BOOL,data:_commentIfZero_EnableOutlinePass==1}}", Float) = 0
        [IntRange] _OutlineStencilRef ("Stencil Reference Value", Range(0, 255)) = 0
        [IntRange] _OutlineStencilReadMask ("Stencil ReadMask Value", Range(0, 255)) = 255
        [IntRange] _OutlineStencilWriteMask ("Stencil WriteMask Value", Range(0, 255)) = 255
        [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilPassOp ("Stencil Pass Op", Float) = 0
        [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilFailOp ("Stencil Fail Op", Float) = 0
        [Enum(UnityEngine.Rendering.StencilOp)] _OutlineStencilZFailOp ("Stencil ZFail Op", Float) = 0
        [Enum(UnityEngine.Rendering.CompareFunction)] _OutlineStencilCompareFunction ("Stencil Compare Function", Float) = 8
        [HideInInspector] m_end_OutlineStencil ("Outline Stencil", Float) = 0
        
        // Debug Options
        [HideInInspector] m_start_debugOptions ("Debug", Float) = 0
        [HideInInspector][Toggle(_COLOROVERLAY_ON)]_DebugEnabled ("Display Debug Info", Float) = 0
        _VertexUnwrap ("Unwrap", Range(0, 1)) = 0
        [Enum(Off, 0, Vertex Normal, 1, Pixel Normal, 2, Tangent, 3, Binormal, 4, Local 0 Distance, 5)] _DebugMeshData ("Mesh Data", Int) = 0
        [Enum(Off, 0, Attenuation, 1, Direct Lighting, 2, Indirect Lighting, 3, light Map, 4, Ramped Light Map, 5, Final Lighting, 6)] _DebugLightingData ("Lighting Data", Int) = 0
        [Enum(Off, 0, View Dir, 1, Tangent View Dir, 2, Forward Dir, 3, WorldPos, 4, View Dot Normal, 5)] _DebugCameraData ("Camera Data", Int) = 0
        [HideInInspector] m_end_debugOptions ("Debug", Float) = 0
        
        //[HideInInspector] m_animationToggles ("Animation Support Toggles", Float) = 0
        //[HelpBox(1)] _AnimationToggleHelp ("You don't need to search through this list. You can enable animation support on any property by right clicking it", Int) = 0
        
        // Main
        [HideInInspector]_ColorAnimated ("Color & Alpha", Int) = 0
        [HideInInspector]_MainTexAnimated ("Texture", Int) = 0
        [HideInInspector]_MainTex_STAnimated ("Texture Offset/Scale", Int) = 0
        [HideInInspector]_MainTexPanAnimated ("Panning", Int) = 0
        [HideInInspector]_MainTextureUVAnimated ("UV", Int) = 0
        [HideInInspector]_SaturationAnimated ("Saturation", Int) = 0
        [HideInInspector]_MainVertexColoringAnimated ("Use Vertex Color", Int) = 0
        [HideInInspector]_MainUseVertexColorAlphaAnimated ("Use Vertex Alpha", Int) = 0
        [HideInInspector]_MainEmissionStrengthAnimated ("Basic Emission", Int) = 0
        [HideInInspector]_BumpMapAnimated ("Normal Map", Int) = 0
        [HideInInspector]_BumpMapUVAnimated ("UV", Int) = 0
        [HideInInspector]_BumpMapPanAnimated ("Panning", Int) = 0
        [HideInInspector]_BumpScaleAnimated ("Normal Intensity", Int) = 0
        [HideInInspector]_AlphaMaskAnimated ("Alpha Map", Int) = 0
        [HideInInspector]_AlphaMaskPanAnimated ("Panning", Int) = 0
        [HideInInspector]_AlphaMaskUVAnimated ("UV", Int) = 0
        
        //Hue Shifting
        [HideInInspector]_MainHueShiftToggleAnimated ("Toggle Hueshift", Int) = 0
        [HideInInspector]_MainHueShiftReplaceAnimated ("Replace?", Int) = 0
        [HideInInspector]_MainHueShiftAnimated ("Hue Shift", Int) = 0
        [HideInInspector]_MainHueShiftSpeedAnimated ("Shift Speed", Int) = 0
        [HideInInspector]_MainHueShiftMaskAnimated ("Mask", Int) = 0
        [HideInInspector]_MainHueShiftMaskPanAnimated ("Panning", Int) = 0
        [HideInInspector]_MainHueShiftMaskUVAnimated ("UV", Int) = 0
        
        // RGB Masking
        [HideInInspector]_RGBMaskEnabledAnimated ("RGB Mask Enabled", Int) = 0
        [HideInInspector]_RGBUseVertexColorsAnimated ("Use Vertex Colors", Int) = 0
        [HideInInspector]_RGBBlendMultiplicativeAnimated ("Multiplicative?", Int) = 0
        [HideInInspector]_RGBMaskAnimated ("Mask", Int) = 0
        [HideInInspector]_RGBMaskPanningAnimated ("Panning", Int) = 0
        [HideInInspector]_RGBMaskUVAnimated ("UV", Int) = 0
        [HideInInspector]_RedColorAnimated ("R Color", Int) = 0
        [HideInInspector]_RedTexureAnimated ("R Texture", Int) = 0
        [HideInInspector]_RGBRedPanningAnimated ("Panning", Int) = 0
        [HideInInspector]_RGBRed_UVAnimated ("UV", Int) = 0
        [HideInInspector]_GreenColorAnimated ("G Color", Int) = 0
        [HideInInspector]_GreenTextureAnimated ("G Texture", Int) = 0
        [HideInInspector]_RGBGreenPanningAnimated ("Panning", Int) = 0
        [HideInInspector]_RGBGreen_UVAnimated ("UV", Int) = 0
        [HideInInspector]_BlueColorAnimated ("B Color", Int) = 0
        [HideInInspector]_BlueTextureAnimated ("B Texture", Int) = 0
        [HideInInspector]_RGBBluePanningAnimated ("Panning", Int) = 0
        [HideInInspector]_RGBBlue_UVAnimated ("UV", Int) = 0
        [HideInInspector]_RGBNormalBlendAnimated ("UV", Int) = 0
        
        // Detail Options
        [HideInInspector]_DetailMaskAnimated ("Detail Mask (R:Texture, G:Normal)", Int) = 0
        [HideInInspector]_DetailMaskPanAnimated ("Panning", Int) = 0
        [HideInInspector]_DetailMaskUVAnimated ("UV", Int) = 0
        [HideInInspector]_DetailTintAnimated ("Detail Texture Tint", Int) = 0
        [HideInInspector]_DetailTexAnimated ("Detail Texture", Int) = 0
        [HideInInspector]_DetailTexPanAnimated ("Panning", Int) = 0
        [HideInInspector]_DetailTexUVAnimated ("UV", Int) = 0
        [HideInInspector]_DetailTexIntensityAnimated ("Detail Tex Intensity", Int) = 0
        [HideInInspector]_DetailBrightnessAnimated ("Detail Brightness:", Int) = 0
        [HideInInspector]_DetailNormalMapAnimated ("Detail Normal", Int) = 0
        [HideInInspector]_DetailNormalMapScaleAnimated ("Detail Normal Intensity", Int) = 0
        [HideInInspector]_DetailNormalMapPanAnimated ("Panning", Int) = 0
        [HideInInspector]_DetailNormalMapUVAnimated ("UV", Int) = 0
        
        //Vertex Manipulations
        [HideInInspector]_VertexManipulationLocalTranslationAnimated ("Local Translation", Int) = 0
        [HideInInspector]_VertexManipulationLocalRotationAnimated ("Local Rotation", Int) = 0
        [HideInInspector]_VertexManipulationLocalScaleAnimated ("Local Scale", Int) = 0
        [HideInInspector]_VertexManipulationWorldTranslationAnimated ("World Translation", Int) = 0
        [HideInInspector]_VertexManipulationHeightAnimated ("Vertex Height", Int) = 0
        [HideInInspector]_VertexManipulationHeightMaskAnimated ("Height Map", Int) = 0
        [HideInInspector]_VertexManipulationHeightPanAnimated ("Panning", Int) = 0
        [HideInInspector]_VertexManipulationHeightUVAnimated ("UV", Int) = 0
        [HideInInspector]_VertexManipulationHeightBiasAnimated ("Mask Bias", Int) = 0
        [HideInInspector]_VertexRoundingEnabledAnimated ("Rounding Enabled", Int) = 0
        [HideInInspector]_VertexRoundingDivisionAnimated ("Division Amount", Int) = 0
        
        // Alpha Options
        [HideInInspector]_AlphaModAnimated ("Alpha Mod", Int) = 0
        [HideInInspector]_CutoffAnimated ("Alpha Cuttoff", Int) = 0
        [HideInInspector]_DitheringEnabledAnimated ("Enable Dithering", Int) = 0
        [HideInInspector]_DitherGradientAnimated ("Dither Gradient", Int) = 0
        [HideInInspector]_ForceOpaqueAnimated ("Force Opaque", Int) = 0
        [HideInInspector]_MainShadowClipModAnimated ("Shadow Clip Mod", Int) = 0
        [HideInInspector]_AlphaToMaskAnimated ("Alpha To Coverage", Int) = 0
        [HideInInspector]_MainAlphaToCoverageAnimated ("Sharpenned A2C", Int) = 0
        [HideInInspector]_AlphaPremultiplyAnimated ("Alpha Premultiply", Int) = 0
        [HideInInspector]_MainMipScaleAnimated ("Mip Level Alpha Scale", Int) = 0
        
        // Decal Texture
        [HideInInspector]_DecalEnabledAnimated ("Enable", Int) = 0
        [HideInInspector]_DecalColorAnimated ("Color", Int) = 0
        [HideInInspector]_DecalEmissionStrengthAnimated ("Color", Int) = 0
        [HideInInspector]_DecalTextureAnimated ("Decal", Int) = 0
        [HideInInspector]_DecalTexturePanAnimated ("Panning", Int) = 0
        [HideInInspector]_DecalTextureUVAnimated ("UV", Int) = 0
        [HideInInspector]_DecalMaskAnimated ("Mask", Int) = 0
        [HideInInspector]_DecalMaskPanAnimated ("Panning", Int) = 0
        [HideInInspector]_DecalMaskUVAnimated ("UV", Int) = 0
        [HideInInspector]_DecalTiledAnimated ("Tiled?", Int) = 0
        [HideInInspector]_DecalScaleAnimated ("Scale", Int) = 0
        [HideInInspector]_DecalPositionAnimated ("Position", Int) = 0
        [HideInInspector]_DecalRotationAnimated ("Rotation", Int) = 0
        [HideInInspector]_DecalRotationSpeedAnimated ("Rotation Speed", Int) = 0
        [HideInInspector]_DecalBlendAddAnimated ("Add", Int) = 0
        [HideInInspector]_DecalBlendMultiplyAnimated ("Multiply", Int) = 0
        [HideInInspector]_DecalBlendReplaceAnimated ("Replace", Int) = 0
        
        // Lighting
        [HideInInspector]_EnableLightingAnimated ("Enable Lighting", Int) = 0
        [HideInInspector]_LightingModeAnimated ("Lighting Type", Int) = 0
        [HideInInspector]_LightingStandardSmoothnessAnimated ("Smoothness", Int) = 0
        [HideInInspector]_LightingShadingEnabledAnimated ("Enable Shading-",Int) = 0
        [HideInInspector]_LightingRampTypeAnimated ("Ramp Type", Int) = 0
        [HideInInspector]_ToonRampAnimated ("Lighting Ramp", Int) = 0
        [HideInInspector]_LightingShadowMaskAnimated ("Ramp Mask", Int) = 0
        [HideInInspector]_LightingShadowMaskPanAnimated ("Panning", Int) = 0
        [HideInInspector]_LightingShadowMaskUVAnimated ("UV", Int) = 0
        [HideInInspector]_ShadowOffsetAnimated ("Ramp Offset", Int) = 0
        [HideInInspector]_LightingGradientStartAnimated ("Gradient Start", Int) = 0
        [HideInInspector]_LightingGradientEndAnimated ("Gradient End", Int) = 0
        [HideInInspector]_LightingShadowColorAnimated ("Shadow Tint", Int) = 0
        [HideInInspector]_ShadowStrengthAnimated ("Shadow Strength", Int) = 0
        [HideInInspector]_AttenuationMultiplierAnimated ("Unity Shadows", Int) = 0
        [HideInInspector]_LightingIgnoreAmbientColorAnimated ("Ignore Ambient Color", Int) = 0

        [HideInInspector]_LightingDirectColorModeAnimated ("D Color", Int) = 0
        [HideInInspector]_LightingIndirectColorModeAnimated ("I Color?", Int) = 0
        [HideInInspector]_LightingMonochromaticAnimated ("Monochromatic Lighting?", Int) = 0
        [HideInInspector]_LightingUncappedAnimated ("Uncapped Lighting", Int) = 0
        [HideInInspector]_LightingOnlyUnityShadowsAnimated ("Only Unity Shadows", Int) = 0
        [HideInInspector]_LightingMinLightBrightnessAnimated ("Min Brightnes", Int) = 0
        [HideInInspector]_LightingMinShadowBrightnessRatioAnimated ("Shadow:Light min Ratio", Int) = 0

        [HideInInspector]_LightingDetailShadowsEnabledAnimated ("Enabled Detail Shadows?", Int) = 0
        [HideInInspector]_LightingDetailShadowsAnimated ("Detail Shadows", Int) = 0
        [HideInInspector]_LightingDetailShadowsPanAnimated ("Panning", Int) = 0
        [HideInInspector]_LightingDetailShadowsUVAnimated ("UV", Int) = 0
        [HideInInspector]_LightingDetailStrengthAnimated ("Detail Strength", Int) = 0

        [HideInInspector]_LightingEnableAOAnimated ("Enable AO", Int) = 0
        [HideInInspector]_LightingAOTexAnimated ("AO Map", Int) = 0
        [HideInInspector]_LightingAOTexPanAnimated ("Panning", Int) = 0
        [HideInInspector]_LightingAOTexUVAnimated ("UV", Int) = 0
        [HideInInspector]_AOStrengthAnimated ("AO Strength", Range(0, 1)) = 0
        
        [HideInInspector]_UseShadowTextureAnimated ("EnableShadowTexture", Int) = 0
        [HideInInspector]_LightingShadowTextureAnimated ("Shadow Texture", Int) = 0
        [HideInInspector]_LightingShadowTexturePanAnimated ("Panning", Int) = 0
        [HideInInspector]_LightingShadowTextureUVAnimated ("UV", Int) = 0

        [HideInInspector]_LightingEnableHSLAnimated ("Enabled HSL Lighting", Int) = 0
        [HideInInspector]_LightingHSLIntensityAnimated ("Shadow HSL Intensity", Int) = 0
        [HideInInspector]_LightingShadowHueAnimated ("Shadow Hue Change", Int) = 0
        [HideInInspector]_LightingShadowSaturationAnimated ("Shadow Saturation Change", Int) = 0
        [HideInInspector]_LightingShadowLightnessAnimated ("Shadow Lightness Change", Int) = 0
        
        // point/spot Light Settings
        [HideInInspector]_commentIfZero_LightingAdditiveEnableAnimated ("Enable Additive", Int) = 0
        [HideInInspector]_LightingAdditiveTypeAnimated ("Lighting Type", Int) = 0
        [HideInInspector]_LightingAdditiveGradientStartAnimated ("Gradient Start", Int) = 0
        [HideInInspector]_LightingAdditiveGradientEndAnimated ("Gradient End", Int) = 0
        [HideInInspector]_LightingAdditivePassthroughAnimated ("Point Light Passthrough", Int) = 0
        [HideInInspector]_LightingAdditiveDetailStrengthAnimated ("Detail Shadow Strength", Int) = 0
        [HideInInspector]_LightingAdditiveLimitIntensityAnimated ("Limit Intensity", Int) = 0
        [HideInInspector]_LightingAdditiveMaxIntensityAnimated ("Max Intensity", Int) = 0
        
        // Subsurface Scattering
        [HideInInspector]_EnableSSSAnimated ("Enable Subsurface Scattering", Int) = 0
        [HideInInspector]_SSSColorAnimated ("Subsurface Color", Int) = 0
        [HideInInspector]_SSSThicknessMapAnimated ("Thickness Map", Int) = 0
        [HideInInspector]_SSSThicknessMapPanAnimated ("Panning", Int) = 0
        [HideInInspector]_SSSThicknessMapUVAnimated ("UV", Int) = 0
        [HideInInspector]_SSSThicknessModAnimated ("Thickness mod", Int) = 0
        [HideInInspector]_SSSSCaleAnimated ("Light Strength", Int) = 0
        [HideInInspector]_SSSPowerAnimated ("Light Spread", Int) = 0
        [HideInInspector]_SSSDistortionAnimated ("Light Distortion", Int) = 0
        
        // Rim Lighting
        [HideInInspector]_EnableRimLightingAnimated ("Enable Rim Lighting", Int) = 0
        [HideInInspector]_RimLightNormalAnimated ("Normal Select", Int) = 0
        [HideInInspector]_RimLightingInvertAnimated ("Invert Rim Lighting", Int) = 0
        [HideInInspector]_RimLightColorAnimated ("Rim Color", Int) = 0
        [HideInInspector]_RimWidthAnimated ("Rim Width", Int) = 0
        [HideInInspector]_RimSharpnessAnimated ("Rim Sharpness", Int) = 0
        [HideInInspector]_RimStrengthAnimated ("Rim Emission", Int) = 0
        [HideInInspector]_RimBrightenAnimated ("Rim Color Brighten", Int) = 0
        [HideInInspector]_RimLightColorBiasAnimated ("Rim Color Bias", Int) = 0
        [HideInInspector]_RimTexAnimated ("Rim Texture", Int) = 0
        [HideInInspector]_RimTexPanAnimated ("Panning", Int) = 0
        [HideInInspector]_RimTexUVAnimated ("UV", Int) = 0
        [HideInInspector]_RimMaskAnimated ("Rim Mask", Int) = 0
        [HideInInspector]_RimMaskPanAnimated ("Panning", Int) = 0
        [HideInInspector]_RimMaskUVAnimated ("UV", Int) = 0
        
        // Rim Noise
        [HideInInspector]_RimWidthNoiseTextureAnimated ("Rim Width Noise", Int) = 0
        [HideInInspector]_RimWidthNoiseTexturePanAnimated ("Panning", Int) = 0
        [HideInInspector]_RimWidthNoiseTextureUVAnimated ("UV", Int) = 0
        [HideInInspector]_RimWidthNoiseStrengthAnimated ("Intensity", Int) = 0
        
        // Rim Shadow Mix
        [HideInInspector]_ShadowMixAnimated ("Shadow Mix In", Int) = 0
        [HideInInspector]_ShadowMixThresholdAnimated ("Shadow Mix Threshold", Int) = 0
        [HideInInspector]_ShadowMixWidthModAnimated ("Shadow Mix Width Mod", Int) = 0
        
        // Environmental Rim Lighting
        [HideInInspector]_EnableEnvironmentalRimAnimated ("Enable Environmental Rim", Int) = 0
        [HideInInspector]_RimEnviroMaskAnimated ("Mask", Int) = 0
        [HideInInspector]_RimEnviroMaskPanAnimated ("Panning", Int) = 0
        [HideInInspector]_RimEnviroMaskUVAnimated ("UV", Int) = 0
        [HideInInspector]_RimEnviroBlurAnimated ("Blur", Int) = 0
        [HideInInspector]_RimEnviroWidthAnimated ("Rim Width", Int) = 0
        [HideInInspector]_RimEnviroSharpnessAnimated ("Rim Sharpness", Int) = 0
        [HideInInspector]_RimEnviroMinBrightnessAnimated ("Min Brightness Threshold", Int) = 0
        [HideInInspector]_RimEnviroIntensityAnimated ("Intensity", Int) = 0
        
        // Metallics
        [HideInInspector]_EnableMetallicAnimated ("Enable Metallics", Int) = 0
        [HideInInspector]_CubeMapAnimated ("Baked CubeMap", Int) = 0
        [HideInInspector]_SampleWorldAnimated ("Force Baked Cubemap", Int) = 0
        [HideInInspector]_MetalReflectionTintAnimated ("Reflection Tint", Int) = 0
        [HideInInspector]_MetallicTintMapAnimated ("Tint Map", Int) = 0
        [HideInInspector]_MetallicTintMapPanAnimated ("Panning", Int) = 0
        [HideInInspector]_MetallicTintMapUVAnimated ("UV", Int) = 0
        [HideInInspector]_MetallicMaskAnimated ("Metallic Mask", Int) = 0
        [HideInInspector]_MetallicMaskPanAnimated ("Panning", Int) = 0
        [HideInInspector]_MetallicMaskUVAnimated ("UV", Int) = 0
        [HideInInspector]_MetallicAnimated ("Metallic", Int) = 0
        [HideInInspector]_SmoothnessMaskAnimated ("Smoothness Map", Int) = 0
        [HideInInspector]_SmoothnessMaskPanAnimated ("Panning", Int) = 0
        [HideInInspector]_SmoothnessMaskUVAnimated ("UV", Int) = 0
        [HideInInspector]_InvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0
        [HideInInspector]_SmoothnessAnimated ("Smoothness", Int) = 0
        
        // Clearcoat
        [HideInInspector]_EnableClearCoatAnimated ("Enable Clear Coat", Int) = 0
        [HideInInspector]_ClearCoatNormalToUseAnimated ("What Normal?", Int) = 0
        [HideInInspector]_ClearCoatCubeMapAnimated ("Baked CubeMap", Int) = 0
        [HideInInspector]_ClearCoatSampleWorldAnimated ("Force Baked Cubemap", Int) = 0
        [HideInInspector]_ClearCoatTintAnimated ("Reflection Tint", Int) = 0
        [HideInInspector]_ClearCoatMaskAnimated ("Mask", Int) = 0
        [HideInInspector]_ClearCoatMaskPanAnimated ("Panning", Int) = 0
        [HideInInspector]_ClearCoatMaskUVAnimated ("UV", Int) = 0
        [HideInInspector]_ClearCoatAnimated ("Clear Coat", Int) = 0
        [HideInInspector]_ClearCoatSmoothnessMapAnimated ("Smoothness Map", Int) = 0
        [HideInInspector]_ClearCoatSmoothnessMapPanAnimated ("Panning", Int) = 0
        [HideInInspector]_ClearCoatSmoothnessMapUVAnimated ("UV", Int) = 0
        [HideInInspector]_ClearCoatInvertSmoothnessAnimated ("Invert Smoothness Map", Int) = 0
        [HideInInspector]_ClearCoatSmoothnessAnimated ("Smoothness", Int) = 0
        [HideInInspector]_ClearCoatForceLightingAnimated ("Force Lighting", Int) = 0
        
        // First Matcap
        [HideInInspector]_MatcapEnableAnimated ("Enable Matcap", Int) = 0
        [HideInInspector]_MatcapColorAnimated ("Color", Int) = 0
        [HideInInspector]_MatcapAnimated ("Matcap", Int) = 0
        [HideInInspector]_MatcapBorderAnimated ("Border", Int) = 0
        [HideInInspector]_MatcapMaskAnimated ("Mask", Int) = 0
        [HideInInspector]_MatcapMaskPanAnimated ("Panning", Int) = 0
        [HideInInspector]_MatcapMaskInvertAnimated ("Invert", Int) = 0
        [HideInInspector]_MatcapMaskUVAnimated ("UV", Int) = 0
        [HideInInspector]_MatcapEmissionStrengthAnimated ("Emission Strength", Int) = 0
        [HideInInspector]_MatcapIntensityAnimated ("Intensity", Int) = 0
        [HideInInspector]_MatcapLightMaskAnimated ("Hide in Shadow", Int) = 0
        [HideInInspector]_MatcapReplaceAnimated ("Replace With Matcap", Int) = 0
        [HideInInspector]_MatcapMultiplyAnimated ("Multiply Matcap", Int) = 0
        [HideInInspector]_MatcapAddAnimated ("Add Matcap", Int) = 0
        [HideInInspector]_MatcapNormalAnimated ("Normal to use", Int) = 0
        
        // Second Matcap
        [HideInInspector]_Matcap2EnableAnimated ("Enable Matcap 2", Int) = 0
        [HideInInspector]_Matcap2ColorAnimated ("Color", Int) = 0
        [HideInInspector]_Matcap2Animated ("Matcap", Int) = 0
        [HideInInspector]_Matcap2BorderAnimated ("Border", Int) = 0
        [HideInInspector]_Matcap2MaskAnimated ("Mask", Int) = 0
        [HideInInspector]_Matcap2MaskPanAnimated ("Panning", Int) = 0
        [HideInInspector]_Matcap2MaskUVAnimated ("UV", Int) = 0
        [HideInInspector]_Matcap2MaskInvertAnimated ("Invert", Int) = 0
        [HideInInspector]_Matcap2EmissionStrengthAnimated ("Emission Strength", Int) = 0
        [HideInInspector]_Matcap2IntensityAnimated ("Intensity", Int) = 0
        [HideInInspector]_Matcap2LightMaskAnimated ("Hide in Shadow", Int) = 0
        [HideInInspector]_Matcap2ReplaceAnimated ("Replace With Matcap", Int) = 0
        [HideInInspector]_Matcap2MultiplyAnimated ("Multiply Matcap", Int) = 0
        [HideInInspector]_Matcap2AddAnimated ("Add Matcap", Int) = 0
        [HideInInspector]_Matcap2NormalAnimated ("Normal to use", Int) = 0
        
        // Specular
        [HideInInspector]_EnableSpecularAnimated ("Enable Specular", Int) = 0
        [HideInInspector]_SpecularTypeAnimated ("Specular Type", Int) = 0
        [HideInInspector]_SpecularNormalAnimated ("Normal Select", Int) = 0
        [HideInInspector]_SpecularTintAnimated ("Specular Tint", Int) = 0
        [HideInInspector]_SpecularMetallicAnimated ("Metallic", Int) = 0
        [HideInInspector]_SpecularSmoothnessAnimated ("Smoothness", Int) = 0
        [HideInInspector]_SpecularMapAnimated ("Specular Map", Int) = 0
        [HideInInspector]_SpecularMapPanAnimated ("Panning", Int) = 0
        [HideInInspector]_SpecularMapUVAnimated ("UV", Int) = 0
        [HideInInspector]_SpecularInvertSmoothnessAnimated ("Invert Smoothness", Int) = 0
        [HideInInspector]_SpecularMaskAnimated ("Specular Mask", Int) = 0
        [HideInInspector]_SpecularMaskPanAnimated ("Panning", Int) = 0
        [HideInInspector]_SpecularMaskUVAnimated ("UV", Int) = 0
        [HideInInspector]_SmoothnessFromAnimated ("Smoothness From", Int) = 0
        [HideInInspector]_SpecWhatTangentAnimated ("(Bi)Tangent?", Int) = 0
        [HideInInspector]_AnisoSpec1AlphaAnimated ("Spec1 Alpha", Int) = 0
        [HideInInspector]_AnisoSpec2AlphaAnimated ("Spec2 Alpha", Int) = 0
        [HideInInspector]_Spec1OffsetAnimated ("Spec1 Offset", Int) = 0
        [HideInInspector]_Spec2SmoothnessAnimated ("Spec2 Smoothness", Int) = 0
        [HideInInspector]_AnisoUseTangentMapAnimated ("Use Directional Map?", Int) = 0
        [HideInInspector]_AnisoTangentMapAnimated ("Anisotropic Directional Map", Int) = 0
        [HideInInspector]_AnisoTangentMapPanAnimated ("Panning", Int) = 0
        [HideInInspector]_AnisoTangentMapUVAnimated ("UV", Int) = 0
        [HideInInspector]_SpecularToonStartAnimated ("Spec Toon Start", Int) = 0
        [HideInInspector]_SpecularToonEndAnimated ("Spec Toon End", Int) = 0
        //[ToggleUI]_CenterOutSpecColorAnimated ("Center Out SpecMap", Int) = 0
        [HideInInspector]_SpecularAnisoJitterMirroredAnimated ("Mirrored?", Int) = 0
        [HideInInspector]_SpecularAnisoJitterMicroAnimated ("Micro Shift", Int) = 0
        [HideInInspector]_SpecularAnisoJitterMicroMultiplierAnimated ("Micro Multiplier", Int) = 0
        [HideInInspector]_SpecularAnisoJitterMicroPanAnimated ("Panning", Int) = 0
        [HideInInspector]_SpecularAnisoJitterMicroUVAnimated ("UV", Int) = 0
        [HideInInspector]_SpecularAnisoJitterMacroAnimated ("Macro Shift", Int) = 0
        [HideInInspector]_SpecularAnisoJitterMacroMultiplierAnimated ("Macro Multiplier", Int) = 0
        [HideInInspector]_SpecularAnisoJitterMacroPanAnimated ("Panning", Int) = 0
        [HideInInspector]_SpecularAnisoJitterMacroUVAnimated ("UV", Int) = 0
        [HideInInspector]_SpecularToonInnerOuterAnimated ("Inner/Outer Edge", Int) = 0
        
        // Second Specular
        [HideInInspector]_EnableSpecular1Animated ("Enable Specular", Int) = 0
        [HideInInspector]_SpecularType1Animated ("Specular Type", Int) = 0
        [HideInInspector]_SpecularNormal1Animated ("Normal Select", Int) = 0
        [HideInInspector]_SpecularTint1Animated ("Specular Tint", Int) = 0
        [HideInInspector]_SpecularMetallic1Animated ("Metallic", Int) = 0
        [HideInInspector]_SpecularSmoothness1Animated ("Smoothness", Int) = 0
        [HideInInspector]_SpecularMap1Animated ("Specular Map", Int) = 0
        [HideInInspector]_SpecularMap1PanAnimated ("Panning", Int) = 0
        [HideInInspector]_SpecularMap1UVAnimated ("UV", Int) = 0
        [HideInInspector]_SpecularInvertSmoothness1Animated ("Invert Smoothness", Int) = 0
        [HideInInspector]_SpecularMask1Animated ("Specular Mask", Int) = 0
        [HideInInspector]_SpecularMask1PanAnimated ("Panning", Int) = 0
        [HideInInspector]_SpecularMask1UVAnimated ("UV", Int) = 0
        [HideInInspector]_SmoothnessFrom1Animated ("Smoothness From", Int) = 0
        [HideInInspector]_SpecWhatTangent1Animated ("(Bi)Tangent?", Int) = 0
        [HideInInspector]_AnisoSpec1Alpha1Animated ("Spec1 Alpha", Int) = 0
        [HideInInspector]_AnisoSpec2Alpha1Animated ("Spec2 Alpha", Int) = 0
        [HideInInspector]_Spec1Offset1Animated ("Spec1 Offset", Int) = 0
        [HideInInspector]_Spec2Smoothness1Animated ("Spec2 Smoothness", Int) = 0
        [HideInInspector]_AnisoUseTangentMap1Animated ("Use Directional Map?", Int) = 0
        [HideInInspector]_AnisoTangentMap1Animated ("Anisotropic Directional Map", Int) = 0
        [HideInInspector]_AnisoTangentMap1PanAnimated ("Panning", Int) = 0
        [HideInInspector]_AnisoTangentMap1UVAnimated ("UV", Int) = 0
        [HideInInspector]_SpecularToonStart1Animated ("Spec Toon Start", Int) = 0
        [HideInInspector]_SpecularToonEnd1Animated ("Spec Toon End", Int) = 0
        //[ToggleUI]_CenterOutSpecColor1Animated ("Center Out SpecMap", Int) = 0
        [HideInInspector]_SpecularAnisoJitterMirrored1Animated ("Mirrored?", Int) = 0
        [HideInInspector]_SpecularAnisoJitterMicro1Animated ("Micro Shift", Int) = 0
        [HideInInspector]_SpecularAnisoJitterMicroMultiplier1Animated ("Micro Multiplier", Int) = 0
        [HideInInspector]_SpecularAnisoJitterMicro1PanAnimated ("Panning", Int) = 0
        [HideInInspector]_SpecularAnisoJitterMicro1UVAnimated ("UV", Int) = 0
        [HideInInspector]_SpecularAnisoJitterMacro1Animated ("Macro Shift", Int) = 0
        [HideInInspector]_SpecularAnisoJitterMacroMultiplier1Animated ("Macro Multiplier", Int) = 0
        [HideInInspector]_SpecularAnisoJitterMacro1PanAnimated ("Panning", Int) = 0
        [HideInInspector]_SpecularAnisoJitterMacro1UVAnimated ("UV", Int) = 0
        [HideInInspector]_SpecularToonInnerOuter1Animated ("Inner/Outer Edge", Int) = 0
        
        // First Emission
        [HideInInspector]_EnableEmissionAnimated ("Enable Emission", Int) = 0
        [HideInInspector]_EmissionReplaceAnimated ("Replace Base Color", Int) = 0
        [HideInInspector]_EmissionColorAnimated ("Emission Color", Int) = 0
        [HideInInspector]_EmissionMapAnimated ("Emission Map", Int) = 0
        [HideInInspector]_EmissionBaseColorAsMapAnimated ("Base Color as Map?", Int) = 0
        [HideInInspector]_EmissionMapPanAnimated ("Panning", Int) = 0
        [HideInInspector]_EmissionMapUVAnimated ("UV", Int) = 0
        [HideInInspector]_EmissionMaskAnimated ("Emission Mask", Int) = 0
        [HideInInspector]_EmissionMaskPanAnimated ("Panning", Int) = 0
        [HideInInspector]_EmissionMaskUVAnimated ("UV", Int) = 0
        [HideInInspector]_EmissionStrengthAnimated ("Emission Strength", Int) = 0
        [HideInInspector]_EmissionHueShiftEnabledAnimated ("Enable Hue Shift", Int) = 0
        [HideInInspector]_EmissionHueShiftAnimated ("Hue Shift", Int) = 0
        
        // Center out emission
        [HideInInspector]_EmissionCenterOutEnabledAnimated ("Enable Center Out", Int) = 0
        [HideInInspector]_EmissionCenterOutSpeedAnimated ("Flow Speed", Int) = 0
        
        // Glow in the dark Emission
        [HideInInspector]_EnableGITDEmissionAnimated ("Enable Glow In The Dark", Int) = 0
        [HideInInspector]_GITDEWorldOrMeshAnimated ("Lighting Type", Int) = 0
        [HideInInspector]_GITDEMinEmissionMultiplierAnimated ("Min Emission Multiplier", Int) = 0
        [HideInInspector]_GITDEMaxEmissionMultiplierAnimated ("Max Emission Multiplier", Int) = 0
        [HideInInspector]_GITDEMinLightAnimated ("Min Lighting", Int) = 0
        [HideInInspector]_GITDEMaxLightAnimated ("Max Lighting", Int) = 0
        
        // Blinking Emission
        [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0
        [HideInInspector]_EmissiveBlink_MinAnimated ("Emissive Blink Min", Int) = 0
        [HideInInspector]_EmissiveBlink_MaxAnimated ("Emissive Blink Max", Int) = 0
        [HideInInspector]_EmissiveBlink_VelocityAnimated ("Emissive Blink Velocity", Int) = 0
        [HideInInspector]_EmissionBlinkingOffsetAnimated ("Offset", Int) = 0
        
        // Scrolling Emission
        [HideInInspector]_ScrollingEmissionAnimated ("Enable Scrolling Emission", Int) = 0
        [HideInInspector]_EmissionScrollingUseCurveAnimated ("Use Curve", Int) = 0
        [HideInInspector]_EmissionScrollingCurveAnimated ("Curve", Int) = 0
        [HideInInspector]_EmissionScrollingVertexColorAnimated ("use vcolor", Int) = 0
        [HideInInspector]_EmissiveScroll_DirectionAnimated ("Direction", Int) = 0
        [HideInInspector]_EmissiveScroll_WidthAnimated ("Width", Int) = 0
        [HideInInspector]_EmissiveScroll_VelocityAnimated ("Velocity", Int) = 0
        [HideInInspector]_EmissiveScroll_IntervalAnimated ("Interval", Int) = 0
        [HideInInspector]_EmissionScrollingOffsetAnimated ("Offset", Int) = 0
        
        // Second Enission
        [HideInInspector]_EnableEmission1Animated ("Enable Emission 2", Int) = 0
        [HideInInspector]_EmissionColor1Animated ("Emission Color", Int) = 0
        [HideInInspector]_EmissionMap1Animated ("Emission Map", Int) = 0
        [HideInInspector]_EmissionBaseColorAsMap1Animated ("Base Color as Map?", Int) = 0
        [HideInInspector]_EmissionMap1PanAnimated ("Panning", Int) = 0
        [HideInInspector]_EmissionMap1UVAnimated ("UV", Int) = 0
        [HideInInspector]_EmissionMask1Animated ("Emission Mask", Int) = 0
        [HideInInspector]_EmissionMask1PanAnimated ("Panning", Int) = 0
        [HideInInspector]_EmissionMask1UVAnimated ("UV", Int) = 0
        [HideInInspector]_EmissionStrength1Animated ("Emission Strength", Int) = 0
        [HideInInspector]_EmissionHueShiftEnabled1Animated ("Enable Hue Shift", Int) = 0
        [HideInInspector]_EmissionHueShift1Animated ("Hue Shift", Int) = 0
        
        // Second Center Out Enission
        [HideInInspector]_EmissionCenterOutEnabled1Animated ("Enable Center Out", Int) = 0
        [HideInInspector]_EmissionCenterOutSpeed1Animated ("Flow Speed", Int) = 0
        
        // Second Glow In The Dark Emission
        [HideInInspector]_EnableGITDEmission1Animated ("Enable Glow In The Dark", Int) = 0
        [HideInInspector]_GITDEWorldOrMesh1Animated ("Lighting Type", Int) = 0
        [HideInInspector]_GITDEMinEmissionMultiplier1Animated ("Min Emission Multiplier", Int) = 0
        [HideInInspector]_GITDEMaxEmissionMultiplier1Animated ("Max Emission Multiplier", Int) = 0
        [HideInInspector]_GITDEMinLight1Animated ("Min Lighting", Int) = 0
        [HideInInspector]_GITDEMaxLight1Animated ("Max Lighting", Int) = 0
        
        // Second Blinking Emission
        [HideInInspector]_EmissionBlinkingEnabledAnimated ("Blinking Enabled", Int) = 0
        [HideInInspector]_EmissiveBlink_Min1Animated ("Emissive Blink Min", Int) = 0
        [HideInInspector]_EmissiveBlink_Max1Animated ("Emissive Blink Max", Int) = 0
        [HideInInspector]_EmissiveBlink_Velocity1Animated ("Emissive Blink Velocity", Int) = 0
        [HideInInspector]_EmissionBlinkingOffset1Animated ("Offset", Int) = 0
        
        // Scrolling Scrolling Emission
        [HideInInspector]_ScrollingEmission1Animated ("Enable Scrolling Emission", Int) = 0
        [HideInInspector]_EmissionScrollingUseCurve1Animated ("Use Curve", Int) = 0
        [HideInInspector]_EmissionScrollingCurve1Animated ("Curve", Int) = 0
        [HideInInspector]_EmissionScrollingVertexColor1Animated ("use vcolor", Int) = 0
        [HideInInspector]_EmissiveScroll_Direction1Animated ("Direction", Int) = 0
        [HideInInspector]_EmissiveScroll_Width1Animated ("Width", Int) = 0
        [HideInInspector]_EmissiveScroll_Velocity1Animated ("Velocity", Int) = 0
        [HideInInspector]_EmissiveScroll_Interval1Animated ("Interval", Int) = 0
        [HideInInspector]_EmissionScrollingOffset1Animated ("Offset", Int) = 0
        
        // Flipbook
        [HideInInspector]_EnableFlipbookAnimated ("Enable Flipbook", Int) = 0
        [HideInInspector]_FlipbookAlphaControlsFinalAlphaAnimated ("Flipbook Controls Alpha?", Int) = 0
        [HideInInspector]_FlipbookIntensityControlsAlphaAnimated ("Intensity Controls Alpha?", Int) = 0
        [HideInInspector]_FlipbookColorReplacesAnimated ("Color Replaces Flipbook", Int) = 0
        [HideInInspector]_FlipbookTexArrayAnimated ("Texture Array", Int) = 0
        [HideInInspector]_FlipbookTexArrayUVAnimated ("UV", Int) = 0
        [HideInInspector]_FlipbookTexArrayPanAnimated ("Panning", Int) = 0
        [HideInInspector]_FlipbookMaskAnimated ("Mask", Int) = 0
        [HideInInspector]_FlipbookMaskUVAnimated ("UV", Int) = 0
        [HideInInspector]_FlipbookMaskPanAnimated ("Panning", Int) = 0
        [HideInInspector]_FlipbookColorAnimated ("Color & alpha", Int) = 0
        [HideInInspector]_FlipbookTotalFramesAnimated ("Total Frames", Int) = 0
        [HideInInspector]_FlipbookFPSAnimated ("FPS", Int) = 0
        [HideInInspector]_FlipbookScaleOffsetAnimated ("Scale | Offset", Int) = 0
        [HideInInspector]_FlipbookTiledAnimated ("Tiled?", Int) = 0
        [HideInInspector]_FlipbookEmissionStrengthAnimated ("Emission Strength", Int) = 0
        [HideInInspector]_FlipbookRotationAnimated ("Rotation", Int) = 0
        [HideInInspector]_FlipbookRotationSpeedAnimated ("Rotation Speed", Int) = 0
        [HideInInspector]_FlipbookReplaceAnimated ("Replace", Int) = 0
        [HideInInspector]_FlipbookMultiplyAnimated ("Multiply", Int) = 0
        [HideInInspector]_FlipbookAddAnimated ("Add", Int) = 0
        [HideInInspector]_FlipbookCurrentFrameAnimated ("Current Frame", Int) = 0
        
        // Dissolve
        [HideInInspector]_EnableDissolveAnimated ("Enable Dissolve", Int) = 0
        [HideInInspector]_DissolveTypeAnimated ("Dissolve Type", Int) = 0
        [HideInInspector]_DissolveEdgeWidthAnimated ("Edge Width", Int) = 0
        [HideInInspector]_DissolveEdgeHardnessAnimated ("Edge Hardness", Int) = 0
        [HideInInspector]_DissolveEdgeColorAnimated ("Edge Color", Int) = 0
        [HideInInspector]_DissolveEdgeGradientAnimated ("Edge Gradient", Int) = 0
        [HideInInspector]_DissolveEdgeEmissionAnimated ("Edge Emission", Int) = 0
        [HideInInspector]_DissolveTextureColorAnimated ("Dissolved Color", Int) = 0
        [HideInInspector]_DissolveToTextureAnimated ("Dissolved Texture", Int) = 0
        [HideInInspector]_DissolveToTexturePanAnimated ("Panning", Int) = 0
        [HideInInspector]_DissolveToTextureUVAnimated ("UV", Int) = 0
        [HideInInspector]_DissolveToEmissionStrengthAnimated ("Dissolved Emission Strength", Int) = 0
        [HideInInspector]_DissolveNoiseTextureAnimated ("Dissolve Noise", Int) = 0
        [HideInInspector]_DissolveNoiseTexturePanAnimated ("Panning", Int) = 0
        [HideInInspector]_DissolveNoiseTextureUVAnimated ("UV", Int) = 0
        [HideInInspector]_DissolveInvertNoiseAnimated ("Invert?", Int) = 0
        [HideInInspector]_DissolveDetailNoiseAnimated ("Dissolve Detail Noise", Int) = 0
        [HideInInspector]_DissolveDetailNoisePanAnimated ("Panning", Int) = 0
        [HideInInspector]_DissolveDetailNoiseUVAnimated ("UV", Int) = 0
        [HideInInspector]_DissolveInvertDetailNoiseAnimated ("Invert?", Int) = 0
        [HideInInspector]_DissolveDetailStrengthAnimated ("Dissolve Detail Strength", Int) = 0
        [HideInInspector]_DissolveAlphaAnimated ("Dissolve Alpha", Int) = 0
        [HideInInspector]_DissolveUseVertexColorsAnimated ("Dissolve Alpha", Int) = 0
        [HideInInspector]_DissolveMaskAnimated ("Dissolve Mask", Int) = 0
        [HideInInspector]_DissolveMaskPanAnimated ("Panning", Int) = 0
        [HideInInspector]_DissolveMaskUVAnimated ("UV", Int) = 0
        [HideInInspector]_DissolveMaskInvertAnimated ("Invert?", Int) = 0
        [HideInInspector]_ContinuousDissolveAnimated ("Continuous Dissolve Speed", Int) = 0
        [HideInInspector]_DissolveEmissionSideAnimated ("Emission 1", Int) = 0
        [HideInInspector]_DissolveEmission1SideAnimated ("Emission 2", Int) = 0
        
        // Point to Point Dissolve
        [HideInInspector]_DissolveP2PWorldLocalAnimated ("World/Local", Int) = 0
        [HideInInspector]_DissolveP2PEdgeLengthAnimated ("Edge Length", Int) = 0
        [HideInInspector]_DissolveStartPointAnimated ("Start Point", Int) = 0
        [HideInInspector]_DissolveEndPointAnimated ("End Point", Int) = 0
                        
        [HideInInspector]_DissolveAlpha0Animated ("_DissolveAlpha0", Int) = 0
        [HideInInspector]_DissolveAlpha1Animated ("_DissolveAlpha1", Int) = 0
        [HideInInspector]_DissolveAlpha2Animated ("_DissolveAlpha2", Int) = 0
        [HideInInspector]_DissolveAlpha3Animated ("_DissolveAlpha3", Int) = 0
        [HideInInspector]_DissolveAlpha4Animated ("_DissolveAlpha4", Int) = 0
        [HideInInspector]_DissolveAlpha5Animated ("_DissolveAlpha5", Int) = 0
        [HideInInspector]_DissolveAlpha6Animated ("_DissolveAlpha6", Int) = 0
        [HideInInspector]_DissolveAlpha7Animated ("_DissolveAlpha7", Int) = 0
        [HideInInspector]_DissolveAlpha8Animated ("_DissolveAlpha8", Int) = 0
        [HideInInspector]_DissolveAlpha9Animated ("_DissolveAlpha9", Int) = 0

        // Panosphere
        [HideInInspector]_PanoToggleAnimated ("Enable Panosphere", Int) = 0
        [HideInInspector]_PanoInfiniteStereoToggleAnimated ("Infinite Stereo", Int) = 0
        [HideInInspector]_PanosphereColorAnimated ("Color", Int) = 0
        [HideInInspector]_PanosphereTextureAnimated ("Texture", Int) = 0
        [HideInInspector]_PanoMaskAnimated ("Mask", Int) = 0
        [HideInInspector]_PanoMaskPanAnimated ("Panning", Int) = 0
        [HideInInspector]_PanoMaskUVAnimated ("UV", Int) = 0
        [HideInInspector]_PanoEmissionAnimated ("Emission Strength", Int) = 0
        [HideInInspector]_PanoBlendAnimated ("Alpha", Int) = 0
        [HideInInspector]_PanospherePanAnimated ("Pan Speed", Int) = 0
        [HideInInspector]_PanoCubeMapToggleAnimated ("Use Cubemap", Int) = 0
        [HideInInspector]_PanoCubeMapAnimated ("CubeMap", Int) = 0
        
        // Glitter
        [HideInInspector]_GlitterEnableAnimated ("Enable Glitter?", Int) = 0
        [HideInInspector]_GlitterModeAnimated ("Mode", Int) = 0
        [HideInInspector]_GlitterShapeAnimated ("Mode", Int) = 0
        [HideInInspector]_GlitterBlendTypeAnimated ("Blend Mode", Int) = 0
        [HideInInspector]_GlitterColorAnimated ("Color", Int) = 0
        [HideInInspector]_GlitterUseSurfaceColorAnimated ("Use Surface Color", Int) = 0
        [HideInInspector]_GlitterColorMapAnimated ("Glitter Color Map", Int) = 0
        [HideInInspector]_GlitterColorMapPanAnimated ("Panning", Int) = 0
        [HideInInspector]_GlitterColorMapUVAnimated ("UV", Int) = 0
        [HideInInspector]_GlitterPanAnimated ("Panning", Int) = 0
        [HideInInspector]_GlitterMaskAnimated ("Glitter Mask", Int) = 0
        [HideInInspector]_GlitterMaskPanAnimated ("Panning", Int) = 0
        [HideInInspector]_GlitterMaskUVAnimated ("UV", Int) = 0
        [HideInInspector]_GlitterTextureAnimated ("Glitter Mask", Int) = 0
        [HideInInspector]_GlitterTexturePanAnimated ("Panning", Int) = 0
        [HideInInspector]_GlitterRandomRotationAnimated ("Panning", Int) = 0
        [HideInInspector]_GlitterFrequencyAnimated ("Glitter Density", Int) = 0
        [HideInInspector]_GlitterJitterAnimated ("Glitter Jitter", Int) = 0
        [HideInInspector]_GlitterSpeedAnimated ("Glitter Wobble Speed", Int) = 0
        [HideInInspector]_GlitterSizeAnimated ("Glitter Size", Int) = 0
        [HideInInspector]_GlitterContrastAnimated ("Glitter Contrast", Int) = 0
        [HideInInspector]_GlitterAngleRangeAnimated ("Glitter Angle Range", Int) = 0
        [HideInInspector]_GlitterMinBrightnessAnimated ("Glitter Min Brightness", Int) = 0
        [HideInInspector]_GlitterBrightnessAnimated ("Glitter Max Brightness", Int) = 0
        [HideInInspector]_GlitterBiasAnimated ("Glitter Bias", Int) = 0
        [HideInInspector]_GlitterCenterSizeAnimated ("center size", Int) = 0
        [HideInInspector]_GlitterTextureRotationAnimated ("Rotation Speed", Int) = 0
        [HideInInspector]_glitterFrequencyLinearEmissiveAnimated ("Frequency", Int) = 0
        [HideInInspector]_GlitterJaggyFixAnimated ("Jaggy Fix", Int) = 0
        
        // Glitter Random Colors
        [HideInInspector]_GlitterRandomColorsAnimated ("Enable", Int) = 0
        [HideInInspector]_GlitterMinMaxSaturationAnimated ("Saturation Range", Int) = 0
        [HideInInspector]_GlitterMinMaxBrightnessAnimated ("Brightness Range", Int) = 0
        [HideInInspector]_GlitterRandomSizeAnimated ("random Size Toggle", Int) = 0
        [HideInInspector]_GlitterMinMaxSizeAnimated ("Min Max Random Size", Int) = 0
        
        // MSDF OVERLAY
        [HideInInspector]_TextGlyphsAnimated ("Font Array", Int) = 0
        [HideInInspector]_TextPixelRangeAnimated ("Pixel Range", Int) = 0
        [HideInInspector]_TextEnabledAnimated ("Text?", Int) = 0
        
        // FPS
        [HideInInspector]_TextFPSEnabledAnimated ("FPS Text?", Int) = 0
        [HideInInspector]_TextFPSUVAnimated ("FPS UV", Int) = 0
        [HideInInspector]_TextFPSColorAnimated ("Color", Int) = 0
        [HideInInspector]_TextFPSEmissionStrengthAnimated ("Emission Strength", Int) = 0
        [HideInInspector]_TextFPSOffsetAnimated ("Offset", Int) = 0
        [HideInInspector]_TextFPSRotationAnimated ("Rotation", Int) = 0
        [HideInInspector]_TextFPSScaleAnimated ("Scale", Int) = 0
        [HideInInspector]_TextFPSPaddingAnimated ("Padding Reduction", Int) = 0
        
        // POSITION
        [HideInInspector]_TextPositionEnabledAnimated ("Position Text?", Int) = 0
        [HideInInspector]_TextPositionUVAnimated ("Position UV", Int) = 0
        //[ToggleUI]_TextPositionVerticalAnimated ("Vertical?", Int) = 0
        [HideInInspector]_TextPositionColorAnimated ("Color", Int) = 0
        [HideInInspector]_TextPositionEmissionStrengthAnimated ("Emission Strength", Int) = 0
        [HideInInspector]_TextPositionOffsetAnimated ("Offset", Int) = 0
        [HideInInspector]_TextPositionRotationAnimated ("Rotation", Int) = 0
        [HideInInspector]_TextPositionScaleAnimated ("Scale", Int) = 0
        [HideInInspector]_TextPositionPaddingAnimated ("Padding Reduction", Int) = 0
        
        // INSTANCE TIME
        [HideInInspector]_TextTimeEnabledAnimated ("Time Text?", Int) = 0
        [HideInInspector]_TextTimeUVAnimated ("Time UV", Int) = 0
        [HideInInspector]_TextTimeColorAnimated ("Color", Int) = 0
        [HideInInspector]_TextTimeEmissionStrengthAnimated ("Emission Strength", Int) = 0
        [HideInInspector]_TextTimeOffsetAnimated ("Offset", Int) = 0
        [HideInInspector]_TextTimeRotationAnimated ("Rotation", Int) = 0
        [HideInInspector]_TextTimeScaleAnimated ("Scale", Int) = 0
        [HideInInspector]_TextTimePaddingAnimated ("Padding Reduction", Int) = 0
        
        // Mirror Rendering
        [HideInInspector]_EnableMirrorOptionsAnimated ("Enable Mirror Options", Int) = 0
        [HideInInspector]_MirrorAnimated ("Show in mirror", Int) = 0
        [HideInInspector]_EnableMirrorTextureAnimated ("Enable Mirror Texture", Int) = 0
        [HideInInspector]_MirrorTextureAnimated ("Mirror Tex", Int) = 0
        [HideInInspector]_MirrorTexturePanAnimated ("Panning", Int) = 0
        [HideInInspector]_MirrorTextureUVAnimated ("UV", Int) = 0
        
        // Distance Fade
        [HideInInspector]_MainMinAlphaAnimated ("Minimum Alpha", Int) = 0
        [HideInInspector]_MainFadeTextureAnimated ("Fade Mask", Int) = 0
        [HideInInspector]_MainFadeTexturePanAnimated ("Panning", Int) = 0
        [HideInInspector]_MainFadeTextureUVAnimated ("UV", Int) = 0
        [HideInInspector]_MainDistanceFadeAnimated ("Distance Fade X to Y", Int) = 0
        
        // Angular Fade
        [HideInInspector]_EnableRandomAnimated ("Enable Angular Fade", Int) = 0
        [HideInInspector]_AngleTypeAnimated ("Angle Type", Int) = 0
        [HideInInspector]_AngleCompareToAnimated ("Model or Vert Positon", Int) = 0
        [HideInInspector]_AngleForwardDirectionAnimated ("Forward Direction", Int) = 0
        [HideInInspector]_CameraAngleMinAnimated ("Camera Angle Min", Int) = 0
        [HideInInspector]_CameraAngleMaxAnimated ("Camera Angle Max", Int) = 0
        [HideInInspector]_ModelAngleMinAnimated ("Model Angle Min", Int) = 0
        [HideInInspector]_ModelAngleMaxAnimated ("Model Angle Max", Int) = 0
        [HideInInspector]_AngleMinAlphaAnimated ("Min Alpha", Int) = 0
        
        // UV Distortion
        [HideInInspector]_EnableDistortionAnimated ("Enabled?", Int) = 0
        [HideInInspector]_DistortionMaskAnimated ("Mask", Int) = 0
        [HideInInspector]_DistortionMaskPanAnimated ("Panning", Int) = 0
        [HideInInspector]_DistortionMaskUVAnimated ("Distortion Mask UV", Int) = 0
        [HideInInspector]_DistortionFlowTextureAnimated ("Distortion Texture 1", Int) = 0
        [HideInInspector]_DistortionFlowTexture1Animated ("Distortion Texture 2", Int) = 0
        [HideInInspector]_DistortionStrengthAnimated ("Strength1", Int) = 0
        [HideInInspector]_DistortionStrength1Animated ("Strength2", Int) = 0
        [HideInInspector]_DistortionSpeedAnimated ("Speed1", Int) = 0
        [HideInInspector]_DistortionSpeed1Animated ("Speed2", Int) = 0
        
        // Video Options
        [HideInInspector]_EnableVideoAnimated ("Enable Video", Int) = 0
        [HideInInspector]_VideoUVNumberAnimated ("Screen UV#", Int) = 0
        [HideInInspector]_VideoTypeAnimated ("Screen Type", Int) = 0
        [HideInInspector]_VideoBacklightAnimated ("Brightness", Int) = 0
        [HideInInspector]_VideoPixelTextureAnimated ("Pixel Texture", Int) = 0
        [HideInInspector]_VideoResolutionAnimated ("Resolution", Int) = 0
        [HideInInspector]_VideoMaskTextureAnimated ("Mask", Int) = 0
        [HideInInspector]_VideoMaskPanningAnimated ("Mask Pan Speed", Int) = 0
        [HideInInspector]_VideoEnableVideoPlayerAnimated ("Enable Video Player", Int) = 0
        [HideInInspector]_VideoPixelateToResolutionAnimated ("Pixelate To Resolution", Int) = 0
        [HideInInspector]_VideoRepeatVideoTextureAnimated ("Clamp To UV", Int) = 0
        [HideInInspector]_VideoPanningAnimated ("Panning Speed", Int) = 0
        [HideInInspector]_VideoTilingAnimated ("Tiling", Int) = 0
        [HideInInspector]_VideoOffsetAnimated ("Offset", Int) = 0
        [HideInInspector]_VideoSaturationAnimated ("Saturation", Int) = 0
        [HideInInspector]_VideoContrastAnimated ("Contrast boost", Int) = 0
        [HideInInspector]_VideoEnableDebugAnimated ("Enable Debug", Int) = 0
        [HideInInspector]_VideoDebugTextureAnimated ("Video Debug Tex", Int) = 0
        [HideInInspector]_VideoCRTRefreshRateAnimated ("Refresh Rate", Int) = 0
        [HideInInspector]_VideoCRTPixelEnergizedTimeAnimated ("Pixel Fade Time", Int) = 0
        [HideInInspector]_VideoGameboyRampAnimated ("Color Ramp", Int) = 0
        
        // TouchFX
        [HideInInspector]_EnableBulgeAnimated ("Bulge", Int) = 0
        [HideInInspector]_BulgeMaskAnimated ("Bulge Mask", Int) = 0
        [HideInInspector]_BuldgeFadeLengthAnimated ("Touch Distance", Int) = 0
        [HideInInspector]_BuldgeHeightAnimated ("Bulge Height", Int) = 0

        [HideInInspector]_EnableTouchGlowAnimated ("Enable Touch Glow", Int) = 0
        [HideInInspector]_DepthGradientTextureUVAnimated ("", Int) = 0
        [HideInInspector]_DepthGradientBlendAnimated ("", Int) = 0
        [HideInInspector]_DepthGradientPanAnimated ("", Int) = 0
        [HideInInspector]_DepthGradientUVAnimated ("", Int) = 0
        [HideInInspector]_DepthMaskPanAnimated ("", Int) = 0
        [HideInInspector]_DepthMaskUVAnimated ("", Int) = 0
        [HideInInspector]_DepthGlowColorAnimated ("Depth Glow Color", Int) = 0
        [HideInInspector]_DepthGradientAnimated ("Depth Gradient", Int) = 0
        [HideInInspector]_DepthMaskAnimated ("Depth Mask", Int) = 0
        [HideInInspector]_DepthGlowEmissionAnimated ("Depth Glow Emission", Int) = 0
        [HideInInspector]_FadeLengthAnimated ("Fade Length", Int) = 0
        [HideInInspector]_DepthAlphaMinAnimated ("Alpha Min", Int) = 0
        [HideInInspector]_DepthAlphaMaxAnimated ("Alpha Max", Int) = 0
        
        // Hologram
        [HideInInspector]_EnableHoloAnimated ("Enable Hologram Alpha", Int) = 0
        [HideInInspector]_HoloAlphaMapAnimated ("Alpha Map", Int) = 0
        [HideInInspector]_HoloCoordinateSpaceAnimated ("Coordinate Space", Int) = 0
        [HideInInspector]_HoloDirectionAnimated ("Scroll Direction", Int) = 0
        [HideInInspector]_HoloLineDensityAnimated ("Line Density", Int) = 0
        [HideInInspector]_HoloScrollSpeedAnimated ("Scroll Speed", Int) = 0
        [HideInInspector]_HoloFresnelAlphaAnimated ("Intensity", Int) = 0
        [HideInInspector]_HoloRimSharpnessAnimated ("Sharpness", Int) = 0
        [HideInInspector]_HoloRimWidthAnimated ("Width", Int) = 0
        
        // GrabPass
        [HideInInspector]_GrabPassUseAlphaAnimated ("Source Blend", Int) = 0
        [HideInInspector]_GrabPassBlendFactorAnimated ("Source Blend", Int) = 0
        [HideInInspector]_GrabSrcBlendAnimated ("Source Blend", Int) = 0
        [HideInInspector]_GrabDstBlendAnimated ("Destination Blend", Int) = 0
        [HideInInspector]_RefractionEnabledAnimated ("Enable Refraction,", Int) = 0
        [HideInInspector]_RefractionIndexAnimated ("Refraction", Int) = 0
        [HideInInspector]_RefractionChromaticAberattionAnimated ("Chromatic Aberration", Int) = 0
        [HideInInspector]_EnableBlurAnimated ("Enable Blur", Int) = 0
        [HideInInspector]_GrabBlurDistanceAnimated ("Blur Distance", Int) = 0
        [HideInInspector]_GrabBlurQualityAnimated ("Blur Quality", Int) = 0
        [HideInInspector]_GrabBlurDirectionsAnimated ("Blur Direction", Int) = 0
        
        // Iridescence
        [HideInInspector]_EnableIridescenceAnimated ("Enable Iridescence", Int) = 0
        [HideInInspector]_IridescenceRampAnimated ("Ramp", Int) = 0
        [HideInInspector]_IridescenceNormalToggleAnimated ("Custom Normals?", Int) = 0
        [HideInInspector]_IridescenceNormalMapAnimated ("Normal Map", Int) = 0
        [HideInInspector]_IridescenceMaskAnimated ("Mask", Int) = 0
        [HideInInspector]_IridescenceNormalIntensityAnimated ("Normal Intensity", Int) = 0
        [HideInInspector]_IridescenceNormalUVAnimated ("Normal UV", Int) = 0
        [HideInInspector]_IridescenceMaskUVAnimated ("Mask UV", Int) = 0
        [HideInInspector]_IridescenceNormalSelectionAnimated ("Normal Select", Int) = 0
        [HideInInspector]_IridescenceIntensityAnimated ("Intensity", Int) = 0
        [HideInInspector]_IridescenceAddBlendAnimated ("Blend Add", Int) = 0
        [HideInInspector]_IridescenceReplaceBlendAnimated ("Blend Replace", Int) = 0
        [HideInInspector]_IridescenceMultiplyBlendAnimated ("Blend Multiply", Int) = 0
        [HideInInspector]_IridescenceEmissionStrengthAnimated ("Emission Strength", Int) = 0
        [HideInInspector]_IridescenceTimeAnimated ("When To Run", Int) = 0
        
        // Vertex Glitching
        [HideInInspector]_EnableVertexGlitchAnimated ("Enable Vertex Glitching", Int) = 0
        [HideInInspector]_VertexGlitchFrequencyAnimated ("Glitch Interval", Int) = 0
        [HideInInspector]_VertexGlitchThresholdAnimated ("Glitch Threshold", Int) = 0
        [HideInInspector]_VertexGlitchStrengthAnimated ("Glitch Strength", Int) = 0
        
        // Spawn In Effects
        [HideInInspector]_EnableScifiSpawnInAnimated ("Enable Sci Fi Spawn", Int) = 0
        [HideInInspector]_SpawnInNoiseAnimated ("Spawn Noise", Int) = 0
        [HideInInspector]_SpawnInNoiseIntensityAnimated ("Noise Intensity", Int) = 0
        [HideInInspector]_SpawnInAlphaAnimated ("Spawn Alpha", Int) = 0
        [HideInInspector]_SpawnInGradientStartAnimated ("Gradient Start", Int) = 0
        [HideInInspector]_SpawnInGradientFinishAnimated ("Gradient End", Int) = 0
        [HideInInspector]_SpawnInEmissionColorAnimated ("Emission Color", Int) = 0
        [HideInInspector]_SpawnInEmissionOffsetAnimated ("Emission Width", Int) = 0
        [HideInInspector]_SpawnInVertOffsetAnimated ("Vertex Offset Speed", Int) = 0
        [HideInInspector]_SpawnInVertOffsetOffsetAnimated ("vert width", Int) = 0
        
        // Voronoi
        [HideInInspector]_VoronoiTypeAnimated ("Space", Int) = 0
        [HideInInspector]_VoronoiSpaceAnimated ("Space", Int) = 0
        [HideInInspector]_VoronoiBlendAnimated ("Blend", Int) = 0
        [HideInInspector]_EnableVoronoiAnimated ("Enable Voronoi", Int) = 0
        [HideInInspector]_VoronoiEffectsMaterialAlphaAnimated ("Enable Voronoi", Int) = 0
        [HideInInspector]_VoronoiMaskAnimated ("Mask", Int) = 0
        [HideInInspector]_VoronoiMaskPanAnimated ("Panning", Int) = 0
        [HideInInspector]_VoronoiMaskUVAnimated ("UV", Int) = 0
        [HideInInspector]_VoronoiNoiseAnimated ("Edge Noise", Int) = 0
        [HideInInspector]_VoronoiNoisePanAnimated ("Panning", Int) = 0
        [HideInInspector]_VoronoiNoiseUVAnimated ("UV", Int) = 0
        [HideInInspector]_VoronoiNoiseIntensityAnimated ("Noise Intensity", Int) = 0
        [HideInInspector]_VoronoiColor0Animated ("Color 0", Int) = 0
        [HideInInspector]_VoronoiEmission0Animated ("Emission 0", Int) = 0
        [HideInInspector]_VoronoiColor1Animated ("Color 1", Int) = 0
        [HideInInspector]_VoronoiEmission1Animated ("Emission 1", Int) = 0
        [HideInInspector]_VoronoiGradientAnimated ("Gradient", Int) = 0
        [HideInInspector]_VoronoiScaleAnimated ("Scale", Int) = 0
        [HideInInspector]_VoronoiSpeedAnimated ("Speed", Int) = 0
        [HideInInspector]_VoronoiEnableRandomCellColorAnimated ("Rando Cell Col", Int) = 0
        [HideInInspector]_VoronoiRandomMinMaxSaturationAnimated ("Saturation Range", Int) = 0
        [HideInInspector]_VoronoiRandomMinMaxBrightnessAnimated ("Brightness Range", Int) = 0
        
        // Blacklight mask
        [HideInInspector]_BlackLightMaskEnabledAnimated ("Black Light Mask Enabled", Int) = 0
        [HideInInspector]_BlackLightMaskKeysAnimated ("Mask Keys", Int) = 0
        [HideInInspector]_BlackLightMaskStartAnimated ("Gradient Start", Int) = 0
        [HideInInspector]_BlackLightMaskEndAnimated ("Gradient End", Int) = 0
        [HideInInspector]_BlackLightMaskDebugAnimated ("Visualize", Int) = 0
        [HideInInspector]_BlackLightMaskMetallicAnimated ("Metallic", Int) = 0
        [HideInInspector]_BlackLightMaskClearCoatAnimated ("Clear Coat", Int) = 0
        [HideInInspector]_BlackLightMaskMatcapAnimated ("Matcap 1", Int) = 0
        [HideInInspector]_BlackLightMaskMatcap2Animated ("Matcap 2", Int) = 0
        [HideInInspector]_BlackLightMaskEmissionAnimated ("Emission 1", Int) = 0
        [HideInInspector]_BlackLightMaskEmission2Animated ("Emission 2", Int) = 0
        [HideInInspector]_BlackLightMaskFlipbookAnimated ("Flipbook", Int) = 0
        [HideInInspector]_BlackLightMaskDissolveAnimated ("Dissolve", Int) = 0
        [HideInInspector]_BlackLightMaskPanosphereAnimated ("Panosphere", Int) = 0
        [HideInInspector]_BlackLightMaskGlitterAnimated ("Glitter", Int) = 0
        [HideInInspector]_BlackLightMaskIridescenceAnimated ("Iridescence", Int) = 0
        
        // Outline Options
        [HideInInspector]_OutlineModeAnimated ("Mode", Int) = 0
        [HideInInspector]_OutlineFixedSizeAnimated ("Fixed Size?", Int) = 0
        [HideInInspector]_OutlineUseVertexColorsAnimated ("V Color", Int) = 0
        [HideInInspector]_OutlineLitAnimated ("Enable Lighting", Int) = 0
        [HideInInspector]_LineWidthAnimated ("Width", Int) = 0
        [HideInInspector]_LineColorAnimated ("Color", Int) = 0
        [HideInInspector]_OutlineTintMixAnimated ("Tint Mix", Int) = 0
        [HideInInspector]_OutlineEmissionAnimated ("Outline Emission", Int) = 0
        [HideInInspector]_OutlineTextureAnimated ("Outline Texture", Int) = 0
        [HideInInspector]_OutlineMaskAnimated ("Outline Mask", Int) = 0
        [HideInInspector]_OutlineTexturePanAnimated ("Outline Texture Pan", Int) = 0
        [HideInInspector]_OutlineShadowStrengthAnimated ("Shadow Strength", Int) = 0
        [HideInInspector]_OutlineRimLightBlendAnimated ("Rim Light Blend", Int) = 0
        [HideInInspector]_OutlinePersonaDirectionAnimated ("directional Offset XY", Int) = 0
        [HideInInspector]_OutlineDropShadowOffsetAnimated ("Drop Direction XY", Int) = 0
        [HideInInspector]_OutlineFadeDistanceAnimated ("Outline distance Fade", Int) = 0
        [HideInInspector]_OutlineOffsetFactor ("Outline distance Fade", Int) = 0
        [HideInInspector]_OutlineOffsetUnits ("Outline distance Fade", Int) = 0
        [HideInInspector]_OutlineCullAnimated ("Cull", Int) = 0
        
        // Parallax Mapping
        [HideInInspector]_ParallaxMapAnimated ("Enable Parallax FX", Int) = 0
        [HideInInspector]_ParallaxHeightMapEnabledAnimated ("Enable Parallax Height", Int) = 0
        [HideInInspector]_ParallaxInternalMapEnabledAnimated ("Enable Parallax Internal", Int) = 0
        [HideInInspector]_ParallaxHeightMapPanAnimated ("Pan", Int) = 0
        [HideInInspector]_ParallaxUVAnimated ("Parallax UV", Int) = 0
        [HideInInspector]_ParallaxHeightMapAnimated ("Height Map", Int) = 0
        [HideInInspector]_ParallaxHeightMapMaskAnimated ("Mask", Int) = 0
        [HideInInspector]_ParallaxHeightMapMaskPanAnimated ("Panning", Int) = 0
        [HideInInspector]_ParallaxHeightMapMaskUVAnimated ("UV", Int) = 0
        [HideInInspector]_ParallaxStrengthAnimated ("Parallax Strength", Int) = 0
        [HideInInspector]_ParallaxInternalHeightmapModeAnimated ("Parallax Mode", Int) = 0
        [HideInInspector]_ParallaxInternalHeightFromAlphaAnimated ("HeightFromAlpha", Int) = 0
        [HideInInspector]_ParallaxInternalMapAnimated ("Internal Map", Int) = 0
        [HideInInspector]_ParallaxInternalMapMaskAnimated ("Mask", Int) = 0
        [HideInInspector]_ParallaxInternalMapMaskPanAnimated ("Panning", Int) = 0
        [HideInInspector]_ParallaxInternalMapMaskUVAnimated ("UV", Int) = 0
        [HideInInspector]_ParallaxInternalIterationsAnimated ("Parallax Internal Iterations", Int) = 0
        [HideInInspector]_ParallaxInternalMinDepthAnimated ("Min Depth", Int) = 0
        [HideInInspector]_ParallaxInternalMaxDepthAnimated ("Max Depth", Int) = 0
        [HideInInspector]_ParallaxInternalMinFadeAnimated ("Min Depth Brightness", Int) = 0
        [HideInInspector]_ParallaxInternalMaxFadeAnimated ("Max Depth Brightness", Int) = 0
        [HideInInspector]_ParallaxInternalMinColorAnimated ("Min Depth Color", Int) = 0
        [HideInInspector]_ParallaxInternalMaxColorAnimated ("Max Depth Color", Int) = 0
        [HideInInspector]_ParallaxInternalPanSpeedAnimated ("Pan Speed", Int) = 0
        [HideInInspector]_ParallaxInternalPanDepthSpeedAnimated ("Per Level Speed Multiplier", Int) = 0
        [HideInInspector]_ParallaxBiasAnimated ("Parallax Bias (0.42)", Int) = 0
        
        // Rendering Options
        [HideInInspector]_CullAnimated ("Cull", Int) = 0
        [HideInInspector]_ZTestAnimated ("ZTest", Int) = 0
        [HideInInspector]_ZWriteAnimated ("ZWrite", Int) = 0
        [HideInInspector]_ColorMaskAnimated ("Color Mask", Int) = 0
        [HideInInspector]_OffsetFactorAnimated ("Offset Factor", Int) = 0
        [HideInInspector]_OffsetUnitsAnimated ("Offset Units", Int) = 0
        [HideInInspector]_IgnoreFogAnimated ("Ignore Fog", Int) = 0
        
        // Blending Options
        [HideInInspector]_BlendOpAnimated ("RGB Blend Op", Int) = 0
        [HideInInspector]_BlendOpAlphaAnimated ("Alpha Blend Op", Int) = 0
        [HideInInspector]_SrcBlendAnimated ("RGB Source Blend", Int) = 0
        [HideInInspector]_DstBlendAnimated ("RGB Destination Blend", Int) = 0
        
        // Stencils
        [HideInInspector]_StencilRefAnimated ("Stencil Reference Value", Int) = 0
        [HideInInspector]_StencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0
        [HideInInspector]_StencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0
        [HideInInspector]_StencilPassOpAnimated ("Stencil Pass Op", Int) = 0
        [HideInInspector]_StencilFailOpAnimated ("Stencil Fail Op", Int) = 0
        [HideInInspector]_StencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0
        [HideInInspector]_StencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0
        
        // Outline Stencil
        [HideInInspector]_OutlineStencilRefAnimated ("Stencil Reference Value", Int) = 0
        [HideInInspector]_OutlineStencilReadMaskAnimated ("Stencil ReadMask Value", Int) = 0
        [HideInInspector]_OutlineStencilWriteMaskAnimated ("Stencil WriteMask Value", Int) = 0
        [HideInInspector]_OutlineStencilPassOpAnimated ("Stencil Pass Op", Int) = 0
        [HideInInspector]_OutlineStencilFailOpAnimated ("Stencil Fail Op", Int) = 0
        [HideInInspector]_OutlineStencilZFailOpAnimated ("Stencil ZFail Op", Int) = 0
        [HideInInspector]_OutlineStencilCompareFunctionAnimated ("Stencil Compare Function", Int) = 0
        
        // Debug Options
        [HideInInspector]_VertexUnwrapAnimated ("Unwrap", Range(0, 1)) = 0
        [HideInInspector]_DebugMeshDataAnimated ("Mesh Data", Int) = 0
        [HideInInspector]_DebugLightingDataAnimated ("Lighting Data", Int) = 0
        [HideInInspector]_DebugCameraDataAnimated ("Camera Data", Int) = 0
    }
    
    
    //originalEditorCustomEditor "PoiToon"
    CustomEditor "Thry.ShaderEditor"
    SubShader
    {
        Tags { "RenderType" = "Opaque" "Queue" = "Geometry" }

//        //EnableOutlinePass
//        Pass
//        {
//            Name "Outline"
//            Tags { "LightMode" = "ForwardBase" }
//            Stencil
//            {
//                Ref [_OutlineStencilRef]
//                ReadMask [_OutlineStencilReadMask]
//                WriteMask [_OutlineStencilWriteMask]
//                Comp [_OutlineStencilCompareFunction]
//                Pass [_OutlineStencilPassOp]
//                Fail [_OutlineStencilFailOp]
//                ZFail [_OutlineStencilZFailOp]
//            }
//            ZTest [_ZTest]
//            ColorMask [_ColorMask]
//            Offset [_OutlineOffsetFactor], [_OutlineOffsetUnits]
//            BlendOp [_BlendOp], [_BlendOpAlpha]
//            Blend [_SrcBlend] [_DstBlend]
//            ZWrite [_ZWrite]
//            AlphaToMask [_AlphaToMask]
//            Cull [_OutlineCull]
//            CGPROGRAM
//            
//            #pragma target 5.0
//            #define FORWARD_BASE_PASS
//            #define OUTLINE
//            float _Mode;
//            // patreon Additive
//            // Black Light Mask
////            #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
//            // voronoi
////            #pragma shader_feature CHROMATIC_ABERRATION
//            // UV Distortion
////            #pragma shader_feature USER_LUT
//            // Vertex Offsets
////            #pragma shader_feature AUTO_EXPOSURE
//            // Mirror
////            #pragma shader_feature _REQUIRE_UV2
//            // Random
////            #pragma shader_feature _SUNDISK_NONE
//            // Dissolve
////            #pragma shader_feature DISTORT
//            // Lighting
////            #pragma shader_feature VIGNETTE_MASKED
//            #pragma multi_compile_fwdbase
//            #pragma fragmentoption ARB_precision_hint_fastest
//            #pragma multi_compile_fog
//            #pragma multi_compile_instancing
//            #pragma vertex vert
//            #pragma fragment frag
//            #include "../Includes/CGI_PoiPassOutline.cginc"
//            ENDCG
//            
//        }
        //EnableOutlinePass

        Pass
        {
            Name "MainPass"
            Tags { "LightMode" = "ForwardBase" }
            
            Stencil
            {
                Ref [_StencilRef]
                ReadMask [_StencilReadMask]
                WriteMask [_StencilWriteMask]
                Comp [_StencilCompareFunction]
                Pass [_StencilPassOp]
                Fail [_StencilFailOp]
                ZFail [_StencilZFailOp]
            }
            
            ZWrite [_ZWrite]
            Cull [_Cull]
            AlphaToMask [_AlphaToMask]
            ZTest [_ZTest]
            ColorMask [_ColorMask]
            Offset [_OffsetFactor], [_OffsetUnits]
            
            BlendOp [_BlendOp], [_BlendOpAlpha]
            Blend [_SrcBlend] [_DstBlend]
            
            CGPROGRAM
#define OPTIMIZER_ENABLED
#define VIGNETTE_MASKED
#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
#define PROPSHADER_IS_USING_THRY_EDITOR 69
#define PROPSHADER_MASTER_LABEL 0
#define PROPSHADER_PRESETS 0
#define PROPSHADER_PROPERTIES_LABEL_FILE 0
#define PROPFOOTER_YOUTUBE 0
#define PROPFOOTER_TWITTER 0
#define PROPFOOTER_PATREON 0
#define PROPFOOTER_DISCORD 0
#define PROPFOOTER_GITHUB 0
#define PROP_FORGOTTOLOCKMATERIAL 1
#define PROP_SHADEROPTIMIZERENABLED 1
#define PROP_LOCKTOOLTIP 0
#define PROP_MODE 0
#define PROPM_LOCKINGINFO 0
#define PROP_HELPBOXLOCKING 0
#define PROP_HELPBOXHIDELOCKING 0
#define PROPM_MAINOPTIONS 0
#define PROP_MAINTEX
#define PROP_MAINTEXTUREUV 0
#define PROP_SATURATION 0
#define PROP_MAINEMISSIONSTRENGTH 0
#define PROP_BUMPMAPUV 0
#define PROP_BUMPSCALE 1
#define PROP_ALPHAMASKUV 0
#define PROPM_START_MAINHUESHIFT 0
#define PROP_MAINHUESHIFTTOGGLE 0
#define PROP_MAINHUESHIFTREPLACE 1
#define PROP_MAINHUESHIFT 0
#define PROP_MAINHUESHIFTSPEED 0
#define PROP_MAINHUESHIFTMASKUV 0
#define PROPM_END_MAINHUESHIFT 0
#define PROPM_START_RGBMASK 0
#define PROP_RGBMASKENABLED 0
#define PROP_RGBUSEVERTEXCOLORS 0
#define PROP_RGBBLENDMULTIPLICATIVE 0
#define PROP_RGBMASKUV 0
#define PROP_RGBRED_UV 0
#define PROP_RGBGREEN_UV 0
#define PROP_RGBBLUE_UV 0
#define PROP_RGBNORMALSENABLED 0
#define PROP_RGBNORMALBLEND 0
#define PROP_RGBNORMALRUV 0
#define PROP_RGBNORMALRSCALE 0
#define PROP_RGBNORMALGUV 0
#define PROP_RGBNORMALGSCALE 0
#define PROP_RGBNORMALBUV 0
#define PROP_RGBNORMALBSCALE 0
#define PROPM_END_RGBMASK 0
#define PROPM_START_DETAILOPTIONS 0
#define PROP_DETAILENABLED 0
#define PROP_DETAILMASKUV 0
#define PROP_DETAILTEXUV 0
#define PROP_DETAILTEXINTENSITY 1
#define PROP_DETAILBRIGHTNESS 1
#define PROP_DETAILNORMALMAPSCALE 1
#define PROP_DETAILNORMALMAPUV 0
#define PROPM_END_DETAILOPTIONS 0
#define PROPM_START_MAINVERTEXCOLORS 0
#define PROP_MAINVERTEXCOLORING 0
#define PROP_MAINUSEVERTEXCOLORALPHA 0
#define PROPM_END_MAINVERTEXCOLORS 0
#define PROPM_START_VERTEXMANIPULATION 0
#define PROP_VERTEXMANIPULATIONSENABLED 0
#define PROP_VERTEXMANIPULATIONHEIGHT 0
#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
#define PROP_VERTEXROUNDINGENABLED 0
#define PROP_VERTEXROUNDINGDIVISION 500
#define PROPM_END_VERTEXMANIPULATION 0
#define PROPM_START_ALPHA 0
#define PROP_CUTOFF 0.5
#define PROP_DITHERINGENABLED 0
#define PROP_DITHERGRADIENT 0.1
#define PROP_FORCEOPAQUE 0
#define PROP_MAINSHADOWCLIPMOD 0
#define PROP_ALPHATOMASK 0
#define PROP_MAINALPHATOCOVERAGE 0
#define PROP_MAINMIPSCALE 0.25
#define PROP_ALPHAPREMULTIPLY 0
#define PROP_ALPHAMOD 0
#define PROPM_END_ALPHA 0
#define PROPM_START_DECALSECTION 0
#define PROP_DECALENABLED 0
#define PROP_DECALEMISSIONSTRENGTH 0
#define PROP_DECALTEXTUREUV 0
#define PROP_DECALMASKUV 0
#define PROP_DECALTILED 0
#define PROP_DECALROTATION 0
#define PROP_DECALROTATIONSPEED 0
#define PROP_DECALBLENDADD 0
#define PROP_DECALBLENDMULTIPLY 0
#define PROP_DECALBLENDREPLACE 0
#define PROPM_END_DECALSECTION 0
#define PROPM_START_BACKFACE 0
#define PROP_BACKFACEENABLED 0
#define PROP_BACKFACETEXTUREUV 0
#define PROP_BACKFACEDETAILINTENSITY 1
#define PROP_BACKFACEHUESHIFT 0
#define PROP_BACKFACEEMISSIONSTRENGTH 0
#define PROPM_END_BACKFACE 0
#define PROPM_LIGHTINGOPTIONS 1
#define PROPM_START_LIGHTING 1
#define PROP_ENABLELIGHTING 1
#define PROP_LIGHTINGMODE 0
#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
#define PROP_LIGHTINGSHADINGENABLED 1
#define PROP_LIGHTINGRAMPTYPE 0
#define PROP_TOONRAMP
#define PROP_LIGHTINGSHADOWMASKUV 0
#define PROP_SHADOWOFFSET 0
#define PROP_LIGHTINGGRADIENTSTART 0
#define PROP_LIGHTINGGRADIENTEND 0.5
#define PROP_SHADOWSTRENGTH 0.25
#define PROP_ATTENUATIONMULTIPLIER 0
#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
#define PROPM_START_LIGHTINGMODIFIERS 0
#define PROP_LIGHTINGDIRECTCOLORMODE 0
#define PROP_LIGHTINGINDIRECTCOLORMODE 0
#define PROP_LIGHTINGUNCAPPED 0
#define PROP_LIGHTINGONLYUNITYSHADOWS 0
#define PROP_LIGHTINGMONOCHROMATIC 0
#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
#define PROPM_END_LIGHTINGMODIFIERS 0
#define PROPM_START_DETAILSHADOWS 0
#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
#define PROP_LIGHTINGDETAILSHADOWSUV 0
#define PROP_LIGHTINGDETAILSTRENGTH 1
#define PROPM_END_DETAILSHADOWS 0
#define PROPM_START_AMBIENTOCCLUSION 0
#define PROP_LIGHTINGENABLEAO 0
#define PROP_LIGHTINGAOTEXUV 0
#define PROP_AOSTRENGTH 1
#define PROPM_END_AMBIENTOCCLUSION 0
#define PROPM_START_SHADOWTEXTURE 0
#define PROP_USESHADOWTEXTURE 0
#define PROP_LIGHTINGSHADOWTEXTUREUV 0
#define PROPM_END_SHADOWTEXTURE 0
#define PROPM_START_LIGHTINGHSL 0
#define PROP_LIGHTINGENABLEHSL 0
#define PROP_LIGHTINGHSLINTENSITY 1
#define PROP_LIGHTINGSHADOWHUE 0.5
#define PROP_LIGHTINGSHADOWSATURATION 0.5
#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
#define PROPM_END_LIGHTINGHSL 0
#define PROPM_START_LIGHTINGADVANCED 0
#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
#define PROP_LIGHTINGADDITIVETYPE 1
#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
#define PROP_DISABLEDIRECTIONALINADD 1
#define PROPM_END_LIGHTINGADVANCED 0
#define PROPM_END_LIGHTING 0
#define PROPM_START_SUBSURFACE 0
#define PROP_ENABLESSS 0
#define PROP_SSSTHICKNESSMAPUV 0
#define PROP_SSSTHICKNESSMOD 0
#define PROP_SSSSCALE 0.25
#define PROP_SSSPOWER 5
#define PROP_SSSDISTORTION 1
#define PROPM_END_SUBSURFACE 0
#define PROPM_START_RIMLIGHTOPTIONS 0
#define PROP_ENABLERIMLIGHTING 0
#define PROP_RIMLIGHTNORMAL 1
#define PROP_RIMLIGHTINGINVERT 0
#define PROP_RIMWIDTH 0.5
#define PROP_RIMSHARPNESS 0.25
#define PROP_RIMSTRENGTH 0
#define PROP_RIMBRIGHTEN 0
#define PROP_RIMLIGHTCOLORBIAS 0
#define PROP_RIMTEXUV 0
#define PROP_RIMMASKUV 0
#define PROPM_START_RIMWIDTHNOISE 0
#define PROP_RIMWIDTHNOISETEXTUREUV 0
#define PROP_RIMWIDTHNOISESTRENGTH 0.1
#define PROPM_END_RIMWIDTHNOISE 0
#define PROPM_START_SHADOWMIX 0
#define PROP_SHADOWMIX 0
#define PROP_SHADOWMIXTHRESHOLD 0.5
#define PROP_SHADOWMIXWIDTHMOD 0.5
#define PROPM_END_SHADOWMIX 0
#define PROPM_END_RIMLIGHTOPTIONS 0
#define PROPM_START_REFLECTIONRIM 0
#define PROP_ENABLEENVIRONMENTALRIM 0
#define PROP_RIMENVIROMASKUV 0
#define PROP_RIMENVIROBLUR 0.7
#define PROP_RIMENVIROWIDTH 0.45
#define PROP_RIMENVIROSHARPNESS 0
#define PROP_RIMENVIROMINBRIGHTNESS 0
#define PROP_RIMENVIROINTENSITY 1
#define PROPM_END_REFLECTIONRIM 0
#define PROPM_START_BAKEDLIGHTING 0
#define PROP_GIEMISSIONMULTIPLIER 1
#define PROPDSGI 0
#define PROPLIGHTMAPFLAGS 0
#define PROPM_END_BAKEDLIGHTING 0
#define PROPM_START_METALLIC 0
#define PROP_ENABLEMETALLIC 0
#define PROP_CUBEMAP
#define PROP_SAMPLEWORLD 0
#define PROP_METALLICTINTMAPUV 0
#define PROP_METALLICMASKUV 0
#define PROP_METALLIC 0
#define PROP_SMOOTHNESSMASKUV 0
#define PROP_INVERTSMOOTHNESS 0
#define PROP_SMOOTHNESS 0
#define PROPM_END_METALLIC 0
#define PROPM_START_CLEARCOAT 0
#define PROP_ENABLECLEARCOAT 0
#define PROP_CLEARCOATNORMALTOUSE 0
#define PROP_CLEARCOATCUBEMAP
#define PROP_CLEARCOATSAMPLEWORLD 0
#define PROP_CLEARCOATMASKUV 0
#define PROP_CLEARCOAT 1
#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
#define PROP_CLEARCOATINVERTSMOOTHNESS 0
#define PROP_CLEARCOATSMOOTHNESS 0
#define PROP_CLEARCOATFORCELIGHTING 0
#define PROPM_END_CLEARCOAT 0
#define PROPM_START_MATCAP 0
#define PROP_MATCAPENABLE 0
#define PROP_MATCAPBORDER 0.43
#define PROP_MATCAPMASKUV 0
#define PROP_MATCAPMASKINVERT 0
#define PROP_MATCAPEMISSIONSTRENGTH 0
#define PROP_MATCAPINTENSITY 1
#define PROP_MATCAPLIGHTMASK 0
#define PROP_MATCAPREPLACE 1
#define PROP_MATCAPMULTIPLY 0
#define PROP_MATCAPADD 0
#define PROP_MATCAPNORMAL 1
#define PROPM_END_MATCAP 0
#define PROPM_START_MATCAP2 0
#define PROP_MATCAP2ENABLE 0
#define PROP_MATCAP2BORDER 0.43
#define PROP_MATCAP2MASKUV 0
#define PROP_MATCAP2MASKINVERT 0
#define PROP_MATCAP2EMISSIONSTRENGTH 0
#define PROP_MATCAP2INTENSITY 1
#define PROP_MATCAP2LIGHTMASK 0
#define PROP_MATCAP2REPLACE 0
#define PROP_MATCAP2MULTIPLY 0
#define PROP_MATCAP2ADD 0
#define PROP_MATCAP2NORMAL 1
#define PROPM_END_MATCAP2 0
#define PROPM_START_SPECULAR 0
#define PROP_ENABLESPECULAR 0
#define PROP_SPECULARTYPE 1
#define PROP_SPECULARNORMAL 1
#define PROP_SPECULARMETALLIC 0
#define PROP_SPECULARMETALLICMAPUV 0
#define PROP_SPECULARSMOOTHNESS 1
#define PROP_SPECULARMAPUV 0
#define PROP_SPECULARINVERTSMOOTHNESS 0
#define PROP_SPECULARMASKUV 0
#define PROP_SMOOTHNESSFROM 1
#define PROP_SPECWHATTANGENT 0
#define PROP_ANISOSPEC1ALPHA 1
#define PROP_ANISOSPEC2ALPHA 1
#define PROP_SPEC1OFFSET 0
#define PROP_SPEC2SMOOTHNESS 0
#define PROP_ANISOUSETANGENTMAP 0
#define PROP_ANISOTANGENTMAPUV 0
#define PROP_SPECULARTOONSTART 0.95
#define PROP_SPECULARTOONEND 1
#define PROP_SPECULARANISOJITTERMIRRORED 0
#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
#define PROP_SPECULARANISOJITTERMICROUV 0
#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
#define PROP_SPECULARANISOJITTERMACROUV 0
#define PROPM_END_SPECULAR 0
#define PROPM_START_SPECULAR1 0
#define PROP_ENABLESPECULAR1 0
#define PROP_SPECULARTYPE1 1
#define PROP_SPECULARNORMAL1 1
#define PROP_SPECULARMETALLIC1 0
#define PROP_SPECULARMETALLICMAP1UV 0
#define PROP_SPECULARSMOOTHNESS1 0.75
#define PROP_SPECULARMAP1UV 0
#define PROP_SPECULARINVERTSMOOTHNESS1 0
#define PROP_SPECULARMASK1UV 0
#define PROP_SMOOTHNESSFROM1 1
#define PROP_SPECWHATTANGENT1 0
#define PROP_ANISOSPEC1ALPHA1 1
#define PROP_ANISOSPEC2ALPHA1 1
#define PROP_SPEC1OFFSET1 0
#define PROP_SPEC2SMOOTHNESS1 0
#define PROP_ANISOUSETANGENTMAP1 0
#define PROP_ANISOTANGENTMAP1UV 0
#define PROP_SPECULARTOONSTART1 0.95
#define PROP_SPECULARTOONEND1 1
#define PROP_SPECULARANISOJITTERMIRRORED1 0
#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
#define PROP_SPECULARANISOJITTERMICRO1UV 0
#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
#define PROP_SPECULARANISOJITTERMACRO1UV 0
#define PROPM_END_SPECULAR1 0
#define PROPM_SPECIAL_EFFECTS 0
#define PROPM_START_EMISSIONOPTIONS 0
#define PROP_ENABLEEMISSION 0
#define PROP_EMISSIONREPLACE 0
#define PROP_EMISSIONBASECOLORASMAP 0
#define PROP_EMISSIONMAPUV 0
#define PROP_EMISSIONMASKUV 0
#define PROP_EMISSIONSTRENGTH 0
#define PROP_EMISSIONHUESHIFTENABLED 0
#define PROP_EMISSIONHUESHIFT 0
#define PROPM_START_CENTEROUTEMISSION 0
#define PROP_EMISSIONCENTEROUTENABLED 0
#define PROP_EMISSIONCENTEROUTSPEED 5
#define PROPM_END_CENTEROUTEMISSION 0
#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
#define PROP_ENABLEGITDEMISSION 0
#define PROP_GITDEWORLDORMESH 0
#define PROP_GITDEMINEMISSIONMULTIPLIER 1
#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
#define PROP_GITDEMINLIGHT 0
#define PROP_GITDEMAXLIGHT 1
#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
#define PROP_EMISSIONBLINKINGENABLED 0
#define PROP_EMISSIVEBLINK_MIN 1
#define PROP_EMISSIVEBLINK_MAX 3
#define PROP_EMISSIVEBLINK_VELOCITY 4
#define PROP_EMISSIONBLINKINGOFFSET 0
#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
#define PROP_SCROLLINGEMISSION 0
#define PROP_EMISSIONSCROLLINGUSECURVE 0
#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
#define PROP_EMISSIVESCROLL_WIDTH 10
#define PROP_EMISSIVESCROLL_VELOCITY 10
#define PROP_EMISSIVESCROLL_INTERVAL 20
#define PROP_EMISSIONSCROLLINGOFFSET 0
#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
#define PROPM_END_EMISSIONOPTIONS 0
#define PROPM_START_EMISSION1OPTIONS 0
#define PROP_ENABLEEMISSION1 0
#define PROP_EMISSIONBASECOLORASMAP1 0
#define PROP_EMISSIONMAP1UV 0
#define PROP_EMISSIONMASK1UV 0
#define PROP_EMISSIONSTRENGTH1 0
#define PROP_EMISSIONHUESHIFTENABLED1 0
#define PROP_EMISSIONHUESHIFT1 0
#define PROPM_START_CENTEROUTEMISSION1 0
#define PROP_EMISSIONCENTEROUTENABLED1 0
#define PROP_EMISSIONCENTEROUTSPEED1 5
#define PROPM_END_CENTEROUTEMISSION1 0
#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
#define PROP_ENABLEGITDEMISSION1 0
#define PROP_GITDEWORLDORMESH1 0
#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
#define PROP_GITDEMINLIGHT1 0
#define PROP_GITDEMAXLIGHT1 1
#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
#define PROP_EMISSIONBLINKINGENABLED1 0
#define PROP_EMISSIVEBLINK_MIN1 0
#define PROP_EMISSIVEBLINK_MAX1 1
#define PROP_EMISSIVEBLINK_VELOCITY1 4
#define PROP_EMISSIONBLINKINGOFFSET1 0
#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
#define PROP_SCROLLINGEMISSION1 0
#define PROP_EMISSIONSCROLLINGUSECURVE1 0
#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
#define PROP_EMISSIVESCROLL_WIDTH1 10
#define PROP_EMISSIVESCROLL_VELOCITY1 10
#define PROP_EMISSIVESCROLL_INTERVAL1 20
#define PROP_EMISSIONSCROLLINGOFFSET1 0
#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
#define PROPM_END_EMISSION1OPTIONS 0
#define PROPM_START_FLIPBOOK 0
#define PROP_ENABLEFLIPBOOK 0
#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
#define PROP_FLIPBOOKCOLORREPLACES 0
#define PROP_FLIPBOOKTEXARRAYUV 0
#define PROP_FLIPBOOKMASKUV 0
#define PROP_FLIPBOOKTOTALFRAMES 1
#define PROP_FLIPBOOKFPS 30
#define PROP_FLIPBOOKTILED 0
#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
#define PROP_FLIPBOOKROTATION 0
#define PROP_FLIPBOOKROTATIONSPEED 0
#define PROP_FLIPBOOKREPLACE 1
#define PROP_FLIPBOOKMULTIPLY 0
#define PROP_FLIPBOOKADD 0
#define PROPM_START_MANUALFLIPBOOKCONTROL 0
#define PROP_FLIPBOOKCURRENTFRAME -1
#define PROPM_END_MANUALFLIPBOOKCONTROL 0
#define PROPM_END_FLIPBOOK 0
#define PROPM_START_DISSOLVE 0
#define PROP_ENABLEDISSOLVE 0
#define PROP_DISSOLVETYPE 1
#define PROP_DISSOLVEEDGEWIDTH 0.025
#define PROP_DISSOLVEEDGEHARDNESS 0.5
#define PROP_DISSOLVEEDGEEMISSION 0
#define PROP_DISSOLVETOTEXTUREUV 0
#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
#define PROP_DISSOLVENOISETEXTUREUV 0
#define PROP_DISSOLVEINVERTNOISE 0
#define PROP_DISSOLVEDETAILNOISEUV 0
#define PROP_DISSOLVEINVERTDETAILNOISE 0
#define PROP_DISSOLVEDETAILSTRENGTH 0.1
#define PROP_DISSOLVEALPHA 0
#define PROP_DISSOLVEUSEVERTEXCOLORS 0
#define PROP_DISSOLVEMASKUV 0
#define PROP_DISSOLVEMASKINVERT 0
#define PROP_CONTINUOUSDISSOLVE 0
#define PROPM_START_DISSOLVEMASKING 0
#define PROP_DISSOLVEEMISSIONSIDE 2
#define PROP_DISSOLVEEMISSION1SIDE 2
#define PROPM_END_DISSOLVEMASKING 0
#define PROPM_START_POINTTOPOINT 0
#define PROP_DISSOLVEP2PWORLDLOCAL 0
#define PROP_DISSOLVEP2PEDGELENGTH 0.1
#define PROPM_END_POINTTOPOINT 0
#define PROPM_START_BONUSSLIDERS 0
#define PROP_DISSOLVEALPHA0 0
#define PROP_DISSOLVEALPHA1 0
#define PROP_DISSOLVEALPHA2 0
#define PROP_DISSOLVEALPHA3 0
#define PROP_DISSOLVEALPHA4 0
#define PROP_DISSOLVEALPHA5 0
#define PROP_DISSOLVEALPHA6 0
#define PROP_DISSOLVEALPHA7 0
#define PROP_DISSOLVEALPHA8 0
#define PROP_DISSOLVEALPHA9 0
#define PROPM_END_BONUSSLIDERS 0
#define PROPM_END_DISSOLVE 0
#define PROPM_START_PANOSPHEREOPTIONS 0
#define PROP_PANOTOGGLE 0
#define PROP_PANOINFINITESTEREOTOGGLE 0
#define PROP_PANOMASKUV 0
#define PROP_PANOEMISSION 0
#define PROP_PANOBLEND 0
#define PROP_PANOCUBEMAPTOGGLE 0
#define PROPM_END_PANOSPHEREOPTIONS 0
#define PROPM_START_GLITTER 0
#define PROP_GLITTERENABLE 0
#define PROP_GLITTERMODE 0
#define PROP_GLITTERSHAPE 0
#define PROP_GLITTERBLENDTYPE 0
#define PROP_GLITTERUSESURFACECOLOR 0
#define PROP_GLITTERCOLORMAPUV 0
#define PROP_GLITTERMASKUV 0
#define PROP_GLITTERTEXTUREROTATION 0
#define PROP_GLITTERFREQUENCY 300
#define PROP_GLITTERJITTER 1
#define PROP_GLITTERSPEED 10
#define PROP_GLITTERSIZE 0.3
#define PROP_GLITTERCONTRAST 300
#define PROP_GLITTERANGLERANGE 90
#define PROP_GLITTERMINBRIGHTNESS 0
#define PROP_GLITTERBRIGHTNESS 3
#define PROP_GLITTERBIAS 0.8
#define PROP_GLITTERCENTERSIZE 0.08
#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
#define PROP_GLITTERJAGGYFIX 0
#define PROPM_START_GLITTERRANDOM 0
#define PROP_GLITTERRANDOMCOLORS 0
#define PROP_GLITTERRANDOMSIZE 0
#define PROP_GLITTERRANDOMROTATION 0
#define PROPM_END_GLITTERRANDOM 0
#define PROPM_END_GLITTER 0
#define PROPM_START_TEXT 0
#define PROP_TEXTPIXELRANGE 4
#define PROP_TEXTENABLED 0
#define PROPM_START_TEXTFPS 0
#define PROP_TEXTFPSENABLED 0
#define PROP_TEXTFPSUV 0
#define PROP_TEXTFPSEMISSIONSTRENGTH 0
#define PROP_TEXTFPSROTATION 0
#define PROPM_END_TEXTFPS 0
#define PROPM_START_TEXTPOSITION 0
#define PROP_TEXTPOSITIONENABLED 0
#define PROP_TEXTPOSITIONUV 0
#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
#define PROP_TEXTPOSITIONROTATION 0
#define PROPM_END_TEXTPOSITION 0
#define PROPM_START_TEXTINSTANCETIME 0
#define PROP_TEXTTIMEENABLED 0
#define PROP_TEXTTIMEUV 0
#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
#define PROP_TEXTTIMEROTATION 0
#define PROPM_END_TEXTINSTANCETIME 0
#define PROPM_END_TEXT 0
#define PROPM_START_MIRROROPTIONS 0
#define PROP_ENABLEMIRROROPTIONS 0
#define PROP_MIRROR 0
#define PROP_ENABLEMIRRORTEXTURE 0
#define PROP_MIRRORTEXTUREUV 0
#define PROPM_END_MIRROROPTIONS 0
#define PROPM_START_DISTANCEFADE 0
#define PROP_MAINMINALPHA 0
#define PROP_MAINFADETEXTUREUV 0
#define PROPM_END_DISTANCEFADE 0
#define PROPM_START_ANGULARFADE 0
#define PROP_ENABLERANDOM 0
#define PROP_ANGLETYPE 0
#define PROP_ANGLECOMPARETO 0
#define PROP_CAMERAANGLEMIN 45
#define PROP_CAMERAANGLEMAX 90
#define PROP_MODELANGLEMIN 45
#define PROP_MODELANGLEMAX 90
#define PROP_ANGLEMINALPHA 0
#define PROPM_END_ANGULARFADE 0
#define PROPM_START_DISTORTIONFLOW 0
#define PROP_ENABLEDISTORTION 0
#define PROP_DISTORTIONMASKUV 0
#define PROP_DISTORTIONSTRENGTH 0.5
#define PROP_DISTORTIONSTRENGTH1 0.5
#define PROPM_END_DISTORTIONFLOW 0
#define PROPM_OUTLINEOPTIONS 0
#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
#define PROP_OUTLINEMODE 0
#define PROP_OUTLINETINTMIX 0
#define PROP_OUTLINERIMLIGHTBLEND 0
#define PROP_OUTLINEFIXEDSIZE 0
#define PROP_OUTLINEUSEVERTEXCOLORS 0
#define PROP_OUTLINELIT 1
#define PROP_LINEWIDTH 0
#define PROP_OUTLINEEMISSION 0
#define PROP_OUTLINETEXTUREUV 0
#define PROP_OUTLINEMASKUV 0
#define PROP_OUTLINESHADOWSTRENGTH 1
#define PROPM_START_OUTLINEADVANCED 0
#define PROP_OUTLINECULL 1
#define PROP_OUTLINEOFFSETFACTOR 0
#define PROP_OUTLINEOFFSETUNITS 0
#define PROPM_END_OUTLINEADVANCED 0
#define PROPM_PARALLAXMAP 0
#define PROP_PARALLAXMAP 0
#define PROP_PARALLAXHEIGHTMAPENABLED 0
#define PROP_PARALLAXINTERNALMAPENABLED 0
#define PROPM_START_PARALLAXHEIGHTMAP 0
#define PROP_PARALLAXUV 0
#define PROP_PARALLAXHEIGHTMAPMASKUV 0
#define PROP_PARALLAXSTRENGTH 0
#define PROPM_END_PARALLAXHEIGHTMAP 0
#define PROPM_START_PARALLAXINTERNAL 0
#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
#define PROP_PARALLAXINTERNALMAPMASKUV 0
#define PROP_PARALLAXINTERNALITERATIONS 1
#define PROP_PARALLAXINTERNALMINDEPTH 0
#define PROP_PARALLAXINTERNALMAXDEPTH 1
#define PROP_PARALLAXINTERNALMINFADE 0
#define PROP_PARALLAXINTERNALMAXFADE 1
#define PROPM_END_PARALLAXINTERNAL 0
#define PROPM_START_PARALLAXADVANCED 0
#define PROP_PARALLAXBIAS 0.42
#define PROPM_END_PARALLAXADVANCED 0
#define PROPM_RENDERINGOPTIONS 0
#define PROP_CULL 0
#define PROP_ZTEST 4
#define PROP_ZWRITE 1
#define PROP_COLORMASK 15
#define PROP_OFFSETFACTOR 0
#define PROP_OFFSETUNITS 0
#define PROP_IGNOREFOG 0
#define PROPINSTANCING 0
#define PROPM_START_BLENDING 0
#define PROP_BLENDOP 0
#define PROP_BLENDOPALPHA 0
#define PROP_SRCBLEND 1
#define PROP_DSTBLEND 0
#define PROPM_END_BLENDING 0
#define PROPM_START_STENCILPASSOPTIONS 0
#define PROP_STENCILREF 0
#define PROP_STENCILREADMASK 255
#define PROP_STENCILWRITEMASK 255
#define PROP_STENCILPASSOP 0
#define PROP_STENCILFAILOP 0
#define PROP_STENCILZFAILOP 0
#define PROP_STENCILCOMPAREFUNCTION 8
#define PROPM_END_STENCILPASSOPTIONS 0
#define PROPM_START_OUTLINESTENCIL 0
#define PROP_OUTLINESTENCILREF 0
#define PROP_OUTLINESTENCILREADMASK 255
#define PROP_OUTLINESTENCILWRITEMASK 255
#define PROP_OUTLINESTENCILPASSOP 0
#define PROP_OUTLINESTENCILFAILOP 0
#define PROP_OUTLINESTENCILZFAILOP 0
#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
#define PROPM_END_OUTLINESTENCIL 0
#define PROPM_START_DEBUGOPTIONS 0
#define PROP_DEBUGENABLED 0
#define PROP_VERTEXUNWRAP 0
#define PROP_DEBUGMESHDATA 0
#define PROP_DEBUGLIGHTINGDATA 0
#define PROP_DEBUGCAMERADATA 0
#define PROPM_END_DEBUGOPTIONS 0
#define PROP_COLORANIMATED 0
#define PROP_MAINTEXANIMATED 0
#define PROP_MAINTEX_STANIMATED 0
#define PROP_MAINTEXPANANIMATED 0
#define PROP_MAINTEXTUREUVANIMATED 0
#define PROP_SATURATIONANIMATED 0
#define PROP_MAINVERTEXCOLORINGANIMATED 0
#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
#define PROP_BUMPMAPANIMATED 0
#define PROP_BUMPMAPUVANIMATED 0
#define PROP_BUMPMAPPANANIMATED 0
#define PROP_BUMPSCALEANIMATED 0
#define PROP_ALPHAMASKANIMATED 0
#define PROP_ALPHAMASKPANANIMATED 0
#define PROP_ALPHAMASKUVANIMATED 0
#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
#define PROP_MAINHUESHIFTREPLACEANIMATED 0
#define PROP_MAINHUESHIFTANIMATED 0
#define PROP_MAINHUESHIFTSPEEDANIMATED 0
#define PROP_MAINHUESHIFTMASKANIMATED 0
#define PROP_MAINHUESHIFTMASKPANANIMATED 0
#define PROP_MAINHUESHIFTMASKUVANIMATED 0
#define PROP_RGBMASKENABLEDANIMATED 0
#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
#define PROP_RGBMASKANIMATED 0
#define PROP_RGBMASKPANNINGANIMATED 0
#define PROP_RGBMASKUVANIMATED 0
#define PROP_REDCOLORANIMATED 0
#define PROP_REDTEXUREANIMATED 0
#define PROP_RGBREDPANNINGANIMATED 0
#define PROP_RGBRED_UVANIMATED 0
#define PROP_GREENCOLORANIMATED 0
#define PROP_GREENTEXTUREANIMATED 0
#define PROP_RGBGREENPANNINGANIMATED 0
#define PROP_RGBGREEN_UVANIMATED 0
#define PROP_BLUECOLORANIMATED 0
#define PROP_BLUETEXTUREANIMATED 0
#define PROP_RGBBLUEPANNINGANIMATED 0
#define PROP_RGBBLUE_UVANIMATED 0
#define PROP_RGBNORMALBLENDANIMATED 0
#define PROP_DETAILMASKANIMATED 0
#define PROP_DETAILMASKPANANIMATED 0
#define PROP_DETAILMASKUVANIMATED 0
#define PROP_DETAILTINTANIMATED 0
#define PROP_DETAILTEXANIMATED 0
#define PROP_DETAILTEXPANANIMATED 0
#define PROP_DETAILTEXUVANIMATED 0
#define PROP_DETAILTEXINTENSITYANIMATED 0
#define PROP_DETAILBRIGHTNESSANIMATED 0
#define PROP_DETAILNORMALMAPANIMATED 0
#define PROP_DETAILNORMALMAPSCALEANIMATED 0
#define PROP_DETAILNORMALMAPPANANIMATED 0
#define PROP_DETAILNORMALMAPUVANIMATED 0
#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
#define PROP_ALPHAMODANIMATED 0
#define PROP_CUTOFFANIMATED 0
#define PROP_DITHERINGENABLEDANIMATED 0
#define PROP_DITHERGRADIENTANIMATED 0
#define PROP_FORCEOPAQUEANIMATED 0
#define PROP_MAINSHADOWCLIPMODANIMATED 0
#define PROP_ALPHATOMASKANIMATED 0
#define PROP_MAINALPHATOCOVERAGEANIMATED 0
#define PROP_ALPHAPREMULTIPLYANIMATED 0
#define PROP_MAINMIPSCALEANIMATED 0
#define PROP_DECALENABLEDANIMATED 0
#define PROP_DECALCOLORANIMATED 0
#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
#define PROP_DECALTEXTUREANIMATED 0
#define PROP_DECALTEXTUREPANANIMATED 0
#define PROP_DECALTEXTUREUVANIMATED 0
#define PROP_DECALMASKANIMATED 0
#define PROP_DECALMASKPANANIMATED 0
#define PROP_DECALMASKUVANIMATED 0
#define PROP_DECALTILEDANIMATED 0
#define PROP_DECALSCALEANIMATED 0
#define PROP_DECALPOSITIONANIMATED 0
#define PROP_DECALROTATIONANIMATED 0
#define PROP_DECALROTATIONSPEEDANIMATED 0
#define PROP_DECALBLENDADDANIMATED 0
#define PROP_DECALBLENDMULTIPLYANIMATED 0
#define PROP_DECALBLENDREPLACEANIMATED 0
#define PROP_ENABLELIGHTINGANIMATED 0
#define PROP_LIGHTINGMODEANIMATED 0
#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
#define PROP_LIGHTINGRAMPTYPEANIMATED 0
#define PROP_TOONRAMPANIMATED 0
#define PROP_LIGHTINGSHADOWMASKANIMATED 0
#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
#define PROP_SHADOWOFFSETANIMATED 0
#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
#define PROP_LIGHTINGGRADIENTENDANIMATED 0
#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
#define PROP_SHADOWSTRENGTHANIMATED 0
#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
#define PROP_LIGHTINGUNCAPPEDANIMATED 0
#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
#define PROP_LIGHTINGENABLEAOANIMATED 0
#define PROP_LIGHTINGAOTEXANIMATED 0
#define PROP_LIGHTINGAOTEXPANANIMATED 0
#define PROP_LIGHTINGAOTEXUVANIMATED 0
#define PROP_AOSTRENGTHANIMATED 0
#define PROP_USESHADOWTEXTUREANIMATED 0
#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
#define PROP_LIGHTINGENABLEHSLANIMATED 0
#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
#define PROP_LIGHTINGSHADOWHUEANIMATED 0
#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
#define PROP_ENABLESSSANIMATED 0
#define PROP_SSSCOLORANIMATED 0
#define PROP_SSSTHICKNESSMAPANIMATED 0
#define PROP_SSSTHICKNESSMAPPANANIMATED 0
#define PROP_SSSTHICKNESSMAPUVANIMATED 0
#define PROP_SSSTHICKNESSMODANIMATED 0
#define PROP_SSSSCALEANIMATED 0
#define PROP_SSSPOWERANIMATED 0
#define PROP_SSSDISTORTIONANIMATED 0
#define PROP_ENABLERIMLIGHTINGANIMATED 0
#define PROP_RIMLIGHTNORMALANIMATED 0
#define PROP_RIMLIGHTINGINVERTANIMATED 0
#define PROP_RIMLIGHTCOLORANIMATED 0
#define PROP_RIMWIDTHANIMATED 0
#define PROP_RIMSHARPNESSANIMATED 0
#define PROP_RIMSTRENGTHANIMATED 0
#define PROP_RIMBRIGHTENANIMATED 0
#define PROP_RIMLIGHTCOLORBIASANIMATED 0
#define PROP_RIMTEXANIMATED 0
#define PROP_RIMTEXPANANIMATED 0
#define PROP_RIMTEXUVANIMATED 0
#define PROP_RIMMASKANIMATED 0
#define PROP_RIMMASKPANANIMATED 0
#define PROP_RIMMASKUVANIMATED 0
#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
#define PROP_SHADOWMIXANIMATED 0
#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
#define PROP_SHADOWMIXWIDTHMODANIMATED 0
#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
#define PROP_RIMENVIROMASKANIMATED 0
#define PROP_RIMENVIROMASKPANANIMATED 0
#define PROP_RIMENVIROMASKUVANIMATED 0
#define PROP_RIMENVIROBLURANIMATED 0
#define PROP_RIMENVIROWIDTHANIMATED 0
#define PROP_RIMENVIROSHARPNESSANIMATED 0
#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
#define PROP_RIMENVIROINTENSITYANIMATED 0
#define PROP_ENABLEMETALLICANIMATED 0
#define PROP_CUBEMAPANIMATED 0
#define PROP_SAMPLEWORLDANIMATED 0
#define PROP_METALREFLECTIONTINTANIMATED 0
#define PROP_METALLICTINTMAPANIMATED 0
#define PROP_METALLICTINTMAPPANANIMATED 0
#define PROP_METALLICTINTMAPUVANIMATED 0
#define PROP_METALLICMASKANIMATED 0
#define PROP_METALLICMASKPANANIMATED 0
#define PROP_METALLICMASKUVANIMATED 0
#define PROP_METALLICANIMATED 0
#define PROP_SMOOTHNESSMASKANIMATED 0
#define PROP_SMOOTHNESSMASKPANANIMATED 0
#define PROP_SMOOTHNESSMASKUVANIMATED 0
#define PROP_INVERTSMOOTHNESSANIMATED 0
#define PROP_SMOOTHNESSANIMATED 0
#define PROP_ENABLECLEARCOATANIMATED 0
#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
#define PROP_CLEARCOATCUBEMAPANIMATED 0
#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
#define PROP_CLEARCOATTINTANIMATED 0
#define PROP_CLEARCOATMASKANIMATED 0
#define PROP_CLEARCOATMASKPANANIMATED 0
#define PROP_CLEARCOATMASKUVANIMATED 0
#define PROP_CLEARCOATANIMATED 0
#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
#define PROP_MATCAPENABLEANIMATED 0
#define PROP_MATCAPCOLORANIMATED 0
#define PROP_MATCAPANIMATED 0
#define PROP_MATCAPBORDERANIMATED 0
#define PROP_MATCAPMASKANIMATED 0
#define PROP_MATCAPMASKPANANIMATED 0
#define PROP_MATCAPMASKINVERTANIMATED 0
#define PROP_MATCAPMASKUVANIMATED 0
#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
#define PROP_MATCAPINTENSITYANIMATED 0
#define PROP_MATCAPLIGHTMASKANIMATED 0
#define PROP_MATCAPREPLACEANIMATED 0
#define PROP_MATCAPMULTIPLYANIMATED 0
#define PROP_MATCAPADDANIMATED 0
#define PROP_MATCAPNORMALANIMATED 0
#define PROP_MATCAP2ENABLEANIMATED 0
#define PROP_MATCAP2COLORANIMATED 0
#define PROP_MATCAP2ANIMATED 0
#define PROP_MATCAP2BORDERANIMATED 0
#define PROP_MATCAP2MASKANIMATED 0
#define PROP_MATCAP2MASKPANANIMATED 0
#define PROP_MATCAP2MASKUVANIMATED 0
#define PROP_MATCAP2MASKINVERTANIMATED 0
#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
#define PROP_MATCAP2INTENSITYANIMATED 0
#define PROP_MATCAP2LIGHTMASKANIMATED 0
#define PROP_MATCAP2REPLACEANIMATED 0
#define PROP_MATCAP2MULTIPLYANIMATED 0
#define PROP_MATCAP2ADDANIMATED 0
#define PROP_MATCAP2NORMALANIMATED 0
#define PROP_ENABLESPECULARANIMATED 0
#define PROP_SPECULARTYPEANIMATED 0
#define PROP_SPECULARNORMALANIMATED 0
#define PROP_SPECULARTINTANIMATED 0
#define PROP_SPECULARMETALLICANIMATED 0
#define PROP_SPECULARSMOOTHNESSANIMATED 0
#define PROP_SPECULARMAPANIMATED 0
#define PROP_SPECULARMAPPANANIMATED 0
#define PROP_SPECULARMAPUVANIMATED 0
#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
#define PROP_SPECULARMASKANIMATED 0
#define PROP_SPECULARMASKPANANIMATED 0
#define PROP_SPECULARMASKUVANIMATED 0
#define PROP_SMOOTHNESSFROMANIMATED 0
#define PROP_SPECWHATTANGENTANIMATED 0
#define PROP_ANISOSPEC1ALPHAANIMATED 0
#define PROP_ANISOSPEC2ALPHAANIMATED 0
#define PROP_SPEC1OFFSETANIMATED 0
#define PROP_SPEC2SMOOTHNESSANIMATED 0
#define PROP_ANISOUSETANGENTMAPANIMATED 0
#define PROP_ANISOTANGENTMAPANIMATED 0
#define PROP_ANISOTANGENTMAPPANANIMATED 0
#define PROP_ANISOTANGENTMAPUVANIMATED 0
#define PROP_SPECULARTOONSTARTANIMATED 0
#define PROP_SPECULARTOONENDANIMATED 0
#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
#define PROP_SPECULARANISOJITTERMICROANIMATED 0
#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
#define PROP_SPECULARANISOJITTERMACROANIMATED 0
#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
#define PROP_SPECULARTOONINNEROUTERANIMATED 0
#define PROP_ENABLESPECULAR1ANIMATED 0
#define PROP_SPECULARTYPE1ANIMATED 0
#define PROP_SPECULARNORMAL1ANIMATED 0
#define PROP_SPECULARTINT1ANIMATED 0
#define PROP_SPECULARMETALLIC1ANIMATED 0
#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
#define PROP_SPECULARMAP1ANIMATED 0
#define PROP_SPECULARMAP1PANANIMATED 0
#define PROP_SPECULARMAP1UVANIMATED 0
#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
#define PROP_SPECULARMASK1ANIMATED 0
#define PROP_SPECULARMASK1PANANIMATED 0
#define PROP_SPECULARMASK1UVANIMATED 0
#define PROP_SMOOTHNESSFROM1ANIMATED 0
#define PROP_SPECWHATTANGENT1ANIMATED 0
#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
#define PROP_SPEC1OFFSET1ANIMATED 0
#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
#define PROP_ANISOTANGENTMAP1ANIMATED 0
#define PROP_ANISOTANGENTMAP1PANANIMATED 0
#define PROP_ANISOTANGENTMAP1UVANIMATED 0
#define PROP_SPECULARTOONSTART1ANIMATED 0
#define PROP_SPECULARTOONEND1ANIMATED 0
#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
#define PROP_ENABLEEMISSIONANIMATED 0
#define PROP_EMISSIONREPLACEANIMATED 0
#define PROP_EMISSIONCOLORANIMATED 0
#define PROP_EMISSIONMAPANIMATED 0
#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
#define PROP_EMISSIONMAPPANANIMATED 0
#define PROP_EMISSIONMAPUVANIMATED 0
#define PROP_EMISSIONMASKANIMATED 0
#define PROP_EMISSIONMASKPANANIMATED 0
#define PROP_EMISSIONMASKUVANIMATED 0
#define PROP_EMISSIONSTRENGTHANIMATED 0
#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
#define PROP_EMISSIONHUESHIFTANIMATED 0
#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
#define PROP_ENABLEGITDEMISSIONANIMATED 0
#define PROP_GITDEWORLDORMESHANIMATED 0
#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
#define PROP_GITDEMINLIGHTANIMATED 0
#define PROP_GITDEMAXLIGHTANIMATED 0
#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
#define PROP_EMISSIVEBLINK_MINANIMATED 0
#define PROP_EMISSIVEBLINK_MAXANIMATED 0
#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
#define PROP_SCROLLINGEMISSIONANIMATED 0
#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
#define PROP_ENABLEEMISSION1ANIMATED 0
#define PROP_EMISSIONCOLOR1ANIMATED 0
#define PROP_EMISSIONMAP1ANIMATED 0
#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
#define PROP_EMISSIONMAP1PANANIMATED 0
#define PROP_EMISSIONMAP1UVANIMATED 0
#define PROP_EMISSIONMASK1ANIMATED 0
#define PROP_EMISSIONMASK1PANANIMATED 0
#define PROP_EMISSIONMASK1UVANIMATED 0
#define PROP_EMISSIONSTRENGTH1ANIMATED 0
#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
#define PROP_EMISSIONHUESHIFT1ANIMATED 0
#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
#define PROP_ENABLEGITDEMISSION1ANIMATED 0
#define PROP_GITDEWORLDORMESH1ANIMATED 0
#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
#define PROP_GITDEMINLIGHT1ANIMATED 0
#define PROP_GITDEMAXLIGHT1ANIMATED 0
#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
#define PROP_SCROLLINGEMISSION1ANIMATED 0
#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
#define PROP_ENABLEFLIPBOOKANIMATED 0
#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
#define PROP_FLIPBOOKTEXARRAYANIMATED 0
#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
#define PROP_FLIPBOOKMASKANIMATED 0
#define PROP_FLIPBOOKMASKUVANIMATED 0
#define PROP_FLIPBOOKMASKPANANIMATED 0
#define PROP_FLIPBOOKCOLORANIMATED 0
#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
#define PROP_FLIPBOOKFPSANIMATED 0
#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
#define PROP_FLIPBOOKTILEDANIMATED 0
#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
#define PROP_FLIPBOOKROTATIONANIMATED 0
#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
#define PROP_FLIPBOOKREPLACEANIMATED 0
#define PROP_FLIPBOOKMULTIPLYANIMATED 0
#define PROP_FLIPBOOKADDANIMATED 0
#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
#define PROP_ENABLEDISSOLVEANIMATED 0
#define PROP_DISSOLVETYPEANIMATED 0
#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
#define PROP_DISSOLVEEDGECOLORANIMATED 0
#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
#define PROP_DISSOLVETEXTURECOLORANIMATED 0
#define PROP_DISSOLVETOTEXTUREANIMATED 0
#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
#define PROP_DISSOLVENOISETEXTUREANIMATED 0
#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
#define PROP_DISSOLVEINVERTNOISEANIMATED 0
#define PROP_DISSOLVEDETAILNOISEANIMATED 0
#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
#define PROP_DISSOLVEALPHAANIMATED 0
#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
#define PROP_DISSOLVEMASKANIMATED 0
#define PROP_DISSOLVEMASKPANANIMATED 0
#define PROP_DISSOLVEMASKUVANIMATED 0
#define PROP_DISSOLVEMASKINVERTANIMATED 0
#define PROP_CONTINUOUSDISSOLVEANIMATED 0
#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
#define PROP_DISSOLVESTARTPOINTANIMATED 0
#define PROP_DISSOLVEENDPOINTANIMATED 0
#define PROP_DISSOLVEALPHA0ANIMATED 0
#define PROP_DISSOLVEALPHA1ANIMATED 0
#define PROP_DISSOLVEALPHA2ANIMATED 0
#define PROP_DISSOLVEALPHA3ANIMATED 0
#define PROP_DISSOLVEALPHA4ANIMATED 0
#define PROP_DISSOLVEALPHA5ANIMATED 0
#define PROP_DISSOLVEALPHA6ANIMATED 0
#define PROP_DISSOLVEALPHA7ANIMATED 0
#define PROP_DISSOLVEALPHA8ANIMATED 0
#define PROP_DISSOLVEALPHA9ANIMATED 0
#define PROP_PANOTOGGLEANIMATED 0
#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
#define PROP_PANOSPHERECOLORANIMATED 0
#define PROP_PANOSPHERETEXTUREANIMATED 0
#define PROP_PANOMASKANIMATED 0
#define PROP_PANOMASKPANANIMATED 0
#define PROP_PANOMASKUVANIMATED 0
#define PROP_PANOEMISSIONANIMATED 0
#define PROP_PANOBLENDANIMATED 0
#define PROP_PANOSPHEREPANANIMATED 0
#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
#define PROP_PANOCUBEMAPANIMATED 0
#define PROP_GLITTERENABLEANIMATED 0
#define PROP_GLITTERMODEANIMATED 0
#define PROP_GLITTERSHAPEANIMATED 0
#define PROP_GLITTERBLENDTYPEANIMATED 0
#define PROP_GLITTERCOLORANIMATED 0
#define PROP_GLITTERUSESURFACECOLORANIMATED 0
#define PROP_GLITTERCOLORMAPANIMATED 0
#define PROP_GLITTERCOLORMAPPANANIMATED 0
#define PROP_GLITTERCOLORMAPUVANIMATED 0
#define PROP_GLITTERPANANIMATED 0
#define PROP_GLITTERMASKANIMATED 0
#define PROP_GLITTERMASKPANANIMATED 0
#define PROP_GLITTERMASKUVANIMATED 0
#define PROP_GLITTERTEXTUREANIMATED 0
#define PROP_GLITTERTEXTUREPANANIMATED 0
#define PROP_GLITTERRANDOMROTATIONANIMATED 0
#define PROP_GLITTERFREQUENCYANIMATED 0
#define PROP_GLITTERJITTERANIMATED 0
#define PROP_GLITTERSPEEDANIMATED 0
#define PROP_GLITTERSIZEANIMATED 0
#define PROP_GLITTERCONTRASTANIMATED 0
#define PROP_GLITTERANGLERANGEANIMATED 0
#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
#define PROP_GLITTERBRIGHTNESSANIMATED 0
#define PROP_GLITTERBIASANIMATED 0
#define PROP_GLITTERCENTERSIZEANIMATED 0
#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
#define PROP_GLITTERJAGGYFIXANIMATED 0
#define PROP_GLITTERRANDOMCOLORSANIMATED 0
#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
#define PROP_GLITTERRANDOMSIZEANIMATED 0
#define PROP_GLITTERMINMAXSIZEANIMATED 0
#define PROP_TEXTGLYPHSANIMATED 0
#define PROP_TEXTPIXELRANGEANIMATED 0
#define PROP_TEXTENABLEDANIMATED 0
#define PROP_TEXTFPSENABLEDANIMATED 0
#define PROP_TEXTFPSUVANIMATED 0
#define PROP_TEXTFPSCOLORANIMATED 0
#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
#define PROP_TEXTFPSOFFSETANIMATED 0
#define PROP_TEXTFPSROTATIONANIMATED 0
#define PROP_TEXTFPSSCALEANIMATED 0
#define PROP_TEXTFPSPADDINGANIMATED 0
#define PROP_TEXTPOSITIONENABLEDANIMATED 0
#define PROP_TEXTPOSITIONUVANIMATED 0
#define PROP_TEXTPOSITIONCOLORANIMATED 0
#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
#define PROP_TEXTPOSITIONOFFSETANIMATED 0
#define PROP_TEXTPOSITIONROTATIONANIMATED 0
#define PROP_TEXTPOSITIONSCALEANIMATED 0
#define PROP_TEXTPOSITIONPADDINGANIMATED 0
#define PROP_TEXTTIMEENABLEDANIMATED 0
#define PROP_TEXTTIMEUVANIMATED 0
#define PROP_TEXTTIMECOLORANIMATED 0
#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
#define PROP_TEXTTIMEOFFSETANIMATED 0
#define PROP_TEXTTIMEROTATIONANIMATED 0
#define PROP_TEXTTIMESCALEANIMATED 0
#define PROP_TEXTTIMEPADDINGANIMATED 0
#define PROP_ENABLEMIRROROPTIONSANIMATED 0
#define PROP_MIRRORANIMATED 0
#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
#define PROP_MIRRORTEXTUREANIMATED 0
#define PROP_MIRRORTEXTUREPANANIMATED 0
#define PROP_MIRRORTEXTUREUVANIMATED 0
#define PROP_MAINMINALPHAANIMATED 0
#define PROP_MAINFADETEXTUREANIMATED 0
#define PROP_MAINFADETEXTUREPANANIMATED 0
#define PROP_MAINFADETEXTUREUVANIMATED 0
#define PROP_MAINDISTANCEFADEANIMATED 0
#define PROP_ENABLERANDOMANIMATED 0
#define PROP_ANGLETYPEANIMATED 0
#define PROP_ANGLECOMPARETOANIMATED 0
#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
#define PROP_CAMERAANGLEMINANIMATED 0
#define PROP_CAMERAANGLEMAXANIMATED 0
#define PROP_MODELANGLEMINANIMATED 0
#define PROP_MODELANGLEMAXANIMATED 0
#define PROP_ANGLEMINALPHAANIMATED 0
#define PROP_ENABLEDISTORTIONANIMATED 0
#define PROP_DISTORTIONMASKANIMATED 0
#define PROP_DISTORTIONMASKPANANIMATED 0
#define PROP_DISTORTIONMASKUVANIMATED 0
#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
#define PROP_DISTORTIONSTRENGTHANIMATED 0
#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
#define PROP_DISTORTIONSPEEDANIMATED 0
#define PROP_DISTORTIONSPEED1ANIMATED 0
#define PROP_ENABLEVIDEOANIMATED 0
#define PROP_VIDEOUVNUMBERANIMATED 0
#define PROP_VIDEOTYPEANIMATED 0
#define PROP_VIDEOBACKLIGHTANIMATED 0
#define PROP_VIDEOPIXELTEXTUREANIMATED 0
#define PROP_VIDEORESOLUTIONANIMATED 0
#define PROP_VIDEOMASKTEXTUREANIMATED 0
#define PROP_VIDEOMASKPANNINGANIMATED 0
#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
#define PROP_VIDEOPANNINGANIMATED 0
#define PROP_VIDEOTILINGANIMATED 0
#define PROP_VIDEOOFFSETANIMATED 0
#define PROP_VIDEOSATURATIONANIMATED 0
#define PROP_VIDEOCONTRASTANIMATED 0
#define PROP_VIDEOENABLEDEBUGANIMATED 0
#define PROP_VIDEODEBUGTEXTUREANIMATED 0
#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
#define PROP_ENABLEBULGEANIMATED 0
#define PROP_BULGEMASKANIMATED 0
#define PROP_BULDGEFADELENGTHANIMATED 0
#define PROP_BULDGEHEIGHTANIMATED 0
#define PROP_ENABLETOUCHGLOWANIMATED 0
#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
#define PROP_DEPTHGRADIENTBLENDANIMATED 0
#define PROP_DEPTHGRADIENTPANANIMATED 0
#define PROP_DEPTHGRADIENTUVANIMATED 0
#define PROP_DEPTHMASKPANANIMATED 0
#define PROP_DEPTHMASKUVANIMATED 0
#define PROP_DEPTHGLOWCOLORANIMATED 0
#define PROP_DEPTHGRADIENTANIMATED 0
#define PROP_DEPTHMASKANIMATED 0
#define PROP_DEPTHGLOWEMISSIONANIMATED 0
#define PROP_FADELENGTHANIMATED 0
#define PROP_DEPTHALPHAMINANIMATED 0
#define PROP_DEPTHALPHAMAXANIMATED 0
#define PROP_ENABLEHOLOANIMATED 0
#define PROP_HOLOALPHAMAPANIMATED 0
#define PROP_HOLOCOORDINATESPACEANIMATED 0
#define PROP_HOLODIRECTIONANIMATED 0
#define PROP_HOLOLINEDENSITYANIMATED 0
#define PROP_HOLOSCROLLSPEEDANIMATED 0
#define PROP_HOLOFRESNELALPHAANIMATED 0
#define PROP_HOLORIMSHARPNESSANIMATED 0
#define PROP_HOLORIMWIDTHANIMATED 0
#define PROP_GRABPASSUSEALPHAANIMATED 0
#define PROP_GRABPASSBLENDFACTORANIMATED 0
#define PROP_GRABSRCBLENDANIMATED 0
#define PROP_GRABDSTBLENDANIMATED 0
#define PROP_REFRACTIONENABLEDANIMATED 0
#define PROP_REFRACTIONINDEXANIMATED 0
#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
#define PROP_ENABLEBLURANIMATED 0
#define PROP_GRABBLURDISTANCEANIMATED 0
#define PROP_GRABBLURQUALITYANIMATED 0
#define PROP_GRABBLURDIRECTIONSANIMATED 0
#define PROP_ENABLEIRIDESCENCEANIMATED 0
#define PROP_IRIDESCENCERAMPANIMATED 0
#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
#define PROP_IRIDESCENCENORMALMAPANIMATED 0
#define PROP_IRIDESCENCEMASKANIMATED 0
#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
#define PROP_IRIDESCENCENORMALUVANIMATED 0
#define PROP_IRIDESCENCEMASKUVANIMATED 0
#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
#define PROP_IRIDESCENCEINTENSITYANIMATED 0
#define PROP_IRIDESCENCEADDBLENDANIMATED 0
#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
#define PROP_IRIDESCENCETIMEANIMATED 0
#define PROP_ENABLEVERTEXGLITCHANIMATED 0
#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
#define PROP_ENABLESCIFISPAWNINANIMATED 0
#define PROP_SPAWNINNOISEANIMATED 0
#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
#define PROP_SPAWNINALPHAANIMATED 0
#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
#define PROP_SPAWNINVERTOFFSETANIMATED 0
#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
#define PROP_VORONOITYPEANIMATED 0
#define PROP_VORONOISPACEANIMATED 0
#define PROP_VORONOIBLENDANIMATED 0
#define PROP_ENABLEVORONOIANIMATED 0
#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
#define PROP_VORONOIMASKANIMATED 0
#define PROP_VORONOIMASKPANANIMATED 0
#define PROP_VORONOIMASKUVANIMATED 0
#define PROP_VORONOINOISEANIMATED 0
#define PROP_VORONOINOISEPANANIMATED 0
#define PROP_VORONOINOISEUVANIMATED 0
#define PROP_VORONOINOISEINTENSITYANIMATED 0
#define PROP_VORONOICOLOR0ANIMATED 0
#define PROP_VORONOIEMISSION0ANIMATED 0
#define PROP_VORONOICOLOR1ANIMATED 0
#define PROP_VORONOIEMISSION1ANIMATED 0
#define PROP_VORONOIGRADIENTANIMATED 0
#define PROP_VORONOISCALEANIMATED 0
#define PROP_VORONOISPEEDANIMATED 0
#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
#define PROP_BLACKLIGHTMASKENDANIMATED 0
#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
#define PROP_OUTLINEMODEANIMATED 0
#define PROP_OUTLINEFIXEDSIZEANIMATED 0
#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
#define PROP_OUTLINELITANIMATED 0
#define PROP_LINEWIDTHANIMATED 0
#define PROP_LINECOLORANIMATED 0
#define PROP_OUTLINETINTMIXANIMATED 0
#define PROP_OUTLINEEMISSIONANIMATED 0
#define PROP_OUTLINETEXTUREANIMATED 0
#define PROP_OUTLINEMASKANIMATED 0
#define PROP_OUTLINETEXTUREPANANIMATED 0
#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
#define PROP_OUTLINEFADEDISTANCEANIMATED 0
#define PROP_OUTLINEOFFSETFACTOR 0
#define PROP_OUTLINEOFFSETUNITS 0
#define PROP_OUTLINECULLANIMATED 0
#define PROP_PARALLAXMAPANIMATED 0
#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
#define PROP_PARALLAXUVANIMATED 0
#define PROP_PARALLAXHEIGHTMAPANIMATED 0
#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
#define PROP_PARALLAXSTRENGTHANIMATED 0
#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
#define PROP_PARALLAXINTERNALMAPANIMATED 0
#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
#define PROP_PARALLAXBIASANIMATED 0
#define PROP_CULLANIMATED 0
#define PROP_ZTESTANIMATED 0
#define PROP_ZWRITEANIMATED 0
#define PROP_COLORMASKANIMATED 0
#define PROP_OFFSETFACTORANIMATED 0
#define PROP_OFFSETUNITSANIMATED 0
#define PROP_IGNOREFOGANIMATED 0
#define PROP_BLENDOPANIMATED 0
#define PROP_BLENDOPALPHAANIMATED 0
#define PROP_SRCBLENDANIMATED 0
#define PROP_DSTBLENDANIMATED 0
#define PROP_STENCILREFANIMATED 0
#define PROP_STENCILREADMASKANIMATED 0
#define PROP_STENCILWRITEMASKANIMATED 0
#define PROP_STENCILPASSOPANIMATED 0
#define PROP_STENCILFAILOPANIMATED 0
#define PROP_STENCILZFAILOPANIMATED 0
#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
#define PROP_OUTLINESTENCILREFANIMATED 0
#define PROP_OUTLINESTENCILREADMASKANIMATED 0
#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
#define PROP_OUTLINESTENCILPASSOPANIMATED 0
#define PROP_OUTLINESTENCILFAILOPANIMATED 0
#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
#define PROP_VERTEXUNWRAPANIMATED 0
#define PROP_DEBUGMESHDATAANIMATED 0
#define PROP_DEBUGLIGHTINGDATAANIMATED 0
#define PROP_DEBUGCAMERADATAANIMATED 0

            
            #pragma target 5.0
            #define FORWARD_BASE_PASS
            float _Mode;
            // Base Pass Features
            // Decal
//            #pragma shader_feature GEOM_TYPE_BRANCH
            #pragma multi_compile _ VERTEXLIGHT_ON
            // patreon Base
            // Black Light Mask
//            #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
            // voronoi
//            #pragma shader_feature CHROMATIC_ABERRATION
            // UV Distortion
//            #pragma shader_feature USER_LUT
            // Vertex Offsets
//            #pragma shader_feature AUTO_EXPOSURE
            // Bulge
//            #pragma shader_feature BLOOM_LOW
            // Hologram Alpha
//            #pragma shader_feature DEPTH_OF_FIELD
            //Grab Pass Blur
//            #pragma shader_feature CHROMATIC_ABERRATION_LOW
            //Video
//            #pragma shader_feature BLOOM
//            #pragma shader_feature _PARALLAXMAP
            // Mirror
//            #pragma shader_feature _REQUIRE_UV2
            // Random
//            #pragma shader_feature _SUNDISK_NONE
            // Hue Shift
//            #pragma shader_feature COLOR_GRADING_HDR
            // Dissolve
//            #pragma shader_feature DISTORT
            // Panosphere
//            #pragma shader_feature _DETAIL_MULX2
            // Touch Color
//            #pragma shader_feature GRAIN
            // Lighting
//            #pragma shader_feature VIGNETTE_MASKED
            // Flipbook
//            #pragma shader_feature _SUNDISK_HIGH_QUALITY
            // Rim Lighting
//            #pragma shader_feature _GLOSSYREFLECTIONS_OFF
            // Enviro Rim
//            #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT
            // Metal
//            #pragma shader_feature _METALLICGLOSSMAP
            // Iridescence
//            #pragma shader_feature BLOOM_LENS_DIRT
            // Matcap
//            #pragma shader_feature _COLORADDSUBDIFF_ON
            // Specular
//            #pragma shader_feature _SPECGLOSSMAP
            // SubSurface
//            #pragma shader_feature _TERRAIN_NORMAL_MAP
            // Debug
//            #pragma shader_feature _COLOROVERLAY_ON
            // Glitter
//            #pragma shader_feature _SUNDISK_SIMPLE
            // RGBMask
//            #pragma shader_feature VIGNETTE
            // RGB NORMALS
//            #pragma shader_feature GEOM_TYPE_MESH
            //Details
//            #pragma shader_feature FINALPASS
            // Text
//            #pragma shader_feature EFFECT_BUMP
            // Emission 1
//            #pragma shader_feature _EMISSION
            // Emission 2
//            #pragma shader_feature EFFECT_HUE_VARIATION
            // Clear Coat
//            #pragma shader_feature _COLORCOLOR_ON
            #pragma multi_compile_instancing
            #pragma multi_compile_fwdbase
            #pragma fragmentoption ARB_precision_hint_fastest
            #pragma multi_compile_fog
            #pragma vertex vert
            #pragma fragment frag
            #include "../Includes/CGI_PoiPass.cginc"
            ENDCG
            
        }
        
        //LightingAdditiveEnable
        Pass
        {
            Name "ForwardAddPass"
            Tags { "LightMode" = "ForwardAdd" }
            
            Stencil
            {
                Ref [_StencilRef]
                Comp [_StencilCompareFunction]
                Pass [_StencilPassOp]
                Fail [_StencilFailOp]
                ZFail [_StencilZFailOp]
            }
            ZWrite Off
            BlendOp [_BlendOp], [_BlendOpAlpha]
            Blend One One
            Cull [_Cull]
            ZTest [_ZTest]
            ColorMask [_ColorMask]
            Offset [_OffsetFactor], [_OffsetUnits]
            CGPROGRAM
#define OPTIMIZER_ENABLED
#define VIGNETTE_MASKED
#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
#define PROPSHADER_IS_USING_THRY_EDITOR 69
#define PROPSHADER_MASTER_LABEL 0
#define PROPSHADER_PRESETS 0
#define PROPSHADER_PROPERTIES_LABEL_FILE 0
#define PROPFOOTER_YOUTUBE 0
#define PROPFOOTER_TWITTER 0
#define PROPFOOTER_PATREON 0
#define PROPFOOTER_DISCORD 0
#define PROPFOOTER_GITHUB 0
#define PROP_FORGOTTOLOCKMATERIAL 1
#define PROP_SHADEROPTIMIZERENABLED 1
#define PROP_LOCKTOOLTIP 0
#define PROP_MODE 0
#define PROPM_LOCKINGINFO 0
#define PROP_HELPBOXLOCKING 0
#define PROP_HELPBOXHIDELOCKING 0
#define PROPM_MAINOPTIONS 0
#define PROP_MAINTEX
#define PROP_MAINTEXTUREUV 0
#define PROP_SATURATION 0
#define PROP_MAINEMISSIONSTRENGTH 0
#define PROP_BUMPMAPUV 0
#define PROP_BUMPSCALE 1
#define PROP_ALPHAMASKUV 0
#define PROPM_START_MAINHUESHIFT 0
#define PROP_MAINHUESHIFTTOGGLE 0
#define PROP_MAINHUESHIFTREPLACE 1
#define PROP_MAINHUESHIFT 0
#define PROP_MAINHUESHIFTSPEED 0
#define PROP_MAINHUESHIFTMASKUV 0
#define PROPM_END_MAINHUESHIFT 0
#define PROPM_START_RGBMASK 0
#define PROP_RGBMASKENABLED 0
#define PROP_RGBUSEVERTEXCOLORS 0
#define PROP_RGBBLENDMULTIPLICATIVE 0
#define PROP_RGBMASKUV 0
#define PROP_RGBRED_UV 0
#define PROP_RGBGREEN_UV 0
#define PROP_RGBBLUE_UV 0
#define PROP_RGBNORMALSENABLED 0
#define PROP_RGBNORMALBLEND 0
#define PROP_RGBNORMALRUV 0
#define PROP_RGBNORMALRSCALE 0
#define PROP_RGBNORMALGUV 0
#define PROP_RGBNORMALGSCALE 0
#define PROP_RGBNORMALBUV 0
#define PROP_RGBNORMALBSCALE 0
#define PROPM_END_RGBMASK 0
#define PROPM_START_DETAILOPTIONS 0
#define PROP_DETAILENABLED 0
#define PROP_DETAILMASKUV 0
#define PROP_DETAILTEXUV 0
#define PROP_DETAILTEXINTENSITY 1
#define PROP_DETAILBRIGHTNESS 1
#define PROP_DETAILNORMALMAPSCALE 1
#define PROP_DETAILNORMALMAPUV 0
#define PROPM_END_DETAILOPTIONS 0
#define PROPM_START_MAINVERTEXCOLORS 0
#define PROP_MAINVERTEXCOLORING 0
#define PROP_MAINUSEVERTEXCOLORALPHA 0
#define PROPM_END_MAINVERTEXCOLORS 0
#define PROPM_START_VERTEXMANIPULATION 0
#define PROP_VERTEXMANIPULATIONSENABLED 0
#define PROP_VERTEXMANIPULATIONHEIGHT 0
#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
#define PROP_VERTEXROUNDINGENABLED 0
#define PROP_VERTEXROUNDINGDIVISION 500
#define PROPM_END_VERTEXMANIPULATION 0
#define PROPM_START_ALPHA 0
#define PROP_CUTOFF 0.5
#define PROP_DITHERINGENABLED 0
#define PROP_DITHERGRADIENT 0.1
#define PROP_FORCEOPAQUE 0
#define PROP_MAINSHADOWCLIPMOD 0
#define PROP_ALPHATOMASK 0
#define PROP_MAINALPHATOCOVERAGE 0
#define PROP_MAINMIPSCALE 0.25
#define PROP_ALPHAPREMULTIPLY 0
#define PROP_ALPHAMOD 0
#define PROPM_END_ALPHA 0
#define PROPM_START_DECALSECTION 0
#define PROP_DECALENABLED 0
#define PROP_DECALEMISSIONSTRENGTH 0
#define PROP_DECALTEXTUREUV 0
#define PROP_DECALMASKUV 0
#define PROP_DECALTILED 0
#define PROP_DECALROTATION 0
#define PROP_DECALROTATIONSPEED 0
#define PROP_DECALBLENDADD 0
#define PROP_DECALBLENDMULTIPLY 0
#define PROP_DECALBLENDREPLACE 0
#define PROPM_END_DECALSECTION 0
#define PROPM_START_BACKFACE 0
#define PROP_BACKFACEENABLED 0
#define PROP_BACKFACETEXTUREUV 0
#define PROP_BACKFACEDETAILINTENSITY 1
#define PROP_BACKFACEHUESHIFT 0
#define PROP_BACKFACEEMISSIONSTRENGTH 0
#define PROPM_END_BACKFACE 0
#define PROPM_LIGHTINGOPTIONS 1
#define PROPM_START_LIGHTING 1
#define PROP_ENABLELIGHTING 1
#define PROP_LIGHTINGMODE 0
#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
#define PROP_LIGHTINGSHADINGENABLED 1
#define PROP_LIGHTINGRAMPTYPE 0
#define PROP_TOONRAMP
#define PROP_LIGHTINGSHADOWMASKUV 0
#define PROP_SHADOWOFFSET 0
#define PROP_LIGHTINGGRADIENTSTART 0
#define PROP_LIGHTINGGRADIENTEND 0.5
#define PROP_SHADOWSTRENGTH 0.25
#define PROP_ATTENUATIONMULTIPLIER 0
#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
#define PROPM_START_LIGHTINGMODIFIERS 0
#define PROP_LIGHTINGDIRECTCOLORMODE 0
#define PROP_LIGHTINGINDIRECTCOLORMODE 0
#define PROP_LIGHTINGUNCAPPED 0
#define PROP_LIGHTINGONLYUNITYSHADOWS 0
#define PROP_LIGHTINGMONOCHROMATIC 0
#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
#define PROPM_END_LIGHTINGMODIFIERS 0
#define PROPM_START_DETAILSHADOWS 0
#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
#define PROP_LIGHTINGDETAILSHADOWSUV 0
#define PROP_LIGHTINGDETAILSTRENGTH 1
#define PROPM_END_DETAILSHADOWS 0
#define PROPM_START_AMBIENTOCCLUSION 0
#define PROP_LIGHTINGENABLEAO 0
#define PROP_LIGHTINGAOTEXUV 0
#define PROP_AOSTRENGTH 1
#define PROPM_END_AMBIENTOCCLUSION 0
#define PROPM_START_SHADOWTEXTURE 0
#define PROP_USESHADOWTEXTURE 0
#define PROP_LIGHTINGSHADOWTEXTUREUV 0
#define PROPM_END_SHADOWTEXTURE 0
#define PROPM_START_LIGHTINGHSL 0
#define PROP_LIGHTINGENABLEHSL 0
#define PROP_LIGHTINGHSLINTENSITY 1
#define PROP_LIGHTINGSHADOWHUE 0.5
#define PROP_LIGHTINGSHADOWSATURATION 0.5
#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
#define PROPM_END_LIGHTINGHSL 0
#define PROPM_START_LIGHTINGADVANCED 0
#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
#define PROP_LIGHTINGADDITIVETYPE 1
#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
#define PROP_DISABLEDIRECTIONALINADD 1
#define PROPM_END_LIGHTINGADVANCED 0
#define PROPM_END_LIGHTING 0
#define PROPM_START_SUBSURFACE 0
#define PROP_ENABLESSS 0
#define PROP_SSSTHICKNESSMAPUV 0
#define PROP_SSSTHICKNESSMOD 0
#define PROP_SSSSCALE 0.25
#define PROP_SSSPOWER 5
#define PROP_SSSDISTORTION 1
#define PROPM_END_SUBSURFACE 0
#define PROPM_START_RIMLIGHTOPTIONS 0
#define PROP_ENABLERIMLIGHTING 0
#define PROP_RIMLIGHTNORMAL 1
#define PROP_RIMLIGHTINGINVERT 0
#define PROP_RIMWIDTH 0.5
#define PROP_RIMSHARPNESS 0.25
#define PROP_RIMSTRENGTH 0
#define PROP_RIMBRIGHTEN 0
#define PROP_RIMLIGHTCOLORBIAS 0
#define PROP_RIMTEXUV 0
#define PROP_RIMMASKUV 0
#define PROPM_START_RIMWIDTHNOISE 0
#define PROP_RIMWIDTHNOISETEXTUREUV 0
#define PROP_RIMWIDTHNOISESTRENGTH 0.1
#define PROPM_END_RIMWIDTHNOISE 0
#define PROPM_START_SHADOWMIX 0
#define PROP_SHADOWMIX 0
#define PROP_SHADOWMIXTHRESHOLD 0.5
#define PROP_SHADOWMIXWIDTHMOD 0.5
#define PROPM_END_SHADOWMIX 0
#define PROPM_END_RIMLIGHTOPTIONS 0
#define PROPM_START_REFLECTIONRIM 0
#define PROP_ENABLEENVIRONMENTALRIM 0
#define PROP_RIMENVIROMASKUV 0
#define PROP_RIMENVIROBLUR 0.7
#define PROP_RIMENVIROWIDTH 0.45
#define PROP_RIMENVIROSHARPNESS 0
#define PROP_RIMENVIROMINBRIGHTNESS 0
#define PROP_RIMENVIROINTENSITY 1
#define PROPM_END_REFLECTIONRIM 0
#define PROPM_START_BAKEDLIGHTING 0
#define PROP_GIEMISSIONMULTIPLIER 1
#define PROPDSGI 0
#define PROPLIGHTMAPFLAGS 0
#define PROPM_END_BAKEDLIGHTING 0
#define PROPM_START_METALLIC 0
#define PROP_ENABLEMETALLIC 0
#define PROP_CUBEMAP
#define PROP_SAMPLEWORLD 0
#define PROP_METALLICTINTMAPUV 0
#define PROP_METALLICMASKUV 0
#define PROP_METALLIC 0
#define PROP_SMOOTHNESSMASKUV 0
#define PROP_INVERTSMOOTHNESS 0
#define PROP_SMOOTHNESS 0
#define PROPM_END_METALLIC 0
#define PROPM_START_CLEARCOAT 0
#define PROP_ENABLECLEARCOAT 0
#define PROP_CLEARCOATNORMALTOUSE 0
#define PROP_CLEARCOATCUBEMAP
#define PROP_CLEARCOATSAMPLEWORLD 0
#define PROP_CLEARCOATMASKUV 0
#define PROP_CLEARCOAT 1
#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
#define PROP_CLEARCOATINVERTSMOOTHNESS 0
#define PROP_CLEARCOATSMOOTHNESS 0
#define PROP_CLEARCOATFORCELIGHTING 0
#define PROPM_END_CLEARCOAT 0
#define PROPM_START_MATCAP 0
#define PROP_MATCAPENABLE 0
#define PROP_MATCAPBORDER 0.43
#define PROP_MATCAPMASKUV 0
#define PROP_MATCAPMASKINVERT 0
#define PROP_MATCAPEMISSIONSTRENGTH 0
#define PROP_MATCAPINTENSITY 1
#define PROP_MATCAPLIGHTMASK 0
#define PROP_MATCAPREPLACE 1
#define PROP_MATCAPMULTIPLY 0
#define PROP_MATCAPADD 0
#define PROP_MATCAPNORMAL 1
#define PROPM_END_MATCAP 0
#define PROPM_START_MATCAP2 0
#define PROP_MATCAP2ENABLE 0
#define PROP_MATCAP2BORDER 0.43
#define PROP_MATCAP2MASKUV 0
#define PROP_MATCAP2MASKINVERT 0
#define PROP_MATCAP2EMISSIONSTRENGTH 0
#define PROP_MATCAP2INTENSITY 1
#define PROP_MATCAP2LIGHTMASK 0
#define PROP_MATCAP2REPLACE 0
#define PROP_MATCAP2MULTIPLY 0
#define PROP_MATCAP2ADD 0
#define PROP_MATCAP2NORMAL 1
#define PROPM_END_MATCAP2 0
#define PROPM_START_SPECULAR 0
#define PROP_ENABLESPECULAR 0
#define PROP_SPECULARTYPE 1
#define PROP_SPECULARNORMAL 1
#define PROP_SPECULARMETALLIC 0
#define PROP_SPECULARMETALLICMAPUV 0
#define PROP_SPECULARSMOOTHNESS 1
#define PROP_SPECULARMAPUV 0
#define PROP_SPECULARINVERTSMOOTHNESS 0
#define PROP_SPECULARMASKUV 0
#define PROP_SMOOTHNESSFROM 1
#define PROP_SPECWHATTANGENT 0
#define PROP_ANISOSPEC1ALPHA 1
#define PROP_ANISOSPEC2ALPHA 1
#define PROP_SPEC1OFFSET 0
#define PROP_SPEC2SMOOTHNESS 0
#define PROP_ANISOUSETANGENTMAP 0
#define PROP_ANISOTANGENTMAPUV 0
#define PROP_SPECULARTOONSTART 0.95
#define PROP_SPECULARTOONEND 1
#define PROP_SPECULARANISOJITTERMIRRORED 0
#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
#define PROP_SPECULARANISOJITTERMICROUV 0
#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
#define PROP_SPECULARANISOJITTERMACROUV 0
#define PROPM_END_SPECULAR 0
#define PROPM_START_SPECULAR1 0
#define PROP_ENABLESPECULAR1 0
#define PROP_SPECULARTYPE1 1
#define PROP_SPECULARNORMAL1 1
#define PROP_SPECULARMETALLIC1 0
#define PROP_SPECULARMETALLICMAP1UV 0
#define PROP_SPECULARSMOOTHNESS1 0.75
#define PROP_SPECULARMAP1UV 0
#define PROP_SPECULARINVERTSMOOTHNESS1 0
#define PROP_SPECULARMASK1UV 0
#define PROP_SMOOTHNESSFROM1 1
#define PROP_SPECWHATTANGENT1 0
#define PROP_ANISOSPEC1ALPHA1 1
#define PROP_ANISOSPEC2ALPHA1 1
#define PROP_SPEC1OFFSET1 0
#define PROP_SPEC2SMOOTHNESS1 0
#define PROP_ANISOUSETANGENTMAP1 0
#define PROP_ANISOTANGENTMAP1UV 0
#define PROP_SPECULARTOONSTART1 0.95
#define PROP_SPECULARTOONEND1 1
#define PROP_SPECULARANISOJITTERMIRRORED1 0
#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
#define PROP_SPECULARANISOJITTERMICRO1UV 0
#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
#define PROP_SPECULARANISOJITTERMACRO1UV 0
#define PROPM_END_SPECULAR1 0
#define PROPM_SPECIAL_EFFECTS 0
#define PROPM_START_EMISSIONOPTIONS 0
#define PROP_ENABLEEMISSION 0
#define PROP_EMISSIONREPLACE 0
#define PROP_EMISSIONBASECOLORASMAP 0
#define PROP_EMISSIONMAPUV 0
#define PROP_EMISSIONMASKUV 0
#define PROP_EMISSIONSTRENGTH 0
#define PROP_EMISSIONHUESHIFTENABLED 0
#define PROP_EMISSIONHUESHIFT 0
#define PROPM_START_CENTEROUTEMISSION 0
#define PROP_EMISSIONCENTEROUTENABLED 0
#define PROP_EMISSIONCENTEROUTSPEED 5
#define PROPM_END_CENTEROUTEMISSION 0
#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
#define PROP_ENABLEGITDEMISSION 0
#define PROP_GITDEWORLDORMESH 0
#define PROP_GITDEMINEMISSIONMULTIPLIER 1
#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
#define PROP_GITDEMINLIGHT 0
#define PROP_GITDEMAXLIGHT 1
#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
#define PROP_EMISSIONBLINKINGENABLED 0
#define PROP_EMISSIVEBLINK_MIN 1
#define PROP_EMISSIVEBLINK_MAX 3
#define PROP_EMISSIVEBLINK_VELOCITY 4
#define PROP_EMISSIONBLINKINGOFFSET 0
#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
#define PROP_SCROLLINGEMISSION 0
#define PROP_EMISSIONSCROLLINGUSECURVE 0
#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
#define PROP_EMISSIVESCROLL_WIDTH 10
#define PROP_EMISSIVESCROLL_VELOCITY 10
#define PROP_EMISSIVESCROLL_INTERVAL 20
#define PROP_EMISSIONSCROLLINGOFFSET 0
#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
#define PROPM_END_EMISSIONOPTIONS 0
#define PROPM_START_EMISSION1OPTIONS 0
#define PROP_ENABLEEMISSION1 0
#define PROP_EMISSIONBASECOLORASMAP1 0
#define PROP_EMISSIONMAP1UV 0
#define PROP_EMISSIONMASK1UV 0
#define PROP_EMISSIONSTRENGTH1 0
#define PROP_EMISSIONHUESHIFTENABLED1 0
#define PROP_EMISSIONHUESHIFT1 0
#define PROPM_START_CENTEROUTEMISSION1 0
#define PROP_EMISSIONCENTEROUTENABLED1 0
#define PROP_EMISSIONCENTEROUTSPEED1 5
#define PROPM_END_CENTEROUTEMISSION1 0
#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
#define PROP_ENABLEGITDEMISSION1 0
#define PROP_GITDEWORLDORMESH1 0
#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
#define PROP_GITDEMINLIGHT1 0
#define PROP_GITDEMAXLIGHT1 1
#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
#define PROP_EMISSIONBLINKINGENABLED1 0
#define PROP_EMISSIVEBLINK_MIN1 0
#define PROP_EMISSIVEBLINK_MAX1 1
#define PROP_EMISSIVEBLINK_VELOCITY1 4
#define PROP_EMISSIONBLINKINGOFFSET1 0
#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
#define PROP_SCROLLINGEMISSION1 0
#define PROP_EMISSIONSCROLLINGUSECURVE1 0
#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
#define PROP_EMISSIVESCROLL_WIDTH1 10
#define PROP_EMISSIVESCROLL_VELOCITY1 10
#define PROP_EMISSIVESCROLL_INTERVAL1 20
#define PROP_EMISSIONSCROLLINGOFFSET1 0
#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
#define PROPM_END_EMISSION1OPTIONS 0
#define PROPM_START_FLIPBOOK 0
#define PROP_ENABLEFLIPBOOK 0
#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
#define PROP_FLIPBOOKCOLORREPLACES 0
#define PROP_FLIPBOOKTEXARRAYUV 0
#define PROP_FLIPBOOKMASKUV 0
#define PROP_FLIPBOOKTOTALFRAMES 1
#define PROP_FLIPBOOKFPS 30
#define PROP_FLIPBOOKTILED 0
#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
#define PROP_FLIPBOOKROTATION 0
#define PROP_FLIPBOOKROTATIONSPEED 0
#define PROP_FLIPBOOKREPLACE 1
#define PROP_FLIPBOOKMULTIPLY 0
#define PROP_FLIPBOOKADD 0
#define PROPM_START_MANUALFLIPBOOKCONTROL 0
#define PROP_FLIPBOOKCURRENTFRAME -1
#define PROPM_END_MANUALFLIPBOOKCONTROL 0
#define PROPM_END_FLIPBOOK 0
#define PROPM_START_DISSOLVE 0
#define PROP_ENABLEDISSOLVE 0
#define PROP_DISSOLVETYPE 1
#define PROP_DISSOLVEEDGEWIDTH 0.025
#define PROP_DISSOLVEEDGEHARDNESS 0.5
#define PROP_DISSOLVEEDGEEMISSION 0
#define PROP_DISSOLVETOTEXTUREUV 0
#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
#define PROP_DISSOLVENOISETEXTUREUV 0
#define PROP_DISSOLVEINVERTNOISE 0
#define PROP_DISSOLVEDETAILNOISEUV 0
#define PROP_DISSOLVEINVERTDETAILNOISE 0
#define PROP_DISSOLVEDETAILSTRENGTH 0.1
#define PROP_DISSOLVEALPHA 0
#define PROP_DISSOLVEUSEVERTEXCOLORS 0
#define PROP_DISSOLVEMASKUV 0
#define PROP_DISSOLVEMASKINVERT 0
#define PROP_CONTINUOUSDISSOLVE 0
#define PROPM_START_DISSOLVEMASKING 0
#define PROP_DISSOLVEEMISSIONSIDE 2
#define PROP_DISSOLVEEMISSION1SIDE 2
#define PROPM_END_DISSOLVEMASKING 0
#define PROPM_START_POINTTOPOINT 0
#define PROP_DISSOLVEP2PWORLDLOCAL 0
#define PROP_DISSOLVEP2PEDGELENGTH 0.1
#define PROPM_END_POINTTOPOINT 0
#define PROPM_START_BONUSSLIDERS 0
#define PROP_DISSOLVEALPHA0 0
#define PROP_DISSOLVEALPHA1 0
#define PROP_DISSOLVEALPHA2 0
#define PROP_DISSOLVEALPHA3 0
#define PROP_DISSOLVEALPHA4 0
#define PROP_DISSOLVEALPHA5 0
#define PROP_DISSOLVEALPHA6 0
#define PROP_DISSOLVEALPHA7 0
#define PROP_DISSOLVEALPHA8 0
#define PROP_DISSOLVEALPHA9 0
#define PROPM_END_BONUSSLIDERS 0
#define PROPM_END_DISSOLVE 0
#define PROPM_START_PANOSPHEREOPTIONS 0
#define PROP_PANOTOGGLE 0
#define PROP_PANOINFINITESTEREOTOGGLE 0
#define PROP_PANOMASKUV 0
#define PROP_PANOEMISSION 0
#define PROP_PANOBLEND 0
#define PROP_PANOCUBEMAPTOGGLE 0
#define PROPM_END_PANOSPHEREOPTIONS 0
#define PROPM_START_GLITTER 0
#define PROP_GLITTERENABLE 0
#define PROP_GLITTERMODE 0
#define PROP_GLITTERSHAPE 0
#define PROP_GLITTERBLENDTYPE 0
#define PROP_GLITTERUSESURFACECOLOR 0
#define PROP_GLITTERCOLORMAPUV 0
#define PROP_GLITTERMASKUV 0
#define PROP_GLITTERTEXTUREROTATION 0
#define PROP_GLITTERFREQUENCY 300
#define PROP_GLITTERJITTER 1
#define PROP_GLITTERSPEED 10
#define PROP_GLITTERSIZE 0.3
#define PROP_GLITTERCONTRAST 300
#define PROP_GLITTERANGLERANGE 90
#define PROP_GLITTERMINBRIGHTNESS 0
#define PROP_GLITTERBRIGHTNESS 3
#define PROP_GLITTERBIAS 0.8
#define PROP_GLITTERCENTERSIZE 0.08
#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
#define PROP_GLITTERJAGGYFIX 0
#define PROPM_START_GLITTERRANDOM 0
#define PROP_GLITTERRANDOMCOLORS 0
#define PROP_GLITTERRANDOMSIZE 0
#define PROP_GLITTERRANDOMROTATION 0
#define PROPM_END_GLITTERRANDOM 0
#define PROPM_END_GLITTER 0
#define PROPM_START_TEXT 0
#define PROP_TEXTPIXELRANGE 4
#define PROP_TEXTENABLED 0
#define PROPM_START_TEXTFPS 0
#define PROP_TEXTFPSENABLED 0
#define PROP_TEXTFPSUV 0
#define PROP_TEXTFPSEMISSIONSTRENGTH 0
#define PROP_TEXTFPSROTATION 0
#define PROPM_END_TEXTFPS 0
#define PROPM_START_TEXTPOSITION 0
#define PROP_TEXTPOSITIONENABLED 0
#define PROP_TEXTPOSITIONUV 0
#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
#define PROP_TEXTPOSITIONROTATION 0
#define PROPM_END_TEXTPOSITION 0
#define PROPM_START_TEXTINSTANCETIME 0
#define PROP_TEXTTIMEENABLED 0
#define PROP_TEXTTIMEUV 0
#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
#define PROP_TEXTTIMEROTATION 0
#define PROPM_END_TEXTINSTANCETIME 0
#define PROPM_END_TEXT 0
#define PROPM_START_MIRROROPTIONS 0
#define PROP_ENABLEMIRROROPTIONS 0
#define PROP_MIRROR 0
#define PROP_ENABLEMIRRORTEXTURE 0
#define PROP_MIRRORTEXTUREUV 0
#define PROPM_END_MIRROROPTIONS 0
#define PROPM_START_DISTANCEFADE 0
#define PROP_MAINMINALPHA 0
#define PROP_MAINFADETEXTUREUV 0
#define PROPM_END_DISTANCEFADE 0
#define PROPM_START_ANGULARFADE 0
#define PROP_ENABLERANDOM 0
#define PROP_ANGLETYPE 0
#define PROP_ANGLECOMPARETO 0
#define PROP_CAMERAANGLEMIN 45
#define PROP_CAMERAANGLEMAX 90
#define PROP_MODELANGLEMIN 45
#define PROP_MODELANGLEMAX 90
#define PROP_ANGLEMINALPHA 0
#define PROPM_END_ANGULARFADE 0
#define PROPM_START_DISTORTIONFLOW 0
#define PROP_ENABLEDISTORTION 0
#define PROP_DISTORTIONMASKUV 0
#define PROP_DISTORTIONSTRENGTH 0.5
#define PROP_DISTORTIONSTRENGTH1 0.5
#define PROPM_END_DISTORTIONFLOW 0
#define PROPM_OUTLINEOPTIONS 0
#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
#define PROP_OUTLINEMODE 0
#define PROP_OUTLINETINTMIX 0
#define PROP_OUTLINERIMLIGHTBLEND 0
#define PROP_OUTLINEFIXEDSIZE 0
#define PROP_OUTLINEUSEVERTEXCOLORS 0
#define PROP_OUTLINELIT 1
#define PROP_LINEWIDTH 0
#define PROP_OUTLINEEMISSION 0
#define PROP_OUTLINETEXTUREUV 0
#define PROP_OUTLINEMASKUV 0
#define PROP_OUTLINESHADOWSTRENGTH 1
#define PROPM_START_OUTLINEADVANCED 0
#define PROP_OUTLINECULL 1
#define PROP_OUTLINEOFFSETFACTOR 0
#define PROP_OUTLINEOFFSETUNITS 0
#define PROPM_END_OUTLINEADVANCED 0
#define PROPM_PARALLAXMAP 0
#define PROP_PARALLAXMAP 0
#define PROP_PARALLAXHEIGHTMAPENABLED 0
#define PROP_PARALLAXINTERNALMAPENABLED 0
#define PROPM_START_PARALLAXHEIGHTMAP 0
#define PROP_PARALLAXUV 0
#define PROP_PARALLAXHEIGHTMAPMASKUV 0
#define PROP_PARALLAXSTRENGTH 0
#define PROPM_END_PARALLAXHEIGHTMAP 0
#define PROPM_START_PARALLAXINTERNAL 0
#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
#define PROP_PARALLAXINTERNALMAPMASKUV 0
#define PROP_PARALLAXINTERNALITERATIONS 1
#define PROP_PARALLAXINTERNALMINDEPTH 0
#define PROP_PARALLAXINTERNALMAXDEPTH 1
#define PROP_PARALLAXINTERNALMINFADE 0
#define PROP_PARALLAXINTERNALMAXFADE 1
#define PROPM_END_PARALLAXINTERNAL 0
#define PROPM_START_PARALLAXADVANCED 0
#define PROP_PARALLAXBIAS 0.42
#define PROPM_END_PARALLAXADVANCED 0
#define PROPM_RENDERINGOPTIONS 0
#define PROP_CULL 0
#define PROP_ZTEST 4
#define PROP_ZWRITE 1
#define PROP_COLORMASK 15
#define PROP_OFFSETFACTOR 0
#define PROP_OFFSETUNITS 0
#define PROP_IGNOREFOG 0
#define PROPINSTANCING 0
#define PROPM_START_BLENDING 0
#define PROP_BLENDOP 0
#define PROP_BLENDOPALPHA 0
#define PROP_SRCBLEND 1
#define PROP_DSTBLEND 0
#define PROPM_END_BLENDING 0
#define PROPM_START_STENCILPASSOPTIONS 0
#define PROP_STENCILREF 0
#define PROP_STENCILREADMASK 255
#define PROP_STENCILWRITEMASK 255
#define PROP_STENCILPASSOP 0
#define PROP_STENCILFAILOP 0
#define PROP_STENCILZFAILOP 0
#define PROP_STENCILCOMPAREFUNCTION 8
#define PROPM_END_STENCILPASSOPTIONS 0
#define PROPM_START_OUTLINESTENCIL 0
#define PROP_OUTLINESTENCILREF 0
#define PROP_OUTLINESTENCILREADMASK 255
#define PROP_OUTLINESTENCILWRITEMASK 255
#define PROP_OUTLINESTENCILPASSOP 0
#define PROP_OUTLINESTENCILFAILOP 0
#define PROP_OUTLINESTENCILZFAILOP 0
#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
#define PROPM_END_OUTLINESTENCIL 0
#define PROPM_START_DEBUGOPTIONS 0
#define PROP_DEBUGENABLED 0
#define PROP_VERTEXUNWRAP 0
#define PROP_DEBUGMESHDATA 0
#define PROP_DEBUGLIGHTINGDATA 0
#define PROP_DEBUGCAMERADATA 0
#define PROPM_END_DEBUGOPTIONS 0
#define PROP_COLORANIMATED 0
#define PROP_MAINTEXANIMATED 0
#define PROP_MAINTEX_STANIMATED 0
#define PROP_MAINTEXPANANIMATED 0
#define PROP_MAINTEXTUREUVANIMATED 0
#define PROP_SATURATIONANIMATED 0
#define PROP_MAINVERTEXCOLORINGANIMATED 0
#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
#define PROP_BUMPMAPANIMATED 0
#define PROP_BUMPMAPUVANIMATED 0
#define PROP_BUMPMAPPANANIMATED 0
#define PROP_BUMPSCALEANIMATED 0
#define PROP_ALPHAMASKANIMATED 0
#define PROP_ALPHAMASKPANANIMATED 0
#define PROP_ALPHAMASKUVANIMATED 0
#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
#define PROP_MAINHUESHIFTREPLACEANIMATED 0
#define PROP_MAINHUESHIFTANIMATED 0
#define PROP_MAINHUESHIFTSPEEDANIMATED 0
#define PROP_MAINHUESHIFTMASKANIMATED 0
#define PROP_MAINHUESHIFTMASKPANANIMATED 0
#define PROP_MAINHUESHIFTMASKUVANIMATED 0
#define PROP_RGBMASKENABLEDANIMATED 0
#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
#define PROP_RGBMASKANIMATED 0
#define PROP_RGBMASKPANNINGANIMATED 0
#define PROP_RGBMASKUVANIMATED 0
#define PROP_REDCOLORANIMATED 0
#define PROP_REDTEXUREANIMATED 0
#define PROP_RGBREDPANNINGANIMATED 0
#define PROP_RGBRED_UVANIMATED 0
#define PROP_GREENCOLORANIMATED 0
#define PROP_GREENTEXTUREANIMATED 0
#define PROP_RGBGREENPANNINGANIMATED 0
#define PROP_RGBGREEN_UVANIMATED 0
#define PROP_BLUECOLORANIMATED 0
#define PROP_BLUETEXTUREANIMATED 0
#define PROP_RGBBLUEPANNINGANIMATED 0
#define PROP_RGBBLUE_UVANIMATED 0
#define PROP_RGBNORMALBLENDANIMATED 0
#define PROP_DETAILMASKANIMATED 0
#define PROP_DETAILMASKPANANIMATED 0
#define PROP_DETAILMASKUVANIMATED 0
#define PROP_DETAILTINTANIMATED 0
#define PROP_DETAILTEXANIMATED 0
#define PROP_DETAILTEXPANANIMATED 0
#define PROP_DETAILTEXUVANIMATED 0
#define PROP_DETAILTEXINTENSITYANIMATED 0
#define PROP_DETAILBRIGHTNESSANIMATED 0
#define PROP_DETAILNORMALMAPANIMATED 0
#define PROP_DETAILNORMALMAPSCALEANIMATED 0
#define PROP_DETAILNORMALMAPPANANIMATED 0
#define PROP_DETAILNORMALMAPUVANIMATED 0
#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
#define PROP_ALPHAMODANIMATED 0
#define PROP_CUTOFFANIMATED 0
#define PROP_DITHERINGENABLEDANIMATED 0
#define PROP_DITHERGRADIENTANIMATED 0
#define PROP_FORCEOPAQUEANIMATED 0
#define PROP_MAINSHADOWCLIPMODANIMATED 0
#define PROP_ALPHATOMASKANIMATED 0
#define PROP_MAINALPHATOCOVERAGEANIMATED 0
#define PROP_ALPHAPREMULTIPLYANIMATED 0
#define PROP_MAINMIPSCALEANIMATED 0
#define PROP_DECALENABLEDANIMATED 0
#define PROP_DECALCOLORANIMATED 0
#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
#define PROP_DECALTEXTUREANIMATED 0
#define PROP_DECALTEXTUREPANANIMATED 0
#define PROP_DECALTEXTUREUVANIMATED 0
#define PROP_DECALMASKANIMATED 0
#define PROP_DECALMASKPANANIMATED 0
#define PROP_DECALMASKUVANIMATED 0
#define PROP_DECALTILEDANIMATED 0
#define PROP_DECALSCALEANIMATED 0
#define PROP_DECALPOSITIONANIMATED 0
#define PROP_DECALROTATIONANIMATED 0
#define PROP_DECALROTATIONSPEEDANIMATED 0
#define PROP_DECALBLENDADDANIMATED 0
#define PROP_DECALBLENDMULTIPLYANIMATED 0
#define PROP_DECALBLENDREPLACEANIMATED 0
#define PROP_ENABLELIGHTINGANIMATED 0
#define PROP_LIGHTINGMODEANIMATED 0
#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
#define PROP_LIGHTINGRAMPTYPEANIMATED 0
#define PROP_TOONRAMPANIMATED 0
#define PROP_LIGHTINGSHADOWMASKANIMATED 0
#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
#define PROP_SHADOWOFFSETANIMATED 0
#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
#define PROP_LIGHTINGGRADIENTENDANIMATED 0
#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
#define PROP_SHADOWSTRENGTHANIMATED 0
#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
#define PROP_LIGHTINGUNCAPPEDANIMATED 0
#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
#define PROP_LIGHTINGENABLEAOANIMATED 0
#define PROP_LIGHTINGAOTEXANIMATED 0
#define PROP_LIGHTINGAOTEXPANANIMATED 0
#define PROP_LIGHTINGAOTEXUVANIMATED 0
#define PROP_AOSTRENGTHANIMATED 0
#define PROP_USESHADOWTEXTUREANIMATED 0
#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
#define PROP_LIGHTINGENABLEHSLANIMATED 0
#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
#define PROP_LIGHTINGSHADOWHUEANIMATED 0
#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
#define PROP_ENABLESSSANIMATED 0
#define PROP_SSSCOLORANIMATED 0
#define PROP_SSSTHICKNESSMAPANIMATED 0
#define PROP_SSSTHICKNESSMAPPANANIMATED 0
#define PROP_SSSTHICKNESSMAPUVANIMATED 0
#define PROP_SSSTHICKNESSMODANIMATED 0
#define PROP_SSSSCALEANIMATED 0
#define PROP_SSSPOWERANIMATED 0
#define PROP_SSSDISTORTIONANIMATED 0
#define PROP_ENABLERIMLIGHTINGANIMATED 0
#define PROP_RIMLIGHTNORMALANIMATED 0
#define PROP_RIMLIGHTINGINVERTANIMATED 0
#define PROP_RIMLIGHTCOLORANIMATED 0
#define PROP_RIMWIDTHANIMATED 0
#define PROP_RIMSHARPNESSANIMATED 0
#define PROP_RIMSTRENGTHANIMATED 0
#define PROP_RIMBRIGHTENANIMATED 0
#define PROP_RIMLIGHTCOLORBIASANIMATED 0
#define PROP_RIMTEXANIMATED 0
#define PROP_RIMTEXPANANIMATED 0
#define PROP_RIMTEXUVANIMATED 0
#define PROP_RIMMASKANIMATED 0
#define PROP_RIMMASKPANANIMATED 0
#define PROP_RIMMASKUVANIMATED 0
#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
#define PROP_SHADOWMIXANIMATED 0
#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
#define PROP_SHADOWMIXWIDTHMODANIMATED 0
#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
#define PROP_RIMENVIROMASKANIMATED 0
#define PROP_RIMENVIROMASKPANANIMATED 0
#define PROP_RIMENVIROMASKUVANIMATED 0
#define PROP_RIMENVIROBLURANIMATED 0
#define PROP_RIMENVIROWIDTHANIMATED 0
#define PROP_RIMENVIROSHARPNESSANIMATED 0
#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
#define PROP_RIMENVIROINTENSITYANIMATED 0
#define PROP_ENABLEMETALLICANIMATED 0
#define PROP_CUBEMAPANIMATED 0
#define PROP_SAMPLEWORLDANIMATED 0
#define PROP_METALREFLECTIONTINTANIMATED 0
#define PROP_METALLICTINTMAPANIMATED 0
#define PROP_METALLICTINTMAPPANANIMATED 0
#define PROP_METALLICTINTMAPUVANIMATED 0
#define PROP_METALLICMASKANIMATED 0
#define PROP_METALLICMASKPANANIMATED 0
#define PROP_METALLICMASKUVANIMATED 0
#define PROP_METALLICANIMATED 0
#define PROP_SMOOTHNESSMASKANIMATED 0
#define PROP_SMOOTHNESSMASKPANANIMATED 0
#define PROP_SMOOTHNESSMASKUVANIMATED 0
#define PROP_INVERTSMOOTHNESSANIMATED 0
#define PROP_SMOOTHNESSANIMATED 0
#define PROP_ENABLECLEARCOATANIMATED 0
#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
#define PROP_CLEARCOATCUBEMAPANIMATED 0
#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
#define PROP_CLEARCOATTINTANIMATED 0
#define PROP_CLEARCOATMASKANIMATED 0
#define PROP_CLEARCOATMASKPANANIMATED 0
#define PROP_CLEARCOATMASKUVANIMATED 0
#define PROP_CLEARCOATANIMATED 0
#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
#define PROP_MATCAPENABLEANIMATED 0
#define PROP_MATCAPCOLORANIMATED 0
#define PROP_MATCAPANIMATED 0
#define PROP_MATCAPBORDERANIMATED 0
#define PROP_MATCAPMASKANIMATED 0
#define PROP_MATCAPMASKPANANIMATED 0
#define PROP_MATCAPMASKINVERTANIMATED 0
#define PROP_MATCAPMASKUVANIMATED 0
#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
#define PROP_MATCAPINTENSITYANIMATED 0
#define PROP_MATCAPLIGHTMASKANIMATED 0
#define PROP_MATCAPREPLACEANIMATED 0
#define PROP_MATCAPMULTIPLYANIMATED 0
#define PROP_MATCAPADDANIMATED 0
#define PROP_MATCAPNORMALANIMATED 0
#define PROP_MATCAP2ENABLEANIMATED 0
#define PROP_MATCAP2COLORANIMATED 0
#define PROP_MATCAP2ANIMATED 0
#define PROP_MATCAP2BORDERANIMATED 0
#define PROP_MATCAP2MASKANIMATED 0
#define PROP_MATCAP2MASKPANANIMATED 0
#define PROP_MATCAP2MASKUVANIMATED 0
#define PROP_MATCAP2MASKINVERTANIMATED 0
#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
#define PROP_MATCAP2INTENSITYANIMATED 0
#define PROP_MATCAP2LIGHTMASKANIMATED 0
#define PROP_MATCAP2REPLACEANIMATED 0
#define PROP_MATCAP2MULTIPLYANIMATED 0
#define PROP_MATCAP2ADDANIMATED 0
#define PROP_MATCAP2NORMALANIMATED 0
#define PROP_ENABLESPECULARANIMATED 0
#define PROP_SPECULARTYPEANIMATED 0
#define PROP_SPECULARNORMALANIMATED 0
#define PROP_SPECULARTINTANIMATED 0
#define PROP_SPECULARMETALLICANIMATED 0
#define PROP_SPECULARSMOOTHNESSANIMATED 0
#define PROP_SPECULARMAPANIMATED 0
#define PROP_SPECULARMAPPANANIMATED 0
#define PROP_SPECULARMAPUVANIMATED 0
#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
#define PROP_SPECULARMASKANIMATED 0
#define PROP_SPECULARMASKPANANIMATED 0
#define PROP_SPECULARMASKUVANIMATED 0
#define PROP_SMOOTHNESSFROMANIMATED 0
#define PROP_SPECWHATTANGENTANIMATED 0
#define PROP_ANISOSPEC1ALPHAANIMATED 0
#define PROP_ANISOSPEC2ALPHAANIMATED 0
#define PROP_SPEC1OFFSETANIMATED 0
#define PROP_SPEC2SMOOTHNESSANIMATED 0
#define PROP_ANISOUSETANGENTMAPANIMATED 0
#define PROP_ANISOTANGENTMAPANIMATED 0
#define PROP_ANISOTANGENTMAPPANANIMATED 0
#define PROP_ANISOTANGENTMAPUVANIMATED 0
#define PROP_SPECULARTOONSTARTANIMATED 0
#define PROP_SPECULARTOONENDANIMATED 0
#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
#define PROP_SPECULARANISOJITTERMICROANIMATED 0
#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
#define PROP_SPECULARANISOJITTERMACROANIMATED 0
#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
#define PROP_SPECULARTOONINNEROUTERANIMATED 0
#define PROP_ENABLESPECULAR1ANIMATED 0
#define PROP_SPECULARTYPE1ANIMATED 0
#define PROP_SPECULARNORMAL1ANIMATED 0
#define PROP_SPECULARTINT1ANIMATED 0
#define PROP_SPECULARMETALLIC1ANIMATED 0
#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
#define PROP_SPECULARMAP1ANIMATED 0
#define PROP_SPECULARMAP1PANANIMATED 0
#define PROP_SPECULARMAP1UVANIMATED 0
#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
#define PROP_SPECULARMASK1ANIMATED 0
#define PROP_SPECULARMASK1PANANIMATED 0
#define PROP_SPECULARMASK1UVANIMATED 0
#define PROP_SMOOTHNESSFROM1ANIMATED 0
#define PROP_SPECWHATTANGENT1ANIMATED 0
#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
#define PROP_SPEC1OFFSET1ANIMATED 0
#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
#define PROP_ANISOTANGENTMAP1ANIMATED 0
#define PROP_ANISOTANGENTMAP1PANANIMATED 0
#define PROP_ANISOTANGENTMAP1UVANIMATED 0
#define PROP_SPECULARTOONSTART1ANIMATED 0
#define PROP_SPECULARTOONEND1ANIMATED 0
#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
#define PROP_ENABLEEMISSIONANIMATED 0
#define PROP_EMISSIONREPLACEANIMATED 0
#define PROP_EMISSIONCOLORANIMATED 0
#define PROP_EMISSIONMAPANIMATED 0
#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
#define PROP_EMISSIONMAPPANANIMATED 0
#define PROP_EMISSIONMAPUVANIMATED 0
#define PROP_EMISSIONMASKANIMATED 0
#define PROP_EMISSIONMASKPANANIMATED 0
#define PROP_EMISSIONMASKUVANIMATED 0
#define PROP_EMISSIONSTRENGTHANIMATED 0
#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
#define PROP_EMISSIONHUESHIFTANIMATED 0
#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
#define PROP_ENABLEGITDEMISSIONANIMATED 0
#define PROP_GITDEWORLDORMESHANIMATED 0
#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
#define PROP_GITDEMINLIGHTANIMATED 0
#define PROP_GITDEMAXLIGHTANIMATED 0
#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
#define PROP_EMISSIVEBLINK_MINANIMATED 0
#define PROP_EMISSIVEBLINK_MAXANIMATED 0
#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
#define PROP_SCROLLINGEMISSIONANIMATED 0
#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
#define PROP_ENABLEEMISSION1ANIMATED 0
#define PROP_EMISSIONCOLOR1ANIMATED 0
#define PROP_EMISSIONMAP1ANIMATED 0
#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
#define PROP_EMISSIONMAP1PANANIMATED 0
#define PROP_EMISSIONMAP1UVANIMATED 0
#define PROP_EMISSIONMASK1ANIMATED 0
#define PROP_EMISSIONMASK1PANANIMATED 0
#define PROP_EMISSIONMASK1UVANIMATED 0
#define PROP_EMISSIONSTRENGTH1ANIMATED 0
#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
#define PROP_EMISSIONHUESHIFT1ANIMATED 0
#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
#define PROP_ENABLEGITDEMISSION1ANIMATED 0
#define PROP_GITDEWORLDORMESH1ANIMATED 0
#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
#define PROP_GITDEMINLIGHT1ANIMATED 0
#define PROP_GITDEMAXLIGHT1ANIMATED 0
#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
#define PROP_SCROLLINGEMISSION1ANIMATED 0
#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
#define PROP_ENABLEFLIPBOOKANIMATED 0
#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
#define PROP_FLIPBOOKTEXARRAYANIMATED 0
#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
#define PROP_FLIPBOOKMASKANIMATED 0
#define PROP_FLIPBOOKMASKUVANIMATED 0
#define PROP_FLIPBOOKMASKPANANIMATED 0
#define PROP_FLIPBOOKCOLORANIMATED 0
#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
#define PROP_FLIPBOOKFPSANIMATED 0
#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
#define PROP_FLIPBOOKTILEDANIMATED 0
#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
#define PROP_FLIPBOOKROTATIONANIMATED 0
#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
#define PROP_FLIPBOOKREPLACEANIMATED 0
#define PROP_FLIPBOOKMULTIPLYANIMATED 0
#define PROP_FLIPBOOKADDANIMATED 0
#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
#define PROP_ENABLEDISSOLVEANIMATED 0
#define PROP_DISSOLVETYPEANIMATED 0
#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
#define PROP_DISSOLVEEDGECOLORANIMATED 0
#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
#define PROP_DISSOLVETEXTURECOLORANIMATED 0
#define PROP_DISSOLVETOTEXTUREANIMATED 0
#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
#define PROP_DISSOLVENOISETEXTUREANIMATED 0
#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
#define PROP_DISSOLVEINVERTNOISEANIMATED 0
#define PROP_DISSOLVEDETAILNOISEANIMATED 0
#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
#define PROP_DISSOLVEALPHAANIMATED 0
#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
#define PROP_DISSOLVEMASKANIMATED 0
#define PROP_DISSOLVEMASKPANANIMATED 0
#define PROP_DISSOLVEMASKUVANIMATED 0
#define PROP_DISSOLVEMASKINVERTANIMATED 0
#define PROP_CONTINUOUSDISSOLVEANIMATED 0
#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
#define PROP_DISSOLVESTARTPOINTANIMATED 0
#define PROP_DISSOLVEENDPOINTANIMATED 0
#define PROP_DISSOLVEALPHA0ANIMATED 0
#define PROP_DISSOLVEALPHA1ANIMATED 0
#define PROP_DISSOLVEALPHA2ANIMATED 0
#define PROP_DISSOLVEALPHA3ANIMATED 0
#define PROP_DISSOLVEALPHA4ANIMATED 0
#define PROP_DISSOLVEALPHA5ANIMATED 0
#define PROP_DISSOLVEALPHA6ANIMATED 0
#define PROP_DISSOLVEALPHA7ANIMATED 0
#define PROP_DISSOLVEALPHA8ANIMATED 0
#define PROP_DISSOLVEALPHA9ANIMATED 0
#define PROP_PANOTOGGLEANIMATED 0
#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
#define PROP_PANOSPHERECOLORANIMATED 0
#define PROP_PANOSPHERETEXTUREANIMATED 0
#define PROP_PANOMASKANIMATED 0
#define PROP_PANOMASKPANANIMATED 0
#define PROP_PANOMASKUVANIMATED 0
#define PROP_PANOEMISSIONANIMATED 0
#define PROP_PANOBLENDANIMATED 0
#define PROP_PANOSPHEREPANANIMATED 0
#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
#define PROP_PANOCUBEMAPANIMATED 0
#define PROP_GLITTERENABLEANIMATED 0
#define PROP_GLITTERMODEANIMATED 0
#define PROP_GLITTERSHAPEANIMATED 0
#define PROP_GLITTERBLENDTYPEANIMATED 0
#define PROP_GLITTERCOLORANIMATED 0
#define PROP_GLITTERUSESURFACECOLORANIMATED 0
#define PROP_GLITTERCOLORMAPANIMATED 0
#define PROP_GLITTERCOLORMAPPANANIMATED 0
#define PROP_GLITTERCOLORMAPUVANIMATED 0
#define PROP_GLITTERPANANIMATED 0
#define PROP_GLITTERMASKANIMATED 0
#define PROP_GLITTERMASKPANANIMATED 0
#define PROP_GLITTERMASKUVANIMATED 0
#define PROP_GLITTERTEXTUREANIMATED 0
#define PROP_GLITTERTEXTUREPANANIMATED 0
#define PROP_GLITTERRANDOMROTATIONANIMATED 0
#define PROP_GLITTERFREQUENCYANIMATED 0
#define PROP_GLITTERJITTERANIMATED 0
#define PROP_GLITTERSPEEDANIMATED 0
#define PROP_GLITTERSIZEANIMATED 0
#define PROP_GLITTERCONTRASTANIMATED 0
#define PROP_GLITTERANGLERANGEANIMATED 0
#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
#define PROP_GLITTERBRIGHTNESSANIMATED 0
#define PROP_GLITTERBIASANIMATED 0
#define PROP_GLITTERCENTERSIZEANIMATED 0
#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
#define PROP_GLITTERJAGGYFIXANIMATED 0
#define PROP_GLITTERRANDOMCOLORSANIMATED 0
#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
#define PROP_GLITTERRANDOMSIZEANIMATED 0
#define PROP_GLITTERMINMAXSIZEANIMATED 0
#define PROP_TEXTGLYPHSANIMATED 0
#define PROP_TEXTPIXELRANGEANIMATED 0
#define PROP_TEXTENABLEDANIMATED 0
#define PROP_TEXTFPSENABLEDANIMATED 0
#define PROP_TEXTFPSUVANIMATED 0
#define PROP_TEXTFPSCOLORANIMATED 0
#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
#define PROP_TEXTFPSOFFSETANIMATED 0
#define PROP_TEXTFPSROTATIONANIMATED 0
#define PROP_TEXTFPSSCALEANIMATED 0
#define PROP_TEXTFPSPADDINGANIMATED 0
#define PROP_TEXTPOSITIONENABLEDANIMATED 0
#define PROP_TEXTPOSITIONUVANIMATED 0
#define PROP_TEXTPOSITIONCOLORANIMATED 0
#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
#define PROP_TEXTPOSITIONOFFSETANIMATED 0
#define PROP_TEXTPOSITIONROTATIONANIMATED 0
#define PROP_TEXTPOSITIONSCALEANIMATED 0
#define PROP_TEXTPOSITIONPADDINGANIMATED 0
#define PROP_TEXTTIMEENABLEDANIMATED 0
#define PROP_TEXTTIMEUVANIMATED 0
#define PROP_TEXTTIMECOLORANIMATED 0
#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
#define PROP_TEXTTIMEOFFSETANIMATED 0
#define PROP_TEXTTIMEROTATIONANIMATED 0
#define PROP_TEXTTIMESCALEANIMATED 0
#define PROP_TEXTTIMEPADDINGANIMATED 0
#define PROP_ENABLEMIRROROPTIONSANIMATED 0
#define PROP_MIRRORANIMATED 0
#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
#define PROP_MIRRORTEXTUREANIMATED 0
#define PROP_MIRRORTEXTUREPANANIMATED 0
#define PROP_MIRRORTEXTUREUVANIMATED 0
#define PROP_MAINMINALPHAANIMATED 0
#define PROP_MAINFADETEXTUREANIMATED 0
#define PROP_MAINFADETEXTUREPANANIMATED 0
#define PROP_MAINFADETEXTUREUVANIMATED 0
#define PROP_MAINDISTANCEFADEANIMATED 0
#define PROP_ENABLERANDOMANIMATED 0
#define PROP_ANGLETYPEANIMATED 0
#define PROP_ANGLECOMPARETOANIMATED 0
#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
#define PROP_CAMERAANGLEMINANIMATED 0
#define PROP_CAMERAANGLEMAXANIMATED 0
#define PROP_MODELANGLEMINANIMATED 0
#define PROP_MODELANGLEMAXANIMATED 0
#define PROP_ANGLEMINALPHAANIMATED 0
#define PROP_ENABLEDISTORTIONANIMATED 0
#define PROP_DISTORTIONMASKANIMATED 0
#define PROP_DISTORTIONMASKPANANIMATED 0
#define PROP_DISTORTIONMASKUVANIMATED 0
#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
#define PROP_DISTORTIONSTRENGTHANIMATED 0
#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
#define PROP_DISTORTIONSPEEDANIMATED 0
#define PROP_DISTORTIONSPEED1ANIMATED 0
#define PROP_ENABLEVIDEOANIMATED 0
#define PROP_VIDEOUVNUMBERANIMATED 0
#define PROP_VIDEOTYPEANIMATED 0
#define PROP_VIDEOBACKLIGHTANIMATED 0
#define PROP_VIDEOPIXELTEXTUREANIMATED 0
#define PROP_VIDEORESOLUTIONANIMATED 0
#define PROP_VIDEOMASKTEXTUREANIMATED 0
#define PROP_VIDEOMASKPANNINGANIMATED 0
#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
#define PROP_VIDEOPANNINGANIMATED 0
#define PROP_VIDEOTILINGANIMATED 0
#define PROP_VIDEOOFFSETANIMATED 0
#define PROP_VIDEOSATURATIONANIMATED 0
#define PROP_VIDEOCONTRASTANIMATED 0
#define PROP_VIDEOENABLEDEBUGANIMATED 0
#define PROP_VIDEODEBUGTEXTUREANIMATED 0
#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
#define PROP_ENABLEBULGEANIMATED 0
#define PROP_BULGEMASKANIMATED 0
#define PROP_BULDGEFADELENGTHANIMATED 0
#define PROP_BULDGEHEIGHTANIMATED 0
#define PROP_ENABLETOUCHGLOWANIMATED 0
#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
#define PROP_DEPTHGRADIENTBLENDANIMATED 0
#define PROP_DEPTHGRADIENTPANANIMATED 0
#define PROP_DEPTHGRADIENTUVANIMATED 0
#define PROP_DEPTHMASKPANANIMATED 0
#define PROP_DEPTHMASKUVANIMATED 0
#define PROP_DEPTHGLOWCOLORANIMATED 0
#define PROP_DEPTHGRADIENTANIMATED 0
#define PROP_DEPTHMASKANIMATED 0
#define PROP_DEPTHGLOWEMISSIONANIMATED 0
#define PROP_FADELENGTHANIMATED 0
#define PROP_DEPTHALPHAMINANIMATED 0
#define PROP_DEPTHALPHAMAXANIMATED 0
#define PROP_ENABLEHOLOANIMATED 0
#define PROP_HOLOALPHAMAPANIMATED 0
#define PROP_HOLOCOORDINATESPACEANIMATED 0
#define PROP_HOLODIRECTIONANIMATED 0
#define PROP_HOLOLINEDENSITYANIMATED 0
#define PROP_HOLOSCROLLSPEEDANIMATED 0
#define PROP_HOLOFRESNELALPHAANIMATED 0
#define PROP_HOLORIMSHARPNESSANIMATED 0
#define PROP_HOLORIMWIDTHANIMATED 0
#define PROP_GRABPASSUSEALPHAANIMATED 0
#define PROP_GRABPASSBLENDFACTORANIMATED 0
#define PROP_GRABSRCBLENDANIMATED 0
#define PROP_GRABDSTBLENDANIMATED 0
#define PROP_REFRACTIONENABLEDANIMATED 0
#define PROP_REFRACTIONINDEXANIMATED 0
#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
#define PROP_ENABLEBLURANIMATED 0
#define PROP_GRABBLURDISTANCEANIMATED 0
#define PROP_GRABBLURQUALITYANIMATED 0
#define PROP_GRABBLURDIRECTIONSANIMATED 0
#define PROP_ENABLEIRIDESCENCEANIMATED 0
#define PROP_IRIDESCENCERAMPANIMATED 0
#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
#define PROP_IRIDESCENCENORMALMAPANIMATED 0
#define PROP_IRIDESCENCEMASKANIMATED 0
#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
#define PROP_IRIDESCENCENORMALUVANIMATED 0
#define PROP_IRIDESCENCEMASKUVANIMATED 0
#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
#define PROP_IRIDESCENCEINTENSITYANIMATED 0
#define PROP_IRIDESCENCEADDBLENDANIMATED 0
#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
#define PROP_IRIDESCENCETIMEANIMATED 0
#define PROP_ENABLEVERTEXGLITCHANIMATED 0
#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
#define PROP_ENABLESCIFISPAWNINANIMATED 0
#define PROP_SPAWNINNOISEANIMATED 0
#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
#define PROP_SPAWNINALPHAANIMATED 0
#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
#define PROP_SPAWNINVERTOFFSETANIMATED 0
#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
#define PROP_VORONOITYPEANIMATED 0
#define PROP_VORONOISPACEANIMATED 0
#define PROP_VORONOIBLENDANIMATED 0
#define PROP_ENABLEVORONOIANIMATED 0
#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
#define PROP_VORONOIMASKANIMATED 0
#define PROP_VORONOIMASKPANANIMATED 0
#define PROP_VORONOIMASKUVANIMATED 0
#define PROP_VORONOINOISEANIMATED 0
#define PROP_VORONOINOISEPANANIMATED 0
#define PROP_VORONOINOISEUVANIMATED 0
#define PROP_VORONOINOISEINTENSITYANIMATED 0
#define PROP_VORONOICOLOR0ANIMATED 0
#define PROP_VORONOIEMISSION0ANIMATED 0
#define PROP_VORONOICOLOR1ANIMATED 0
#define PROP_VORONOIEMISSION1ANIMATED 0
#define PROP_VORONOIGRADIENTANIMATED 0
#define PROP_VORONOISCALEANIMATED 0
#define PROP_VORONOISPEEDANIMATED 0
#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
#define PROP_BLACKLIGHTMASKENDANIMATED 0
#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
#define PROP_OUTLINEMODEANIMATED 0
#define PROP_OUTLINEFIXEDSIZEANIMATED 0
#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
#define PROP_OUTLINELITANIMATED 0
#define PROP_LINEWIDTHANIMATED 0
#define PROP_LINECOLORANIMATED 0
#define PROP_OUTLINETINTMIXANIMATED 0
#define PROP_OUTLINEEMISSIONANIMATED 0
#define PROP_OUTLINETEXTUREANIMATED 0
#define PROP_OUTLINEMASKANIMATED 0
#define PROP_OUTLINETEXTUREPANANIMATED 0
#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
#define PROP_OUTLINEFADEDISTANCEANIMATED 0
#define PROP_OUTLINEOFFSETFACTOR 0
#define PROP_OUTLINEOFFSETUNITS 0
#define PROP_OUTLINECULLANIMATED 0
#define PROP_PARALLAXMAPANIMATED 0
#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
#define PROP_PARALLAXUVANIMATED 0
#define PROP_PARALLAXHEIGHTMAPANIMATED 0
#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
#define PROP_PARALLAXSTRENGTHANIMATED 0
#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
#define PROP_PARALLAXINTERNALMAPANIMATED 0
#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
#define PROP_PARALLAXBIASANIMATED 0
#define PROP_CULLANIMATED 0
#define PROP_ZTESTANIMATED 0
#define PROP_ZWRITEANIMATED 0
#define PROP_COLORMASKANIMATED 0
#define PROP_OFFSETFACTORANIMATED 0
#define PROP_OFFSETUNITSANIMATED 0
#define PROP_IGNOREFOGANIMATED 0
#define PROP_BLENDOPANIMATED 0
#define PROP_BLENDOPALPHAANIMATED 0
#define PROP_SRCBLENDANIMATED 0
#define PROP_DSTBLENDANIMATED 0
#define PROP_STENCILREFANIMATED 0
#define PROP_STENCILREADMASKANIMATED 0
#define PROP_STENCILWRITEMASKANIMATED 0
#define PROP_STENCILPASSOPANIMATED 0
#define PROP_STENCILFAILOPANIMATED 0
#define PROP_STENCILZFAILOPANIMATED 0
#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
#define PROP_OUTLINESTENCILREFANIMATED 0
#define PROP_OUTLINESTENCILREADMASKANIMATED 0
#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
#define PROP_OUTLINESTENCILPASSOPANIMATED 0
#define PROP_OUTLINESTENCILFAILOPANIMATED 0
#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
#define PROP_VERTEXUNWRAPANIMATED 0
#define PROP_DEBUGMESHDATAANIMATED 0
#define PROP_DEBUGLIGHTINGDATAANIMATED 0
#define PROP_DEBUGCAMERADATAANIMATED 0

            
            #pragma target 5.0
            #define FORWARD_ADD_PASS
            float _Mode;
            // Add Pass Features
            // Decal
//            #pragma shader_feature GEOM_TYPE_BRANCH
            // patreon Additive
            // Black Light Mask
//            #pragma shader_feature _SPECULARHIGHLIGHTS_OFF
            // voronoi
//            #pragma shader_feature CHROMATIC_ABERRATION
            // UV Distortion
//            #pragma shader_feature USER_LUT
            // Vertex Offsets
//            #pragma shader_feature AUTO_EXPOSURE
            // Bulge
//            #pragma shader_feature BLOOM_LOW
//            #pragma shader_feature _PARALLAX_MAP
            // Mirror
//            #pragma shader_feature _REQUIRE_UV2
            // Random
//            #pragma shader_feature _SUNDISK_NONE
            // Hue Shift
//            #pragma shader_feature COLOR_GRADING_HDR
            // Dissolve
//            #pragma shader_feature DISTORT
            // Panosphere
//            #pragma shader_feature _DETAIL_MULX2
            // Lighting
//            #pragma shader_feature VIGNETTE_MASKED
            // Flipbook
//            #pragma shader_feature _SUNDISK_HIGH_QUALITY
            // Rim Lighting
//            #pragma shader_feature _GLOSSYREFLECTIONS_OFF
            // Metal
//            #pragma shader_feature _METALLICGLOSSMAP
            // Iridescence
//            #pragma shader_feature BLOOM_LENS_DIRT
            // Matcap
//            #pragma shader_feature _COLORADDSUBDIFF_ON
            // Specular
//            #pragma shader_feature _SPECGLOSSMAP
            // SubSurface
//            #pragma shader_feature _TERRAIN_NORMAL_MAP
            // RGBMask
//            #pragma shader_feature VIGNETTE
            // RGB NORMALS
//            #pragma shader_feature GEOM_TYPE_MESH
            //Details
//            #pragma shader_feature FINALPASS
            // Text
//            #pragma shader_feature EFFECT_BUMP
            // Debug
//            #pragma shader_feature _COLOROVERLAY_ON
            // Disable Directionals
//            #pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A

            #pragma multi_compile_instancing
            #pragma multi_compile_fwdadd_fullshadows
            #pragma vertex vert
            #pragma fragment frag
            #include "../Includes/CGI_PoiPass.cginc"
            ENDCG
            
        }
        //LightingAdditiveEnable
        
        //LightingCastShadows
        Pass
        {
            Name "ShadowCasterPass"
            Tags { "LightMode" = "ShadowCaster" }
            Stencil
            {
                Ref [_StencilRef]
                Comp [_StencilCompareFunction]
                Pass [_StencilPassOp]
                Fail [_StencilFailOp]
                ZFail [_StencilZFailOp]
            }
            AlphaToMask Off
            ZWrite [_ZWrite]
            Cull [_Cull]
            ZTest [_ZTest]
            ColorMask [_ColorMask]
            Offset [_OffsetFactor], [_OffsetUnits]
            CGPROGRAM
#define OPTIMIZER_ENABLED
#define VIGNETTE_MASKED
#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
#define PROPSHADER_IS_USING_THRY_EDITOR 69
#define PROPSHADER_MASTER_LABEL 0
#define PROPSHADER_PRESETS 0
#define PROPSHADER_PROPERTIES_LABEL_FILE 0
#define PROPFOOTER_YOUTUBE 0
#define PROPFOOTER_TWITTER 0
#define PROPFOOTER_PATREON 0
#define PROPFOOTER_DISCORD 0
#define PROPFOOTER_GITHUB 0
#define PROP_FORGOTTOLOCKMATERIAL 1
#define PROP_SHADEROPTIMIZERENABLED 1
#define PROP_LOCKTOOLTIP 0
#define PROP_MODE 0
#define PROPM_LOCKINGINFO 0
#define PROP_HELPBOXLOCKING 0
#define PROP_HELPBOXHIDELOCKING 0
#define PROPM_MAINOPTIONS 0
#define PROP_MAINTEX
#define PROP_MAINTEXTUREUV 0
#define PROP_SATURATION 0
#define PROP_MAINEMISSIONSTRENGTH 0
#define PROP_BUMPMAPUV 0
#define PROP_BUMPSCALE 1
#define PROP_ALPHAMASKUV 0
#define PROPM_START_MAINHUESHIFT 0
#define PROP_MAINHUESHIFTTOGGLE 0
#define PROP_MAINHUESHIFTREPLACE 1
#define PROP_MAINHUESHIFT 0
#define PROP_MAINHUESHIFTSPEED 0
#define PROP_MAINHUESHIFTMASKUV 0
#define PROPM_END_MAINHUESHIFT 0
#define PROPM_START_RGBMASK 0
#define PROP_RGBMASKENABLED 0
#define PROP_RGBUSEVERTEXCOLORS 0
#define PROP_RGBBLENDMULTIPLICATIVE 0
#define PROP_RGBMASKUV 0
#define PROP_RGBRED_UV 0
#define PROP_RGBGREEN_UV 0
#define PROP_RGBBLUE_UV 0
#define PROP_RGBNORMALSENABLED 0
#define PROP_RGBNORMALBLEND 0
#define PROP_RGBNORMALRUV 0
#define PROP_RGBNORMALRSCALE 0
#define PROP_RGBNORMALGUV 0
#define PROP_RGBNORMALGSCALE 0
#define PROP_RGBNORMALBUV 0
#define PROP_RGBNORMALBSCALE 0
#define PROPM_END_RGBMASK 0
#define PROPM_START_DETAILOPTIONS 0
#define PROP_DETAILENABLED 0
#define PROP_DETAILMASKUV 0
#define PROP_DETAILTEXUV 0
#define PROP_DETAILTEXINTENSITY 1
#define PROP_DETAILBRIGHTNESS 1
#define PROP_DETAILNORMALMAPSCALE 1
#define PROP_DETAILNORMALMAPUV 0
#define PROPM_END_DETAILOPTIONS 0
#define PROPM_START_MAINVERTEXCOLORS 0
#define PROP_MAINVERTEXCOLORING 0
#define PROP_MAINUSEVERTEXCOLORALPHA 0
#define PROPM_END_MAINVERTEXCOLORS 0
#define PROPM_START_VERTEXMANIPULATION 0
#define PROP_VERTEXMANIPULATIONSENABLED 0
#define PROP_VERTEXMANIPULATIONHEIGHT 0
#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
#define PROP_VERTEXROUNDINGENABLED 0
#define PROP_VERTEXROUNDINGDIVISION 500
#define PROPM_END_VERTEXMANIPULATION 0
#define PROPM_START_ALPHA 0
#define PROP_CUTOFF 0.5
#define PROP_DITHERINGENABLED 0
#define PROP_DITHERGRADIENT 0.1
#define PROP_FORCEOPAQUE 0
#define PROP_MAINSHADOWCLIPMOD 0
#define PROP_ALPHATOMASK 0
#define PROP_MAINALPHATOCOVERAGE 0
#define PROP_MAINMIPSCALE 0.25
#define PROP_ALPHAPREMULTIPLY 0
#define PROP_ALPHAMOD 0
#define PROPM_END_ALPHA 0
#define PROPM_START_DECALSECTION 0
#define PROP_DECALENABLED 0
#define PROP_DECALEMISSIONSTRENGTH 0
#define PROP_DECALTEXTUREUV 0
#define PROP_DECALMASKUV 0
#define PROP_DECALTILED 0
#define PROP_DECALROTATION 0
#define PROP_DECALROTATIONSPEED 0
#define PROP_DECALBLENDADD 0
#define PROP_DECALBLENDMULTIPLY 0
#define PROP_DECALBLENDREPLACE 0
#define PROPM_END_DECALSECTION 0
#define PROPM_START_BACKFACE 0
#define PROP_BACKFACEENABLED 0
#define PROP_BACKFACETEXTUREUV 0
#define PROP_BACKFACEDETAILINTENSITY 1
#define PROP_BACKFACEHUESHIFT 0
#define PROP_BACKFACEEMISSIONSTRENGTH 0
#define PROPM_END_BACKFACE 0
#define PROPM_LIGHTINGOPTIONS 1
#define PROPM_START_LIGHTING 1
#define PROP_ENABLELIGHTING 1
#define PROP_LIGHTINGMODE 0
#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
#define PROP_LIGHTINGSHADINGENABLED 1
#define PROP_LIGHTINGRAMPTYPE 0
#define PROP_TOONRAMP
#define PROP_LIGHTINGSHADOWMASKUV 0
#define PROP_SHADOWOFFSET 0
#define PROP_LIGHTINGGRADIENTSTART 0
#define PROP_LIGHTINGGRADIENTEND 0.5
#define PROP_SHADOWSTRENGTH 0.25
#define PROP_ATTENUATIONMULTIPLIER 0
#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
#define PROPM_START_LIGHTINGMODIFIERS 0
#define PROP_LIGHTINGDIRECTCOLORMODE 0
#define PROP_LIGHTINGINDIRECTCOLORMODE 0
#define PROP_LIGHTINGUNCAPPED 0
#define PROP_LIGHTINGONLYUNITYSHADOWS 0
#define PROP_LIGHTINGMONOCHROMATIC 0
#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
#define PROPM_END_LIGHTINGMODIFIERS 0
#define PROPM_START_DETAILSHADOWS 0
#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
#define PROP_LIGHTINGDETAILSHADOWSUV 0
#define PROP_LIGHTINGDETAILSTRENGTH 1
#define PROPM_END_DETAILSHADOWS 0
#define PROPM_START_AMBIENTOCCLUSION 0
#define PROP_LIGHTINGENABLEAO 0
#define PROP_LIGHTINGAOTEXUV 0
#define PROP_AOSTRENGTH 1
#define PROPM_END_AMBIENTOCCLUSION 0
#define PROPM_START_SHADOWTEXTURE 0
#define PROP_USESHADOWTEXTURE 0
#define PROP_LIGHTINGSHADOWTEXTUREUV 0
#define PROPM_END_SHADOWTEXTURE 0
#define PROPM_START_LIGHTINGHSL 0
#define PROP_LIGHTINGENABLEHSL 0
#define PROP_LIGHTINGHSLINTENSITY 1
#define PROP_LIGHTINGSHADOWHUE 0.5
#define PROP_LIGHTINGSHADOWSATURATION 0.5
#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
#define PROPM_END_LIGHTINGHSL 0
#define PROPM_START_LIGHTINGADVANCED 0
#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
#define PROP_LIGHTINGADDITIVETYPE 1
#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
#define PROP_DISABLEDIRECTIONALINADD 1
#define PROPM_END_LIGHTINGADVANCED 0
#define PROPM_END_LIGHTING 0
#define PROPM_START_SUBSURFACE 0
#define PROP_ENABLESSS 0
#define PROP_SSSTHICKNESSMAPUV 0
#define PROP_SSSTHICKNESSMOD 0
#define PROP_SSSSCALE 0.25
#define PROP_SSSPOWER 5
#define PROP_SSSDISTORTION 1
#define PROPM_END_SUBSURFACE 0
#define PROPM_START_RIMLIGHTOPTIONS 0
#define PROP_ENABLERIMLIGHTING 0
#define PROP_RIMLIGHTNORMAL 1
#define PROP_RIMLIGHTINGINVERT 0
#define PROP_RIMWIDTH 0.5
#define PROP_RIMSHARPNESS 0.25
#define PROP_RIMSTRENGTH 0
#define PROP_RIMBRIGHTEN 0
#define PROP_RIMLIGHTCOLORBIAS 0
#define PROP_RIMTEXUV 0
#define PROP_RIMMASKUV 0
#define PROPM_START_RIMWIDTHNOISE 0
#define PROP_RIMWIDTHNOISETEXTUREUV 0
#define PROP_RIMWIDTHNOISESTRENGTH 0.1
#define PROPM_END_RIMWIDTHNOISE 0
#define PROPM_START_SHADOWMIX 0
#define PROP_SHADOWMIX 0
#define PROP_SHADOWMIXTHRESHOLD 0.5
#define PROP_SHADOWMIXWIDTHMOD 0.5
#define PROPM_END_SHADOWMIX 0
#define PROPM_END_RIMLIGHTOPTIONS 0
#define PROPM_START_REFLECTIONRIM 0
#define PROP_ENABLEENVIRONMENTALRIM 0
#define PROP_RIMENVIROMASKUV 0
#define PROP_RIMENVIROBLUR 0.7
#define PROP_RIMENVIROWIDTH 0.45
#define PROP_RIMENVIROSHARPNESS 0
#define PROP_RIMENVIROMINBRIGHTNESS 0
#define PROP_RIMENVIROINTENSITY 1
#define PROPM_END_REFLECTIONRIM 0
#define PROPM_START_BAKEDLIGHTING 0
#define PROP_GIEMISSIONMULTIPLIER 1
#define PROPDSGI 0
#define PROPLIGHTMAPFLAGS 0
#define PROPM_END_BAKEDLIGHTING 0
#define PROPM_START_METALLIC 0
#define PROP_ENABLEMETALLIC 0
#define PROP_CUBEMAP
#define PROP_SAMPLEWORLD 0
#define PROP_METALLICTINTMAPUV 0
#define PROP_METALLICMASKUV 0
#define PROP_METALLIC 0
#define PROP_SMOOTHNESSMASKUV 0
#define PROP_INVERTSMOOTHNESS 0
#define PROP_SMOOTHNESS 0
#define PROPM_END_METALLIC 0
#define PROPM_START_CLEARCOAT 0
#define PROP_ENABLECLEARCOAT 0
#define PROP_CLEARCOATNORMALTOUSE 0
#define PROP_CLEARCOATCUBEMAP
#define PROP_CLEARCOATSAMPLEWORLD 0
#define PROP_CLEARCOATMASKUV 0
#define PROP_CLEARCOAT 1
#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
#define PROP_CLEARCOATINVERTSMOOTHNESS 0
#define PROP_CLEARCOATSMOOTHNESS 0
#define PROP_CLEARCOATFORCELIGHTING 0
#define PROPM_END_CLEARCOAT 0
#define PROPM_START_MATCAP 0
#define PROP_MATCAPENABLE 0
#define PROP_MATCAPBORDER 0.43
#define PROP_MATCAPMASKUV 0
#define PROP_MATCAPMASKINVERT 0
#define PROP_MATCAPEMISSIONSTRENGTH 0
#define PROP_MATCAPINTENSITY 1
#define PROP_MATCAPLIGHTMASK 0
#define PROP_MATCAPREPLACE 1
#define PROP_MATCAPMULTIPLY 0
#define PROP_MATCAPADD 0
#define PROP_MATCAPNORMAL 1
#define PROPM_END_MATCAP 0
#define PROPM_START_MATCAP2 0
#define PROP_MATCAP2ENABLE 0
#define PROP_MATCAP2BORDER 0.43
#define PROP_MATCAP2MASKUV 0
#define PROP_MATCAP2MASKINVERT 0
#define PROP_MATCAP2EMISSIONSTRENGTH 0
#define PROP_MATCAP2INTENSITY 1
#define PROP_MATCAP2LIGHTMASK 0
#define PROP_MATCAP2REPLACE 0
#define PROP_MATCAP2MULTIPLY 0
#define PROP_MATCAP2ADD 0
#define PROP_MATCAP2NORMAL 1
#define PROPM_END_MATCAP2 0
#define PROPM_START_SPECULAR 0
#define PROP_ENABLESPECULAR 0
#define PROP_SPECULARTYPE 1
#define PROP_SPECULARNORMAL 1
#define PROP_SPECULARMETALLIC 0
#define PROP_SPECULARMETALLICMAPUV 0
#define PROP_SPECULARSMOOTHNESS 1
#define PROP_SPECULARMAPUV 0
#define PROP_SPECULARINVERTSMOOTHNESS 0
#define PROP_SPECULARMASKUV 0
#define PROP_SMOOTHNESSFROM 1
#define PROP_SPECWHATTANGENT 0
#define PROP_ANISOSPEC1ALPHA 1
#define PROP_ANISOSPEC2ALPHA 1
#define PROP_SPEC1OFFSET 0
#define PROP_SPEC2SMOOTHNESS 0
#define PROP_ANISOUSETANGENTMAP 0
#define PROP_ANISOTANGENTMAPUV 0
#define PROP_SPECULARTOONSTART 0.95
#define PROP_SPECULARTOONEND 1
#define PROP_SPECULARANISOJITTERMIRRORED 0
#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
#define PROP_SPECULARANISOJITTERMICROUV 0
#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
#define PROP_SPECULARANISOJITTERMACROUV 0
#define PROPM_END_SPECULAR 0
#define PROPM_START_SPECULAR1 0
#define PROP_ENABLESPECULAR1 0
#define PROP_SPECULARTYPE1 1
#define PROP_SPECULARNORMAL1 1
#define PROP_SPECULARMETALLIC1 0
#define PROP_SPECULARMETALLICMAP1UV 0
#define PROP_SPECULARSMOOTHNESS1 0.75
#define PROP_SPECULARMAP1UV 0
#define PROP_SPECULARINVERTSMOOTHNESS1 0
#define PROP_SPECULARMASK1UV 0
#define PROP_SMOOTHNESSFROM1 1
#define PROP_SPECWHATTANGENT1 0
#define PROP_ANISOSPEC1ALPHA1 1
#define PROP_ANISOSPEC2ALPHA1 1
#define PROP_SPEC1OFFSET1 0
#define PROP_SPEC2SMOOTHNESS1 0
#define PROP_ANISOUSETANGENTMAP1 0
#define PROP_ANISOTANGENTMAP1UV 0
#define PROP_SPECULARTOONSTART1 0.95
#define PROP_SPECULARTOONEND1 1
#define PROP_SPECULARANISOJITTERMIRRORED1 0
#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
#define PROP_SPECULARANISOJITTERMICRO1UV 0
#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
#define PROP_SPECULARANISOJITTERMACRO1UV 0
#define PROPM_END_SPECULAR1 0
#define PROPM_SPECIAL_EFFECTS 0
#define PROPM_START_EMISSIONOPTIONS 0
#define PROP_ENABLEEMISSION 0
#define PROP_EMISSIONREPLACE 0
#define PROP_EMISSIONBASECOLORASMAP 0
#define PROP_EMISSIONMAPUV 0
#define PROP_EMISSIONMASKUV 0
#define PROP_EMISSIONSTRENGTH 0
#define PROP_EMISSIONHUESHIFTENABLED 0
#define PROP_EMISSIONHUESHIFT 0
#define PROPM_START_CENTEROUTEMISSION 0
#define PROP_EMISSIONCENTEROUTENABLED 0
#define PROP_EMISSIONCENTEROUTSPEED 5
#define PROPM_END_CENTEROUTEMISSION 0
#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
#define PROP_ENABLEGITDEMISSION 0
#define PROP_GITDEWORLDORMESH 0
#define PROP_GITDEMINEMISSIONMULTIPLIER 1
#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
#define PROP_GITDEMINLIGHT 0
#define PROP_GITDEMAXLIGHT 1
#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
#define PROP_EMISSIONBLINKINGENABLED 0
#define PROP_EMISSIVEBLINK_MIN 1
#define PROP_EMISSIVEBLINK_MAX 3
#define PROP_EMISSIVEBLINK_VELOCITY 4
#define PROP_EMISSIONBLINKINGOFFSET 0
#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
#define PROP_SCROLLINGEMISSION 0
#define PROP_EMISSIONSCROLLINGUSECURVE 0
#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
#define PROP_EMISSIVESCROLL_WIDTH 10
#define PROP_EMISSIVESCROLL_VELOCITY 10
#define PROP_EMISSIVESCROLL_INTERVAL 20
#define PROP_EMISSIONSCROLLINGOFFSET 0
#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
#define PROPM_END_EMISSIONOPTIONS 0
#define PROPM_START_EMISSION1OPTIONS 0
#define PROP_ENABLEEMISSION1 0
#define PROP_EMISSIONBASECOLORASMAP1 0
#define PROP_EMISSIONMAP1UV 0
#define PROP_EMISSIONMASK1UV 0
#define PROP_EMISSIONSTRENGTH1 0
#define PROP_EMISSIONHUESHIFTENABLED1 0
#define PROP_EMISSIONHUESHIFT1 0
#define PROPM_START_CENTEROUTEMISSION1 0
#define PROP_EMISSIONCENTEROUTENABLED1 0
#define PROP_EMISSIONCENTEROUTSPEED1 5
#define PROPM_END_CENTEROUTEMISSION1 0
#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
#define PROP_ENABLEGITDEMISSION1 0
#define PROP_GITDEWORLDORMESH1 0
#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
#define PROP_GITDEMINLIGHT1 0
#define PROP_GITDEMAXLIGHT1 1
#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
#define PROP_EMISSIONBLINKINGENABLED1 0
#define PROP_EMISSIVEBLINK_MIN1 0
#define PROP_EMISSIVEBLINK_MAX1 1
#define PROP_EMISSIVEBLINK_VELOCITY1 4
#define PROP_EMISSIONBLINKINGOFFSET1 0
#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
#define PROP_SCROLLINGEMISSION1 0
#define PROP_EMISSIONSCROLLINGUSECURVE1 0
#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
#define PROP_EMISSIVESCROLL_WIDTH1 10
#define PROP_EMISSIVESCROLL_VELOCITY1 10
#define PROP_EMISSIVESCROLL_INTERVAL1 20
#define PROP_EMISSIONSCROLLINGOFFSET1 0
#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
#define PROPM_END_EMISSION1OPTIONS 0
#define PROPM_START_FLIPBOOK 0
#define PROP_ENABLEFLIPBOOK 0
#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
#define PROP_FLIPBOOKCOLORREPLACES 0
#define PROP_FLIPBOOKTEXARRAYUV 0
#define PROP_FLIPBOOKMASKUV 0
#define PROP_FLIPBOOKTOTALFRAMES 1
#define PROP_FLIPBOOKFPS 30
#define PROP_FLIPBOOKTILED 0
#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
#define PROP_FLIPBOOKROTATION 0
#define PROP_FLIPBOOKROTATIONSPEED 0
#define PROP_FLIPBOOKREPLACE 1
#define PROP_FLIPBOOKMULTIPLY 0
#define PROP_FLIPBOOKADD 0
#define PROPM_START_MANUALFLIPBOOKCONTROL 0
#define PROP_FLIPBOOKCURRENTFRAME -1
#define PROPM_END_MANUALFLIPBOOKCONTROL 0
#define PROPM_END_FLIPBOOK 0
#define PROPM_START_DISSOLVE 0
#define PROP_ENABLEDISSOLVE 0
#define PROP_DISSOLVETYPE 1
#define PROP_DISSOLVEEDGEWIDTH 0.025
#define PROP_DISSOLVEEDGEHARDNESS 0.5
#define PROP_DISSOLVEEDGEEMISSION 0
#define PROP_DISSOLVETOTEXTUREUV 0
#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
#define PROP_DISSOLVENOISETEXTUREUV 0
#define PROP_DISSOLVEINVERTNOISE 0
#define PROP_DISSOLVEDETAILNOISEUV 0
#define PROP_DISSOLVEINVERTDETAILNOISE 0
#define PROP_DISSOLVEDETAILSTRENGTH 0.1
#define PROP_DISSOLVEALPHA 0
#define PROP_DISSOLVEUSEVERTEXCOLORS 0
#define PROP_DISSOLVEMASKUV 0
#define PROP_DISSOLVEMASKINVERT 0
#define PROP_CONTINUOUSDISSOLVE 0
#define PROPM_START_DISSOLVEMASKING 0
#define PROP_DISSOLVEEMISSIONSIDE 2
#define PROP_DISSOLVEEMISSION1SIDE 2
#define PROPM_END_DISSOLVEMASKING 0
#define PROPM_START_POINTTOPOINT 0
#define PROP_DISSOLVEP2PWORLDLOCAL 0
#define PROP_DISSOLVEP2PEDGELENGTH 0.1
#define PROPM_END_POINTTOPOINT 0
#define PROPM_START_BONUSSLIDERS 0
#define PROP_DISSOLVEALPHA0 0
#define PROP_DISSOLVEALPHA1 0
#define PROP_DISSOLVEALPHA2 0
#define PROP_DISSOLVEALPHA3 0
#define PROP_DISSOLVEALPHA4 0
#define PROP_DISSOLVEALPHA5 0
#define PROP_DISSOLVEALPHA6 0
#define PROP_DISSOLVEALPHA7 0
#define PROP_DISSOLVEALPHA8 0
#define PROP_DISSOLVEALPHA9 0
#define PROPM_END_BONUSSLIDERS 0
#define PROPM_END_DISSOLVE 0
#define PROPM_START_PANOSPHEREOPTIONS 0
#define PROP_PANOTOGGLE 0
#define PROP_PANOINFINITESTEREOTOGGLE 0
#define PROP_PANOMASKUV 0
#define PROP_PANOEMISSION 0
#define PROP_PANOBLEND 0
#define PROP_PANOCUBEMAPTOGGLE 0
#define PROPM_END_PANOSPHEREOPTIONS 0
#define PROPM_START_GLITTER 0
#define PROP_GLITTERENABLE 0
#define PROP_GLITTERMODE 0
#define PROP_GLITTERSHAPE 0
#define PROP_GLITTERBLENDTYPE 0
#define PROP_GLITTERUSESURFACECOLOR 0
#define PROP_GLITTERCOLORMAPUV 0
#define PROP_GLITTERMASKUV 0
#define PROP_GLITTERTEXTUREROTATION 0
#define PROP_GLITTERFREQUENCY 300
#define PROP_GLITTERJITTER 1
#define PROP_GLITTERSPEED 10
#define PROP_GLITTERSIZE 0.3
#define PROP_GLITTERCONTRAST 300
#define PROP_GLITTERANGLERANGE 90
#define PROP_GLITTERMINBRIGHTNESS 0
#define PROP_GLITTERBRIGHTNESS 3
#define PROP_GLITTERBIAS 0.8
#define PROP_GLITTERCENTERSIZE 0.08
#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
#define PROP_GLITTERJAGGYFIX 0
#define PROPM_START_GLITTERRANDOM 0
#define PROP_GLITTERRANDOMCOLORS 0
#define PROP_GLITTERRANDOMSIZE 0
#define PROP_GLITTERRANDOMROTATION 0
#define PROPM_END_GLITTERRANDOM 0
#define PROPM_END_GLITTER 0
#define PROPM_START_TEXT 0
#define PROP_TEXTPIXELRANGE 4
#define PROP_TEXTENABLED 0
#define PROPM_START_TEXTFPS 0
#define PROP_TEXTFPSENABLED 0
#define PROP_TEXTFPSUV 0
#define PROP_TEXTFPSEMISSIONSTRENGTH 0
#define PROP_TEXTFPSROTATION 0
#define PROPM_END_TEXTFPS 0
#define PROPM_START_TEXTPOSITION 0
#define PROP_TEXTPOSITIONENABLED 0
#define PROP_TEXTPOSITIONUV 0
#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
#define PROP_TEXTPOSITIONROTATION 0
#define PROPM_END_TEXTPOSITION 0
#define PROPM_START_TEXTINSTANCETIME 0
#define PROP_TEXTTIMEENABLED 0
#define PROP_TEXTTIMEUV 0
#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
#define PROP_TEXTTIMEROTATION 0
#define PROPM_END_TEXTINSTANCETIME 0
#define PROPM_END_TEXT 0
#define PROPM_START_MIRROROPTIONS 0
#define PROP_ENABLEMIRROROPTIONS 0
#define PROP_MIRROR 0
#define PROP_ENABLEMIRRORTEXTURE 0
#define PROP_MIRRORTEXTUREUV 0
#define PROPM_END_MIRROROPTIONS 0
#define PROPM_START_DISTANCEFADE 0
#define PROP_MAINMINALPHA 0
#define PROP_MAINFADETEXTUREUV 0
#define PROPM_END_DISTANCEFADE 0
#define PROPM_START_ANGULARFADE 0
#define PROP_ENABLERANDOM 0
#define PROP_ANGLETYPE 0
#define PROP_ANGLECOMPARETO 0
#define PROP_CAMERAANGLEMIN 45
#define PROP_CAMERAANGLEMAX 90
#define PROP_MODELANGLEMIN 45
#define PROP_MODELANGLEMAX 90
#define PROP_ANGLEMINALPHA 0
#define PROPM_END_ANGULARFADE 0
#define PROPM_START_DISTORTIONFLOW 0
#define PROP_ENABLEDISTORTION 0
#define PROP_DISTORTIONMASKUV 0
#define PROP_DISTORTIONSTRENGTH 0.5
#define PROP_DISTORTIONSTRENGTH1 0.5
#define PROPM_END_DISTORTIONFLOW 0
#define PROPM_OUTLINEOPTIONS 0
#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
#define PROP_OUTLINEMODE 0
#define PROP_OUTLINETINTMIX 0
#define PROP_OUTLINERIMLIGHTBLEND 0
#define PROP_OUTLINEFIXEDSIZE 0
#define PROP_OUTLINEUSEVERTEXCOLORS 0
#define PROP_OUTLINELIT 1
#define PROP_LINEWIDTH 0
#define PROP_OUTLINEEMISSION 0
#define PROP_OUTLINETEXTUREUV 0
#define PROP_OUTLINEMASKUV 0
#define PROP_OUTLINESHADOWSTRENGTH 1
#define PROPM_START_OUTLINEADVANCED 0
#define PROP_OUTLINECULL 1
#define PROP_OUTLINEOFFSETFACTOR 0
#define PROP_OUTLINEOFFSETUNITS 0
#define PROPM_END_OUTLINEADVANCED 0
#define PROPM_PARALLAXMAP 0
#define PROP_PARALLAXMAP 0
#define PROP_PARALLAXHEIGHTMAPENABLED 0
#define PROP_PARALLAXINTERNALMAPENABLED 0
#define PROPM_START_PARALLAXHEIGHTMAP 0
#define PROP_PARALLAXUV 0
#define PROP_PARALLAXHEIGHTMAPMASKUV 0
#define PROP_PARALLAXSTRENGTH 0
#define PROPM_END_PARALLAXHEIGHTMAP 0
#define PROPM_START_PARALLAXINTERNAL 0
#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
#define PROP_PARALLAXINTERNALMAPMASKUV 0
#define PROP_PARALLAXINTERNALITERATIONS 1
#define PROP_PARALLAXINTERNALMINDEPTH 0
#define PROP_PARALLAXINTERNALMAXDEPTH 1
#define PROP_PARALLAXINTERNALMINFADE 0
#define PROP_PARALLAXINTERNALMAXFADE 1
#define PROPM_END_PARALLAXINTERNAL 0
#define PROPM_START_PARALLAXADVANCED 0
#define PROP_PARALLAXBIAS 0.42
#define PROPM_END_PARALLAXADVANCED 0
#define PROPM_RENDERINGOPTIONS 0
#define PROP_CULL 0
#define PROP_ZTEST 4
#define PROP_ZWRITE 1
#define PROP_COLORMASK 15
#define PROP_OFFSETFACTOR 0
#define PROP_OFFSETUNITS 0
#define PROP_IGNOREFOG 0
#define PROPINSTANCING 0
#define PROPM_START_BLENDING 0
#define PROP_BLENDOP 0
#define PROP_BLENDOPALPHA 0
#define PROP_SRCBLEND 1
#define PROP_DSTBLEND 0
#define PROPM_END_BLENDING 0
#define PROPM_START_STENCILPASSOPTIONS 0
#define PROP_STENCILREF 0
#define PROP_STENCILREADMASK 255
#define PROP_STENCILWRITEMASK 255
#define PROP_STENCILPASSOP 0
#define PROP_STENCILFAILOP 0
#define PROP_STENCILZFAILOP 0
#define PROP_STENCILCOMPAREFUNCTION 8
#define PROPM_END_STENCILPASSOPTIONS 0
#define PROPM_START_OUTLINESTENCIL 0
#define PROP_OUTLINESTENCILREF 0
#define PROP_OUTLINESTENCILREADMASK 255
#define PROP_OUTLINESTENCILWRITEMASK 255
#define PROP_OUTLINESTENCILPASSOP 0
#define PROP_OUTLINESTENCILFAILOP 0
#define PROP_OUTLINESTENCILZFAILOP 0
#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
#define PROPM_END_OUTLINESTENCIL 0
#define PROPM_START_DEBUGOPTIONS 0
#define PROP_DEBUGENABLED 0
#define PROP_VERTEXUNWRAP 0
#define PROP_DEBUGMESHDATA 0
#define PROP_DEBUGLIGHTINGDATA 0
#define PROP_DEBUGCAMERADATA 0
#define PROPM_END_DEBUGOPTIONS 0
#define PROP_COLORANIMATED 0
#define PROP_MAINTEXANIMATED 0
#define PROP_MAINTEX_STANIMATED 0
#define PROP_MAINTEXPANANIMATED 0
#define PROP_MAINTEXTUREUVANIMATED 0
#define PROP_SATURATIONANIMATED 0
#define PROP_MAINVERTEXCOLORINGANIMATED 0
#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
#define PROP_BUMPMAPANIMATED 0
#define PROP_BUMPMAPUVANIMATED 0
#define PROP_BUMPMAPPANANIMATED 0
#define PROP_BUMPSCALEANIMATED 0
#define PROP_ALPHAMASKANIMATED 0
#define PROP_ALPHAMASKPANANIMATED 0
#define PROP_ALPHAMASKUVANIMATED 0
#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
#define PROP_MAINHUESHIFTREPLACEANIMATED 0
#define PROP_MAINHUESHIFTANIMATED 0
#define PROP_MAINHUESHIFTSPEEDANIMATED 0
#define PROP_MAINHUESHIFTMASKANIMATED 0
#define PROP_MAINHUESHIFTMASKPANANIMATED 0
#define PROP_MAINHUESHIFTMASKUVANIMATED 0
#define PROP_RGBMASKENABLEDANIMATED 0
#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
#define PROP_RGBMASKANIMATED 0
#define PROP_RGBMASKPANNINGANIMATED 0
#define PROP_RGBMASKUVANIMATED 0
#define PROP_REDCOLORANIMATED 0
#define PROP_REDTEXUREANIMATED 0
#define PROP_RGBREDPANNINGANIMATED 0
#define PROP_RGBRED_UVANIMATED 0
#define PROP_GREENCOLORANIMATED 0
#define PROP_GREENTEXTUREANIMATED 0
#define PROP_RGBGREENPANNINGANIMATED 0
#define PROP_RGBGREEN_UVANIMATED 0
#define PROP_BLUECOLORANIMATED 0
#define PROP_BLUETEXTUREANIMATED 0
#define PROP_RGBBLUEPANNINGANIMATED 0
#define PROP_RGBBLUE_UVANIMATED 0
#define PROP_RGBNORMALBLENDANIMATED 0
#define PROP_DETAILMASKANIMATED 0
#define PROP_DETAILMASKPANANIMATED 0
#define PROP_DETAILMASKUVANIMATED 0
#define PROP_DETAILTINTANIMATED 0
#define PROP_DETAILTEXANIMATED 0
#define PROP_DETAILTEXPANANIMATED 0
#define PROP_DETAILTEXUVANIMATED 0
#define PROP_DETAILTEXINTENSITYANIMATED 0
#define PROP_DETAILBRIGHTNESSANIMATED 0
#define PROP_DETAILNORMALMAPANIMATED 0
#define PROP_DETAILNORMALMAPSCALEANIMATED 0
#define PROP_DETAILNORMALMAPPANANIMATED 0
#define PROP_DETAILNORMALMAPUVANIMATED 0
#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
#define PROP_ALPHAMODANIMATED 0
#define PROP_CUTOFFANIMATED 0
#define PROP_DITHERINGENABLEDANIMATED 0
#define PROP_DITHERGRADIENTANIMATED 0
#define PROP_FORCEOPAQUEANIMATED 0
#define PROP_MAINSHADOWCLIPMODANIMATED 0
#define PROP_ALPHATOMASKANIMATED 0
#define PROP_MAINALPHATOCOVERAGEANIMATED 0
#define PROP_ALPHAPREMULTIPLYANIMATED 0
#define PROP_MAINMIPSCALEANIMATED 0
#define PROP_DECALENABLEDANIMATED 0
#define PROP_DECALCOLORANIMATED 0
#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
#define PROP_DECALTEXTUREANIMATED 0
#define PROP_DECALTEXTUREPANANIMATED 0
#define PROP_DECALTEXTUREUVANIMATED 0
#define PROP_DECALMASKANIMATED 0
#define PROP_DECALMASKPANANIMATED 0
#define PROP_DECALMASKUVANIMATED 0
#define PROP_DECALTILEDANIMATED 0
#define PROP_DECALSCALEANIMATED 0
#define PROP_DECALPOSITIONANIMATED 0
#define PROP_DECALROTATIONANIMATED 0
#define PROP_DECALROTATIONSPEEDANIMATED 0
#define PROP_DECALBLENDADDANIMATED 0
#define PROP_DECALBLENDMULTIPLYANIMATED 0
#define PROP_DECALBLENDREPLACEANIMATED 0
#define PROP_ENABLELIGHTINGANIMATED 0
#define PROP_LIGHTINGMODEANIMATED 0
#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
#define PROP_LIGHTINGRAMPTYPEANIMATED 0
#define PROP_TOONRAMPANIMATED 0
#define PROP_LIGHTINGSHADOWMASKANIMATED 0
#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
#define PROP_SHADOWOFFSETANIMATED 0
#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
#define PROP_LIGHTINGGRADIENTENDANIMATED 0
#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
#define PROP_SHADOWSTRENGTHANIMATED 0
#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
#define PROP_LIGHTINGUNCAPPEDANIMATED 0
#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
#define PROP_LIGHTINGENABLEAOANIMATED 0
#define PROP_LIGHTINGAOTEXANIMATED 0
#define PROP_LIGHTINGAOTEXPANANIMATED 0
#define PROP_LIGHTINGAOTEXUVANIMATED 0
#define PROP_AOSTRENGTHANIMATED 0
#define PROP_USESHADOWTEXTUREANIMATED 0
#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
#define PROP_LIGHTINGENABLEHSLANIMATED 0
#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
#define PROP_LIGHTINGSHADOWHUEANIMATED 0
#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
#define PROP_ENABLESSSANIMATED 0
#define PROP_SSSCOLORANIMATED 0
#define PROP_SSSTHICKNESSMAPANIMATED 0
#define PROP_SSSTHICKNESSMAPPANANIMATED 0
#define PROP_SSSTHICKNESSMAPUVANIMATED 0
#define PROP_SSSTHICKNESSMODANIMATED 0
#define PROP_SSSSCALEANIMATED 0
#define PROP_SSSPOWERANIMATED 0
#define PROP_SSSDISTORTIONANIMATED 0
#define PROP_ENABLERIMLIGHTINGANIMATED 0
#define PROP_RIMLIGHTNORMALANIMATED 0
#define PROP_RIMLIGHTINGINVERTANIMATED 0
#define PROP_RIMLIGHTCOLORANIMATED 0
#define PROP_RIMWIDTHANIMATED 0
#define PROP_RIMSHARPNESSANIMATED 0
#define PROP_RIMSTRENGTHANIMATED 0
#define PROP_RIMBRIGHTENANIMATED 0
#define PROP_RIMLIGHTCOLORBIASANIMATED 0
#define PROP_RIMTEXANIMATED 0
#define PROP_RIMTEXPANANIMATED 0
#define PROP_RIMTEXUVANIMATED 0
#define PROP_RIMMASKANIMATED 0
#define PROP_RIMMASKPANANIMATED 0
#define PROP_RIMMASKUVANIMATED 0
#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
#define PROP_SHADOWMIXANIMATED 0
#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
#define PROP_SHADOWMIXWIDTHMODANIMATED 0
#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
#define PROP_RIMENVIROMASKANIMATED 0
#define PROP_RIMENVIROMASKPANANIMATED 0
#define PROP_RIMENVIROMASKUVANIMATED 0
#define PROP_RIMENVIROBLURANIMATED 0
#define PROP_RIMENVIROWIDTHANIMATED 0
#define PROP_RIMENVIROSHARPNESSANIMATED 0
#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
#define PROP_RIMENVIROINTENSITYANIMATED 0
#define PROP_ENABLEMETALLICANIMATED 0
#define PROP_CUBEMAPANIMATED 0
#define PROP_SAMPLEWORLDANIMATED 0
#define PROP_METALREFLECTIONTINTANIMATED 0
#define PROP_METALLICTINTMAPANIMATED 0
#define PROP_METALLICTINTMAPPANANIMATED 0
#define PROP_METALLICTINTMAPUVANIMATED 0
#define PROP_METALLICMASKANIMATED 0
#define PROP_METALLICMASKPANANIMATED 0
#define PROP_METALLICMASKUVANIMATED 0
#define PROP_METALLICANIMATED 0
#define PROP_SMOOTHNESSMASKANIMATED 0
#define PROP_SMOOTHNESSMASKPANANIMATED 0
#define PROP_SMOOTHNESSMASKUVANIMATED 0
#define PROP_INVERTSMOOTHNESSANIMATED 0
#define PROP_SMOOTHNESSANIMATED 0
#define PROP_ENABLECLEARCOATANIMATED 0
#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
#define PROP_CLEARCOATCUBEMAPANIMATED 0
#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
#define PROP_CLEARCOATTINTANIMATED 0
#define PROP_CLEARCOATMASKANIMATED 0
#define PROP_CLEARCOATMASKPANANIMATED 0
#define PROP_CLEARCOATMASKUVANIMATED 0
#define PROP_CLEARCOATANIMATED 0
#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
#define PROP_MATCAPENABLEANIMATED 0
#define PROP_MATCAPCOLORANIMATED 0
#define PROP_MATCAPANIMATED 0
#define PROP_MATCAPBORDERANIMATED 0
#define PROP_MATCAPMASKANIMATED 0
#define PROP_MATCAPMASKPANANIMATED 0
#define PROP_MATCAPMASKINVERTANIMATED 0
#define PROP_MATCAPMASKUVANIMATED 0
#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
#define PROP_MATCAPINTENSITYANIMATED 0
#define PROP_MATCAPLIGHTMASKANIMATED 0
#define PROP_MATCAPREPLACEANIMATED 0
#define PROP_MATCAPMULTIPLYANIMATED 0
#define PROP_MATCAPADDANIMATED 0
#define PROP_MATCAPNORMALANIMATED 0
#define PROP_MATCAP2ENABLEANIMATED 0
#define PROP_MATCAP2COLORANIMATED 0
#define PROP_MATCAP2ANIMATED 0
#define PROP_MATCAP2BORDERANIMATED 0
#define PROP_MATCAP2MASKANIMATED 0
#define PROP_MATCAP2MASKPANANIMATED 0
#define PROP_MATCAP2MASKUVANIMATED 0
#define PROP_MATCAP2MASKINVERTANIMATED 0
#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
#define PROP_MATCAP2INTENSITYANIMATED 0
#define PROP_MATCAP2LIGHTMASKANIMATED 0
#define PROP_MATCAP2REPLACEANIMATED 0
#define PROP_MATCAP2MULTIPLYANIMATED 0
#define PROP_MATCAP2ADDANIMATED 0
#define PROP_MATCAP2NORMALANIMATED 0
#define PROP_ENABLESPECULARANIMATED 0
#define PROP_SPECULARTYPEANIMATED 0
#define PROP_SPECULARNORMALANIMATED 0
#define PROP_SPECULARTINTANIMATED 0
#define PROP_SPECULARMETALLICANIMATED 0
#define PROP_SPECULARSMOOTHNESSANIMATED 0
#define PROP_SPECULARMAPANIMATED 0
#define PROP_SPECULARMAPPANANIMATED 0
#define PROP_SPECULARMAPUVANIMATED 0
#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
#define PROP_SPECULARMASKANIMATED 0
#define PROP_SPECULARMASKPANANIMATED 0
#define PROP_SPECULARMASKUVANIMATED 0
#define PROP_SMOOTHNESSFROMANIMATED 0
#define PROP_SPECWHATTANGENTANIMATED 0
#define PROP_ANISOSPEC1ALPHAANIMATED 0
#define PROP_ANISOSPEC2ALPHAANIMATED 0
#define PROP_SPEC1OFFSETANIMATED 0
#define PROP_SPEC2SMOOTHNESSANIMATED 0
#define PROP_ANISOUSETANGENTMAPANIMATED 0
#define PROP_ANISOTANGENTMAPANIMATED 0
#define PROP_ANISOTANGENTMAPPANANIMATED 0
#define PROP_ANISOTANGENTMAPUVANIMATED 0
#define PROP_SPECULARTOONSTARTANIMATED 0
#define PROP_SPECULARTOONENDANIMATED 0
#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
#define PROP_SPECULARANISOJITTERMICROANIMATED 0
#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
#define PROP_SPECULARANISOJITTERMACROANIMATED 0
#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
#define PROP_SPECULARTOONINNEROUTERANIMATED 0
#define PROP_ENABLESPECULAR1ANIMATED 0
#define PROP_SPECULARTYPE1ANIMATED 0
#define PROP_SPECULARNORMAL1ANIMATED 0
#define PROP_SPECULARTINT1ANIMATED 0
#define PROP_SPECULARMETALLIC1ANIMATED 0
#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
#define PROP_SPECULARMAP1ANIMATED 0
#define PROP_SPECULARMAP1PANANIMATED 0
#define PROP_SPECULARMAP1UVANIMATED 0
#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
#define PROP_SPECULARMASK1ANIMATED 0
#define PROP_SPECULARMASK1PANANIMATED 0
#define PROP_SPECULARMASK1UVANIMATED 0
#define PROP_SMOOTHNESSFROM1ANIMATED 0
#define PROP_SPECWHATTANGENT1ANIMATED 0
#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
#define PROP_SPEC1OFFSET1ANIMATED 0
#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
#define PROP_ANISOTANGENTMAP1ANIMATED 0
#define PROP_ANISOTANGENTMAP1PANANIMATED 0
#define PROP_ANISOTANGENTMAP1UVANIMATED 0
#define PROP_SPECULARTOONSTART1ANIMATED 0
#define PROP_SPECULARTOONEND1ANIMATED 0
#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
#define PROP_ENABLEEMISSIONANIMATED 0
#define PROP_EMISSIONREPLACEANIMATED 0
#define PROP_EMISSIONCOLORANIMATED 0
#define PROP_EMISSIONMAPANIMATED 0
#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
#define PROP_EMISSIONMAPPANANIMATED 0
#define PROP_EMISSIONMAPUVANIMATED 0
#define PROP_EMISSIONMASKANIMATED 0
#define PROP_EMISSIONMASKPANANIMATED 0
#define PROP_EMISSIONMASKUVANIMATED 0
#define PROP_EMISSIONSTRENGTHANIMATED 0
#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
#define PROP_EMISSIONHUESHIFTANIMATED 0
#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
#define PROP_ENABLEGITDEMISSIONANIMATED 0
#define PROP_GITDEWORLDORMESHANIMATED 0
#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
#define PROP_GITDEMINLIGHTANIMATED 0
#define PROP_GITDEMAXLIGHTANIMATED 0
#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
#define PROP_EMISSIVEBLINK_MINANIMATED 0
#define PROP_EMISSIVEBLINK_MAXANIMATED 0
#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
#define PROP_SCROLLINGEMISSIONANIMATED 0
#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
#define PROP_ENABLEEMISSION1ANIMATED 0
#define PROP_EMISSIONCOLOR1ANIMATED 0
#define PROP_EMISSIONMAP1ANIMATED 0
#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
#define PROP_EMISSIONMAP1PANANIMATED 0
#define PROP_EMISSIONMAP1UVANIMATED 0
#define PROP_EMISSIONMASK1ANIMATED 0
#define PROP_EMISSIONMASK1PANANIMATED 0
#define PROP_EMISSIONMASK1UVANIMATED 0
#define PROP_EMISSIONSTRENGTH1ANIMATED 0
#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
#define PROP_EMISSIONHUESHIFT1ANIMATED 0
#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
#define PROP_ENABLEGITDEMISSION1ANIMATED 0
#define PROP_GITDEWORLDORMESH1ANIMATED 0
#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
#define PROP_GITDEMINLIGHT1ANIMATED 0
#define PROP_GITDEMAXLIGHT1ANIMATED 0
#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
#define PROP_SCROLLINGEMISSION1ANIMATED 0
#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
#define PROP_ENABLEFLIPBOOKANIMATED 0
#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
#define PROP_FLIPBOOKTEXARRAYANIMATED 0
#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
#define PROP_FLIPBOOKMASKANIMATED 0
#define PROP_FLIPBOOKMASKUVANIMATED 0
#define PROP_FLIPBOOKMASKPANANIMATED 0
#define PROP_FLIPBOOKCOLORANIMATED 0
#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
#define PROP_FLIPBOOKFPSANIMATED 0
#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
#define PROP_FLIPBOOKTILEDANIMATED 0
#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
#define PROP_FLIPBOOKROTATIONANIMATED 0
#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
#define PROP_FLIPBOOKREPLACEANIMATED 0
#define PROP_FLIPBOOKMULTIPLYANIMATED 0
#define PROP_FLIPBOOKADDANIMATED 0
#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
#define PROP_ENABLEDISSOLVEANIMATED 0
#define PROP_DISSOLVETYPEANIMATED 0
#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
#define PROP_DISSOLVEEDGECOLORANIMATED 0
#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
#define PROP_DISSOLVETEXTURECOLORANIMATED 0
#define PROP_DISSOLVETOTEXTUREANIMATED 0
#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
#define PROP_DISSOLVENOISETEXTUREANIMATED 0
#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
#define PROP_DISSOLVEINVERTNOISEANIMATED 0
#define PROP_DISSOLVEDETAILNOISEANIMATED 0
#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
#define PROP_DISSOLVEALPHAANIMATED 0
#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
#define PROP_DISSOLVEMASKANIMATED 0
#define PROP_DISSOLVEMASKPANANIMATED 0
#define PROP_DISSOLVEMASKUVANIMATED 0
#define PROP_DISSOLVEMASKINVERTANIMATED 0
#define PROP_CONTINUOUSDISSOLVEANIMATED 0
#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
#define PROP_DISSOLVESTARTPOINTANIMATED 0
#define PROP_DISSOLVEENDPOINTANIMATED 0
#define PROP_DISSOLVEALPHA0ANIMATED 0
#define PROP_DISSOLVEALPHA1ANIMATED 0
#define PROP_DISSOLVEALPHA2ANIMATED 0
#define PROP_DISSOLVEALPHA3ANIMATED 0
#define PROP_DISSOLVEALPHA4ANIMATED 0
#define PROP_DISSOLVEALPHA5ANIMATED 0
#define PROP_DISSOLVEALPHA6ANIMATED 0
#define PROP_DISSOLVEALPHA7ANIMATED 0
#define PROP_DISSOLVEALPHA8ANIMATED 0
#define PROP_DISSOLVEALPHA9ANIMATED 0
#define PROP_PANOTOGGLEANIMATED 0
#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
#define PROP_PANOSPHERECOLORANIMATED 0
#define PROP_PANOSPHERETEXTUREANIMATED 0
#define PROP_PANOMASKANIMATED 0
#define PROP_PANOMASKPANANIMATED 0
#define PROP_PANOMASKUVANIMATED 0
#define PROP_PANOEMISSIONANIMATED 0
#define PROP_PANOBLENDANIMATED 0
#define PROP_PANOSPHEREPANANIMATED 0
#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
#define PROP_PANOCUBEMAPANIMATED 0
#define PROP_GLITTERENABLEANIMATED 0
#define PROP_GLITTERMODEANIMATED 0
#define PROP_GLITTERSHAPEANIMATED 0
#define PROP_GLITTERBLENDTYPEANIMATED 0
#define PROP_GLITTERCOLORANIMATED 0
#define PROP_GLITTERUSESURFACECOLORANIMATED 0
#define PROP_GLITTERCOLORMAPANIMATED 0
#define PROP_GLITTERCOLORMAPPANANIMATED 0
#define PROP_GLITTERCOLORMAPUVANIMATED 0
#define PROP_GLITTERPANANIMATED 0
#define PROP_GLITTERMASKANIMATED 0
#define PROP_GLITTERMASKPANANIMATED 0
#define PROP_GLITTERMASKUVANIMATED 0
#define PROP_GLITTERTEXTUREANIMATED 0
#define PROP_GLITTERTEXTUREPANANIMATED 0
#define PROP_GLITTERRANDOMROTATIONANIMATED 0
#define PROP_GLITTERFREQUENCYANIMATED 0
#define PROP_GLITTERJITTERANIMATED 0
#define PROP_GLITTERSPEEDANIMATED 0
#define PROP_GLITTERSIZEANIMATED 0
#define PROP_GLITTERCONTRASTANIMATED 0
#define PROP_GLITTERANGLERANGEANIMATED 0
#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
#define PROP_GLITTERBRIGHTNESSANIMATED 0
#define PROP_GLITTERBIASANIMATED 0
#define PROP_GLITTERCENTERSIZEANIMATED 0
#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
#define PROP_GLITTERJAGGYFIXANIMATED 0
#define PROP_GLITTERRANDOMCOLORSANIMATED 0
#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
#define PROP_GLITTERRANDOMSIZEANIMATED 0
#define PROP_GLITTERMINMAXSIZEANIMATED 0
#define PROP_TEXTGLYPHSANIMATED 0
#define PROP_TEXTPIXELRANGEANIMATED 0
#define PROP_TEXTENABLEDANIMATED 0
#define PROP_TEXTFPSENABLEDANIMATED 0
#define PROP_TEXTFPSUVANIMATED 0
#define PROP_TEXTFPSCOLORANIMATED 0
#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
#define PROP_TEXTFPSOFFSETANIMATED 0
#define PROP_TEXTFPSROTATIONANIMATED 0
#define PROP_TEXTFPSSCALEANIMATED 0
#define PROP_TEXTFPSPADDINGANIMATED 0
#define PROP_TEXTPOSITIONENABLEDANIMATED 0
#define PROP_TEXTPOSITIONUVANIMATED 0
#define PROP_TEXTPOSITIONCOLORANIMATED 0
#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
#define PROP_TEXTPOSITIONOFFSETANIMATED 0
#define PROP_TEXTPOSITIONROTATIONANIMATED 0
#define PROP_TEXTPOSITIONSCALEANIMATED 0
#define PROP_TEXTPOSITIONPADDINGANIMATED 0
#define PROP_TEXTTIMEENABLEDANIMATED 0
#define PROP_TEXTTIMEUVANIMATED 0
#define PROP_TEXTTIMECOLORANIMATED 0
#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
#define PROP_TEXTTIMEOFFSETANIMATED 0
#define PROP_TEXTTIMEROTATIONANIMATED 0
#define PROP_TEXTTIMESCALEANIMATED 0
#define PROP_TEXTTIMEPADDINGANIMATED 0
#define PROP_ENABLEMIRROROPTIONSANIMATED 0
#define PROP_MIRRORANIMATED 0
#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
#define PROP_MIRRORTEXTUREANIMATED 0
#define PROP_MIRRORTEXTUREPANANIMATED 0
#define PROP_MIRRORTEXTUREUVANIMATED 0
#define PROP_MAINMINALPHAANIMATED 0
#define PROP_MAINFADETEXTUREANIMATED 0
#define PROP_MAINFADETEXTUREPANANIMATED 0
#define PROP_MAINFADETEXTUREUVANIMATED 0
#define PROP_MAINDISTANCEFADEANIMATED 0
#define PROP_ENABLERANDOMANIMATED 0
#define PROP_ANGLETYPEANIMATED 0
#define PROP_ANGLECOMPARETOANIMATED 0
#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
#define PROP_CAMERAANGLEMINANIMATED 0
#define PROP_CAMERAANGLEMAXANIMATED 0
#define PROP_MODELANGLEMINANIMATED 0
#define PROP_MODELANGLEMAXANIMATED 0
#define PROP_ANGLEMINALPHAANIMATED 0
#define PROP_ENABLEDISTORTIONANIMATED 0
#define PROP_DISTORTIONMASKANIMATED 0
#define PROP_DISTORTIONMASKPANANIMATED 0
#define PROP_DISTORTIONMASKUVANIMATED 0
#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
#define PROP_DISTORTIONSTRENGTHANIMATED 0
#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
#define PROP_DISTORTIONSPEEDANIMATED 0
#define PROP_DISTORTIONSPEED1ANIMATED 0
#define PROP_ENABLEVIDEOANIMATED 0
#define PROP_VIDEOUVNUMBERANIMATED 0
#define PROP_VIDEOTYPEANIMATED 0
#define PROP_VIDEOBACKLIGHTANIMATED 0
#define PROP_VIDEOPIXELTEXTUREANIMATED 0
#define PROP_VIDEORESOLUTIONANIMATED 0
#define PROP_VIDEOMASKTEXTUREANIMATED 0
#define PROP_VIDEOMASKPANNINGANIMATED 0
#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
#define PROP_VIDEOPANNINGANIMATED 0
#define PROP_VIDEOTILINGANIMATED 0
#define PROP_VIDEOOFFSETANIMATED 0
#define PROP_VIDEOSATURATIONANIMATED 0
#define PROP_VIDEOCONTRASTANIMATED 0
#define PROP_VIDEOENABLEDEBUGANIMATED 0
#define PROP_VIDEODEBUGTEXTUREANIMATED 0
#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
#define PROP_ENABLEBULGEANIMATED 0
#define PROP_BULGEMASKANIMATED 0
#define PROP_BULDGEFADELENGTHANIMATED 0
#define PROP_BULDGEHEIGHTANIMATED 0
#define PROP_ENABLETOUCHGLOWANIMATED 0
#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
#define PROP_DEPTHGRADIENTBLENDANIMATED 0
#define PROP_DEPTHGRADIENTPANANIMATED 0
#define PROP_DEPTHGRADIENTUVANIMATED 0
#define PROP_DEPTHMASKPANANIMATED 0
#define PROP_DEPTHMASKUVANIMATED 0
#define PROP_DEPTHGLOWCOLORANIMATED 0
#define PROP_DEPTHGRADIENTANIMATED 0
#define PROP_DEPTHMASKANIMATED 0
#define PROP_DEPTHGLOWEMISSIONANIMATED 0
#define PROP_FADELENGTHANIMATED 0
#define PROP_DEPTHALPHAMINANIMATED 0
#define PROP_DEPTHALPHAMAXANIMATED 0
#define PROP_ENABLEHOLOANIMATED 0
#define PROP_HOLOALPHAMAPANIMATED 0
#define PROP_HOLOCOORDINATESPACEANIMATED 0
#define PROP_HOLODIRECTIONANIMATED 0
#define PROP_HOLOLINEDENSITYANIMATED 0
#define PROP_HOLOSCROLLSPEEDANIMATED 0
#define PROP_HOLOFRESNELALPHAANIMATED 0
#define PROP_HOLORIMSHARPNESSANIMATED 0
#define PROP_HOLORIMWIDTHANIMATED 0
#define PROP_GRABPASSUSEALPHAANIMATED 0
#define PROP_GRABPASSBLENDFACTORANIMATED 0
#define PROP_GRABSRCBLENDANIMATED 0
#define PROP_GRABDSTBLENDANIMATED 0
#define PROP_REFRACTIONENABLEDANIMATED 0
#define PROP_REFRACTIONINDEXANIMATED 0
#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
#define PROP_ENABLEBLURANIMATED 0
#define PROP_GRABBLURDISTANCEANIMATED 0
#define PROP_GRABBLURQUALITYANIMATED 0
#define PROP_GRABBLURDIRECTIONSANIMATED 0
#define PROP_ENABLEIRIDESCENCEANIMATED 0
#define PROP_IRIDESCENCERAMPANIMATED 0
#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
#define PROP_IRIDESCENCENORMALMAPANIMATED 0
#define PROP_IRIDESCENCEMASKANIMATED 0
#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
#define PROP_IRIDESCENCENORMALUVANIMATED 0
#define PROP_IRIDESCENCEMASKUVANIMATED 0
#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
#define PROP_IRIDESCENCEINTENSITYANIMATED 0
#define PROP_IRIDESCENCEADDBLENDANIMATED 0
#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
#define PROP_IRIDESCENCETIMEANIMATED 0
#define PROP_ENABLEVERTEXGLITCHANIMATED 0
#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
#define PROP_ENABLESCIFISPAWNINANIMATED 0
#define PROP_SPAWNINNOISEANIMATED 0
#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
#define PROP_SPAWNINALPHAANIMATED 0
#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
#define PROP_SPAWNINVERTOFFSETANIMATED 0
#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
#define PROP_VORONOITYPEANIMATED 0
#define PROP_VORONOISPACEANIMATED 0
#define PROP_VORONOIBLENDANIMATED 0
#define PROP_ENABLEVORONOIANIMATED 0
#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
#define PROP_VORONOIMASKANIMATED 0
#define PROP_VORONOIMASKPANANIMATED 0
#define PROP_VORONOIMASKUVANIMATED 0
#define PROP_VORONOINOISEANIMATED 0
#define PROP_VORONOINOISEPANANIMATED 0
#define PROP_VORONOINOISEUVANIMATED 0
#define PROP_VORONOINOISEINTENSITYANIMATED 0
#define PROP_VORONOICOLOR0ANIMATED 0
#define PROP_VORONOIEMISSION0ANIMATED 0
#define PROP_VORONOICOLOR1ANIMATED 0
#define PROP_VORONOIEMISSION1ANIMATED 0
#define PROP_VORONOIGRADIENTANIMATED 0
#define PROP_VORONOISCALEANIMATED 0
#define PROP_VORONOISPEEDANIMATED 0
#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
#define PROP_BLACKLIGHTMASKENDANIMATED 0
#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
#define PROP_OUTLINEMODEANIMATED 0
#define PROP_OUTLINEFIXEDSIZEANIMATED 0
#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
#define PROP_OUTLINELITANIMATED 0
#define PROP_LINEWIDTHANIMATED 0
#define PROP_LINECOLORANIMATED 0
#define PROP_OUTLINETINTMIXANIMATED 0
#define PROP_OUTLINEEMISSIONANIMATED 0
#define PROP_OUTLINETEXTUREANIMATED 0
#define PROP_OUTLINEMASKANIMATED 0
#define PROP_OUTLINETEXTUREPANANIMATED 0
#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
#define PROP_OUTLINEFADEDISTANCEANIMATED 0
#define PROP_OUTLINEOFFSETFACTOR 0
#define PROP_OUTLINEOFFSETUNITS 0
#define PROP_OUTLINECULLANIMATED 0
#define PROP_PARALLAXMAPANIMATED 0
#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
#define PROP_PARALLAXUVANIMATED 0
#define PROP_PARALLAXHEIGHTMAPANIMATED 0
#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
#define PROP_PARALLAXSTRENGTHANIMATED 0
#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
#define PROP_PARALLAXINTERNALMAPANIMATED 0
#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
#define PROP_PARALLAXBIASANIMATED 0
#define PROP_CULLANIMATED 0
#define PROP_ZTESTANIMATED 0
#define PROP_ZWRITEANIMATED 0
#define PROP_COLORMASKANIMATED 0
#define PROP_OFFSETFACTORANIMATED 0
#define PROP_OFFSETUNITSANIMATED 0
#define PROP_IGNOREFOGANIMATED 0
#define PROP_BLENDOPANIMATED 0
#define PROP_BLENDOPALPHAANIMATED 0
#define PROP_SRCBLENDANIMATED 0
#define PROP_DSTBLENDANIMATED 0
#define PROP_STENCILREFANIMATED 0
#define PROP_STENCILREADMASKANIMATED 0
#define PROP_STENCILWRITEMASKANIMATED 0
#define PROP_STENCILPASSOPANIMATED 0
#define PROP_STENCILFAILOPANIMATED 0
#define PROP_STENCILZFAILOPANIMATED 0
#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
#define PROP_OUTLINESTENCILREFANIMATED 0
#define PROP_OUTLINESTENCILREADMASKANIMATED 0
#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
#define PROP_OUTLINESTENCILPASSOPANIMATED 0
#define PROP_OUTLINESTENCILFAILOPANIMATED 0
#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
#define PROP_VERTEXUNWRAPANIMATED 0
#define PROP_DEBUGMESHDATAANIMATED 0
#define PROP_DEBUGLIGHTINGDATAANIMATED 0
#define PROP_DEBUGCAMERADATAANIMATED 0

            
            #pragma target 5.0
            #define POI_SHADOW
            float _Mode;
            // UV Distortion
//            #pragma shader_feature USER_LUT
            // Vertex Offsets
//            #pragma shader_feature AUTO_EXPOSURE
            // Flipbook
//            #pragma shader_feature _SUNDISK_HIGH_QUALITY
            // Mirror
//            #pragma shader_feature _REQUIRE_UV2
            // Random
//            #pragma shader_feature _SUNDISK_NONE
            // Dissolve
//            #pragma shader_feature DISTORT
            #pragma multi_compile_instancing
            #pragma vertex vertShadowCaster
            #pragma fragment fragShadowCaster
            #include "../Includes/CGI_PoiPassShadow.cginc"
            ENDCG
            
        }
        //LightingCastShadows

        Pass
        {
            Tags { "LightMode" = "Meta" }
            Cull Off
            CGPROGRAM
#define OPTIMIZER_ENABLED
#define VIGNETTE_MASKED
#define _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
#define PROPSHADER_IS_USING_THRY_EDITOR 69
#define PROPSHADER_MASTER_LABEL 0
#define PROPSHADER_PRESETS 0
#define PROPSHADER_PROPERTIES_LABEL_FILE 0
#define PROPFOOTER_YOUTUBE 0
#define PROPFOOTER_TWITTER 0
#define PROPFOOTER_PATREON 0
#define PROPFOOTER_DISCORD 0
#define PROPFOOTER_GITHUB 0
#define PROP_FORGOTTOLOCKMATERIAL 1
#define PROP_SHADEROPTIMIZERENABLED 1
#define PROP_LOCKTOOLTIP 0
#define PROP_MODE 0
#define PROPM_LOCKINGINFO 0
#define PROP_HELPBOXLOCKING 0
#define PROP_HELPBOXHIDELOCKING 0
#define PROPM_MAINOPTIONS 0
#define PROP_MAINTEX
#define PROP_MAINTEXTUREUV 0
#define PROP_SATURATION 0
#define PROP_MAINEMISSIONSTRENGTH 0
#define PROP_BUMPMAPUV 0
#define PROP_BUMPSCALE 1
#define PROP_ALPHAMASKUV 0
#define PROPM_START_MAINHUESHIFT 0
#define PROP_MAINHUESHIFTTOGGLE 0
#define PROP_MAINHUESHIFTREPLACE 1
#define PROP_MAINHUESHIFT 0
#define PROP_MAINHUESHIFTSPEED 0
#define PROP_MAINHUESHIFTMASKUV 0
#define PROPM_END_MAINHUESHIFT 0
#define PROPM_START_RGBMASK 0
#define PROP_RGBMASKENABLED 0
#define PROP_RGBUSEVERTEXCOLORS 0
#define PROP_RGBBLENDMULTIPLICATIVE 0
#define PROP_RGBMASKUV 0
#define PROP_RGBRED_UV 0
#define PROP_RGBGREEN_UV 0
#define PROP_RGBBLUE_UV 0
#define PROP_RGBNORMALSENABLED 0
#define PROP_RGBNORMALBLEND 0
#define PROP_RGBNORMALRUV 0
#define PROP_RGBNORMALRSCALE 0
#define PROP_RGBNORMALGUV 0
#define PROP_RGBNORMALGSCALE 0
#define PROP_RGBNORMALBUV 0
#define PROP_RGBNORMALBSCALE 0
#define PROPM_END_RGBMASK 0
#define PROPM_START_DETAILOPTIONS 0
#define PROP_DETAILENABLED 0
#define PROP_DETAILMASKUV 0
#define PROP_DETAILTEXUV 0
#define PROP_DETAILTEXINTENSITY 1
#define PROP_DETAILBRIGHTNESS 1
#define PROP_DETAILNORMALMAPSCALE 1
#define PROP_DETAILNORMALMAPUV 0
#define PROPM_END_DETAILOPTIONS 0
#define PROPM_START_MAINVERTEXCOLORS 0
#define PROP_MAINVERTEXCOLORING 0
#define PROP_MAINUSEVERTEXCOLORALPHA 0
#define PROPM_END_MAINVERTEXCOLORS 0
#define PROPM_START_VERTEXMANIPULATION 0
#define PROP_VERTEXMANIPULATIONSENABLED 0
#define PROP_VERTEXMANIPULATIONHEIGHT 0
#define PROP_VERTEXMANIPULATIONHEIGHTUV 0
#define PROP_VERTEXMANIPULATIONHEIGHTBIAS 0
#define PROP_VERTEXROUNDINGENABLED 0
#define PROP_VERTEXROUNDINGDIVISION 500
#define PROPM_END_VERTEXMANIPULATION 0
#define PROPM_START_ALPHA 0
#define PROP_CUTOFF 0.5
#define PROP_DITHERINGENABLED 0
#define PROP_DITHERGRADIENT 0.1
#define PROP_FORCEOPAQUE 0
#define PROP_MAINSHADOWCLIPMOD 0
#define PROP_ALPHATOMASK 0
#define PROP_MAINALPHATOCOVERAGE 0
#define PROP_MAINMIPSCALE 0.25
#define PROP_ALPHAPREMULTIPLY 0
#define PROP_ALPHAMOD 0
#define PROPM_END_ALPHA 0
#define PROPM_START_DECALSECTION 0
#define PROP_DECALENABLED 0
#define PROP_DECALEMISSIONSTRENGTH 0
#define PROP_DECALTEXTUREUV 0
#define PROP_DECALMASKUV 0
#define PROP_DECALTILED 0
#define PROP_DECALROTATION 0
#define PROP_DECALROTATIONSPEED 0
#define PROP_DECALBLENDADD 0
#define PROP_DECALBLENDMULTIPLY 0
#define PROP_DECALBLENDREPLACE 0
#define PROPM_END_DECALSECTION 0
#define PROPM_START_BACKFACE 0
#define PROP_BACKFACEENABLED 0
#define PROP_BACKFACETEXTUREUV 0
#define PROP_BACKFACEDETAILINTENSITY 1
#define PROP_BACKFACEHUESHIFT 0
#define PROP_BACKFACEEMISSIONSTRENGTH 0
#define PROPM_END_BACKFACE 0
#define PROPM_LIGHTINGOPTIONS 1
#define PROPM_START_LIGHTING 1
#define PROP_ENABLELIGHTING 1
#define PROP_LIGHTINGMODE 0
#define PROP_LIGHTINGSTANDARDSMOOTHNESS 0
#define PROP_LIGHTINGSHADINGENABLED 1
#define PROP_LIGHTINGRAMPTYPE 0
#define PROP_TOONRAMP
#define PROP_LIGHTINGSHADOWMASKUV 0
#define PROP_SHADOWOFFSET 0
#define PROP_LIGHTINGGRADIENTSTART 0
#define PROP_LIGHTINGGRADIENTEND 0.5
#define PROP_SHADOWSTRENGTH 0.25
#define PROP_ATTENUATIONMULTIPLIER 0
#define PROP_LIGHTINGIGNOREAMBIENTCOLOR 0
#define PROPM_START_LIGHTINGMODIFIERS 0
#define PROP_LIGHTINGDIRECTCOLORMODE 0
#define PROP_LIGHTINGINDIRECTCOLORMODE 0
#define PROP_LIGHTINGUNCAPPED 0
#define PROP_LIGHTINGONLYUNITYSHADOWS 0
#define PROP_LIGHTINGMONOCHROMATIC 0
#define PROP_LIGHTINGMINLIGHTBRIGHTNESS 0
#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIO 0
#define PROPM_END_LIGHTINGMODIFIERS 0
#define PROPM_START_DETAILSHADOWS 0
#define PROP_LIGHTINGDETAILSHADOWSENABLED 0
#define PROP_LIGHTINGDETAILSHADOWSUV 0
#define PROP_LIGHTINGDETAILSTRENGTH 1
#define PROPM_END_DETAILSHADOWS 0
#define PROPM_START_AMBIENTOCCLUSION 0
#define PROP_LIGHTINGENABLEAO 0
#define PROP_LIGHTINGAOTEXUV 0
#define PROP_AOSTRENGTH 1
#define PROPM_END_AMBIENTOCCLUSION 0
#define PROPM_START_SHADOWTEXTURE 0
#define PROP_USESHADOWTEXTURE 0
#define PROP_LIGHTINGSHADOWTEXTUREUV 0
#define PROPM_END_SHADOWTEXTURE 0
#define PROPM_START_LIGHTINGHSL 0
#define PROP_LIGHTINGENABLEHSL 0
#define PROP_LIGHTINGHSLINTENSITY 1
#define PROP_LIGHTINGSHADOWHUE 0.5
#define PROP_LIGHTINGSHADOWSATURATION 0.5
#define PROP_LIGHTINGSHADOWLIGHTNESS 0.5
#define PROPM_END_LIGHTINGHSL 0
#define PROPM_START_LIGHTINGADVANCED 0
#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLE 1
#define PROP_LIGHTINGADDITIVETYPE 1
#define PROP_LIGHTINGADDITIVEGRADIENTSTART 0
#define PROP_LIGHTINGADDITIVEGRADIENTEND 0.5
#define PROP_LIGHTINGADDITIVEPASSTHROUGH 0.5
#define PROP_LIGHTINGADDITIVEDETAILSTRENGTH 1
#define PROP_LIGHTINGADDITIVELIMITINTENSITY 0
#define PROP_LIGHTINGADDITIVEMAXINTENSITY 1
#define PROP_DISABLEDIRECTIONALINADD 1
#define PROPM_END_LIGHTINGADVANCED 0
#define PROPM_END_LIGHTING 0
#define PROPM_START_SUBSURFACE 0
#define PROP_ENABLESSS 0
#define PROP_SSSTHICKNESSMAPUV 0
#define PROP_SSSTHICKNESSMOD 0
#define PROP_SSSSCALE 0.25
#define PROP_SSSPOWER 5
#define PROP_SSSDISTORTION 1
#define PROPM_END_SUBSURFACE 0
#define PROPM_START_RIMLIGHTOPTIONS 0
#define PROP_ENABLERIMLIGHTING 0
#define PROP_RIMLIGHTNORMAL 1
#define PROP_RIMLIGHTINGINVERT 0
#define PROP_RIMWIDTH 0.5
#define PROP_RIMSHARPNESS 0.25
#define PROP_RIMSTRENGTH 0
#define PROP_RIMBRIGHTEN 0
#define PROP_RIMLIGHTCOLORBIAS 0
#define PROP_RIMTEXUV 0
#define PROP_RIMMASKUV 0
#define PROPM_START_RIMWIDTHNOISE 0
#define PROP_RIMWIDTHNOISETEXTUREUV 0
#define PROP_RIMWIDTHNOISESTRENGTH 0.1
#define PROPM_END_RIMWIDTHNOISE 0
#define PROPM_START_SHADOWMIX 0
#define PROP_SHADOWMIX 0
#define PROP_SHADOWMIXTHRESHOLD 0.5
#define PROP_SHADOWMIXWIDTHMOD 0.5
#define PROPM_END_SHADOWMIX 0
#define PROPM_END_RIMLIGHTOPTIONS 0
#define PROPM_START_REFLECTIONRIM 0
#define PROP_ENABLEENVIRONMENTALRIM 0
#define PROP_RIMENVIROMASKUV 0
#define PROP_RIMENVIROBLUR 0.7
#define PROP_RIMENVIROWIDTH 0.45
#define PROP_RIMENVIROSHARPNESS 0
#define PROP_RIMENVIROMINBRIGHTNESS 0
#define PROP_RIMENVIROINTENSITY 1
#define PROPM_END_REFLECTIONRIM 0
#define PROPM_START_BAKEDLIGHTING 0
#define PROP_GIEMISSIONMULTIPLIER 1
#define PROPDSGI 0
#define PROPLIGHTMAPFLAGS 0
#define PROPM_END_BAKEDLIGHTING 0
#define PROPM_START_METALLIC 0
#define PROP_ENABLEMETALLIC 0
#define PROP_CUBEMAP
#define PROP_SAMPLEWORLD 0
#define PROP_METALLICTINTMAPUV 0
#define PROP_METALLICMASKUV 0
#define PROP_METALLIC 0
#define PROP_SMOOTHNESSMASKUV 0
#define PROP_INVERTSMOOTHNESS 0
#define PROP_SMOOTHNESS 0
#define PROPM_END_METALLIC 0
#define PROPM_START_CLEARCOAT 0
#define PROP_ENABLECLEARCOAT 0
#define PROP_CLEARCOATNORMALTOUSE 0
#define PROP_CLEARCOATCUBEMAP
#define PROP_CLEARCOATSAMPLEWORLD 0
#define PROP_CLEARCOATMASKUV 0
#define PROP_CLEARCOAT 1
#define PROP_CLEARCOATSMOOTHNESSMAPUV 0
#define PROP_CLEARCOATINVERTSMOOTHNESS 0
#define PROP_CLEARCOATSMOOTHNESS 0
#define PROP_CLEARCOATFORCELIGHTING 0
#define PROPM_END_CLEARCOAT 0
#define PROPM_START_MATCAP 0
#define PROP_MATCAPENABLE 0
#define PROP_MATCAPBORDER 0.43
#define PROP_MATCAPMASKUV 0
#define PROP_MATCAPMASKINVERT 0
#define PROP_MATCAPEMISSIONSTRENGTH 0
#define PROP_MATCAPINTENSITY 1
#define PROP_MATCAPLIGHTMASK 0
#define PROP_MATCAPREPLACE 1
#define PROP_MATCAPMULTIPLY 0
#define PROP_MATCAPADD 0
#define PROP_MATCAPNORMAL 1
#define PROPM_END_MATCAP 0
#define PROPM_START_MATCAP2 0
#define PROP_MATCAP2ENABLE 0
#define PROP_MATCAP2BORDER 0.43
#define PROP_MATCAP2MASKUV 0
#define PROP_MATCAP2MASKINVERT 0
#define PROP_MATCAP2EMISSIONSTRENGTH 0
#define PROP_MATCAP2INTENSITY 1
#define PROP_MATCAP2LIGHTMASK 0
#define PROP_MATCAP2REPLACE 0
#define PROP_MATCAP2MULTIPLY 0
#define PROP_MATCAP2ADD 0
#define PROP_MATCAP2NORMAL 1
#define PROPM_END_MATCAP2 0
#define PROPM_START_SPECULAR 0
#define PROP_ENABLESPECULAR 0
#define PROP_SPECULARTYPE 1
#define PROP_SPECULARNORMAL 1
#define PROP_SPECULARMETALLIC 0
#define PROP_SPECULARMETALLICMAPUV 0
#define PROP_SPECULARSMOOTHNESS 1
#define PROP_SPECULARMAPUV 0
#define PROP_SPECULARINVERTSMOOTHNESS 0
#define PROP_SPECULARMASKUV 0
#define PROP_SMOOTHNESSFROM 1
#define PROP_SPECWHATTANGENT 0
#define PROP_ANISOSPEC1ALPHA 1
#define PROP_ANISOSPEC2ALPHA 1
#define PROP_SPEC1OFFSET 0
#define PROP_SPEC2SMOOTHNESS 0
#define PROP_ANISOUSETANGENTMAP 0
#define PROP_ANISOTANGENTMAPUV 0
#define PROP_SPECULARTOONSTART 0.95
#define PROP_SPECULARTOONEND 1
#define PROP_SPECULARANISOJITTERMIRRORED 0
#define PROP_SPECULARANISOJITTERMICROMULTIPLIER 0
#define PROP_SPECULARANISOJITTERMICROUV 0
#define PROP_SPECULARANISOJITTERMACROMULTIPLIER 0
#define PROP_SPECULARANISOJITTERMACROUV 0
#define PROPM_END_SPECULAR 0
#define PROPM_START_SPECULAR1 0
#define PROP_ENABLESPECULAR1 0
#define PROP_SPECULARTYPE1 1
#define PROP_SPECULARNORMAL1 1
#define PROP_SPECULARMETALLIC1 0
#define PROP_SPECULARMETALLICMAP1UV 0
#define PROP_SPECULARSMOOTHNESS1 0.75
#define PROP_SPECULARMAP1UV 0
#define PROP_SPECULARINVERTSMOOTHNESS1 0
#define PROP_SPECULARMASK1UV 0
#define PROP_SMOOTHNESSFROM1 1
#define PROP_SPECWHATTANGENT1 0
#define PROP_ANISOSPEC1ALPHA1 1
#define PROP_ANISOSPEC2ALPHA1 1
#define PROP_SPEC1OFFSET1 0
#define PROP_SPEC2SMOOTHNESS1 0
#define PROP_ANISOUSETANGENTMAP1 0
#define PROP_ANISOTANGENTMAP1UV 0
#define PROP_SPECULARTOONSTART1 0.95
#define PROP_SPECULARTOONEND1 1
#define PROP_SPECULARANISOJITTERMIRRORED1 0
#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1 0
#define PROP_SPECULARANISOJITTERMICRO1UV 0
#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1 0
#define PROP_SPECULARANISOJITTERMACRO1UV 0
#define PROPM_END_SPECULAR1 0
#define PROPM_SPECIAL_EFFECTS 0
#define PROPM_START_EMISSIONOPTIONS 0
#define PROP_ENABLEEMISSION 0
#define PROP_EMISSIONREPLACE 0
#define PROP_EMISSIONBASECOLORASMAP 0
#define PROP_EMISSIONMAPUV 0
#define PROP_EMISSIONMASKUV 0
#define PROP_EMISSIONSTRENGTH 0
#define PROP_EMISSIONHUESHIFTENABLED 0
#define PROP_EMISSIONHUESHIFT 0
#define PROPM_START_CENTEROUTEMISSION 0
#define PROP_EMISSIONCENTEROUTENABLED 0
#define PROP_EMISSIONCENTEROUTSPEED 5
#define PROPM_END_CENTEROUTEMISSION 0
#define PROPM_START_GLOWINDARKEMISSIONOPTIONS 0
#define PROP_ENABLEGITDEMISSION 0
#define PROP_GITDEWORLDORMESH 0
#define PROP_GITDEMINEMISSIONMULTIPLIER 1
#define PROP_GITDEMAXEMISSIONMULTIPLIER 0
#define PROP_GITDEMINLIGHT 0
#define PROP_GITDEMAXLIGHT 1
#define PROPM_END_GLOWINDARKEMISSIONOPTIONS 0
#define PROPM_START_BLINKINGEMISSIONOPTIONS 0
#define PROP_EMISSIONBLINKINGENABLED 0
#define PROP_EMISSIVEBLINK_MIN 1
#define PROP_EMISSIVEBLINK_MAX 3
#define PROP_EMISSIVEBLINK_VELOCITY 4
#define PROP_EMISSIONBLINKINGOFFSET 0
#define PROPM_END_BLINKINGEMISSIONOPTIONS 0
#define PROPM_START_SCROLLINGEMISSIONOPTIONS 0
#define PROP_SCROLLINGEMISSION 0
#define PROP_EMISSIONSCROLLINGUSECURVE 0
#define PROP_EMISSIONSCROLLINGVERTEXCOLOR 0
#define PROP_EMISSIVESCROLL_WIDTH 10
#define PROP_EMISSIVESCROLL_VELOCITY 10
#define PROP_EMISSIVESCROLL_INTERVAL 20
#define PROP_EMISSIONSCROLLINGOFFSET 0
#define PROPM_END_SCROLLINGEMISSIONOPTIONS 0
#define PROPM_END_EMISSIONOPTIONS 0
#define PROPM_START_EMISSION1OPTIONS 0
#define PROP_ENABLEEMISSION1 0
#define PROP_EMISSIONBASECOLORASMAP1 0
#define PROP_EMISSIONMAP1UV 0
#define PROP_EMISSIONMASK1UV 0
#define PROP_EMISSIONSTRENGTH1 0
#define PROP_EMISSIONHUESHIFTENABLED1 0
#define PROP_EMISSIONHUESHIFT1 0
#define PROPM_START_CENTEROUTEMISSION1 0
#define PROP_EMISSIONCENTEROUTENABLED1 0
#define PROP_EMISSIONCENTEROUTSPEED1 5
#define PROPM_END_CENTEROUTEMISSION1 0
#define PROPM_START_GLOWINDARKEMISSIONOPTIONS1 0
#define PROP_ENABLEGITDEMISSION1 0
#define PROP_GITDEWORLDORMESH1 0
#define PROP_GITDEMINEMISSIONMULTIPLIER1 1
#define PROP_GITDEMAXEMISSIONMULTIPLIER1 0
#define PROP_GITDEMINLIGHT1 0
#define PROP_GITDEMAXLIGHT1 1
#define PROPM_END_GLOWINDARKEMISSIONOPTIONS1 0
#define PROPM_START_BLINKINGEMISSIONOPTIONS1 0
#define PROP_EMISSIONBLINKINGENABLED1 0
#define PROP_EMISSIVEBLINK_MIN1 0
#define PROP_EMISSIVEBLINK_MAX1 1
#define PROP_EMISSIVEBLINK_VELOCITY1 4
#define PROP_EMISSIONBLINKINGOFFSET1 0
#define PROPM_END_BLINKINGEMISSIONOPTIONS1 0
#define PROPM_START_SCROLLINGEMISSIONOPTIONS1 0
#define PROP_SCROLLINGEMISSION1 0
#define PROP_EMISSIONSCROLLINGUSECURVE1 0
#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1 0
#define PROP_EMISSIVESCROLL_WIDTH1 10
#define PROP_EMISSIVESCROLL_VELOCITY1 10
#define PROP_EMISSIVESCROLL_INTERVAL1 20
#define PROP_EMISSIONSCROLLINGOFFSET1 0
#define PROPM_END_SCROLLINGEMISSION1OPTIONS 0
#define PROPM_END_EMISSION1OPTIONS 0
#define PROPM_START_FLIPBOOK 0
#define PROP_ENABLEFLIPBOOK 0
#define PROP_FLIPBOOKALPHACONTROLSFINALALPHA 0
#define PROP_FLIPBOOKINTENSITYCONTROLSALPHA 0
#define PROP_FLIPBOOKCOLORREPLACES 0
#define PROP_FLIPBOOKTEXARRAYUV 0
#define PROP_FLIPBOOKMASKUV 0
#define PROP_FLIPBOOKTOTALFRAMES 1
#define PROP_FLIPBOOKFPS 30
#define PROP_FLIPBOOKTILED 0
#define PROP_FLIPBOOKEMISSIONSTRENGTH 0
#define PROP_FLIPBOOKROTATION 0
#define PROP_FLIPBOOKROTATIONSPEED 0
#define PROP_FLIPBOOKREPLACE 1
#define PROP_FLIPBOOKMULTIPLY 0
#define PROP_FLIPBOOKADD 0
#define PROPM_START_MANUALFLIPBOOKCONTROL 0
#define PROP_FLIPBOOKCURRENTFRAME -1
#define PROPM_END_MANUALFLIPBOOKCONTROL 0
#define PROPM_END_FLIPBOOK 0
#define PROPM_START_DISSOLVE 0
#define PROP_ENABLEDISSOLVE 0
#define PROP_DISSOLVETYPE 1
#define PROP_DISSOLVEEDGEWIDTH 0.025
#define PROP_DISSOLVEEDGEHARDNESS 0.5
#define PROP_DISSOLVEEDGEEMISSION 0
#define PROP_DISSOLVETOTEXTUREUV 0
#define PROP_DISSOLVETOEMISSIONSTRENGTH 0
#define PROP_DISSOLVENOISETEXTUREUV 0
#define PROP_DISSOLVEINVERTNOISE 0
#define PROP_DISSOLVEDETAILNOISEUV 0
#define PROP_DISSOLVEINVERTDETAILNOISE 0
#define PROP_DISSOLVEDETAILSTRENGTH 0.1
#define PROP_DISSOLVEALPHA 0
#define PROP_DISSOLVEUSEVERTEXCOLORS 0
#define PROP_DISSOLVEMASKUV 0
#define PROP_DISSOLVEMASKINVERT 0
#define PROP_CONTINUOUSDISSOLVE 0
#define PROPM_START_DISSOLVEMASKING 0
#define PROP_DISSOLVEEMISSIONSIDE 2
#define PROP_DISSOLVEEMISSION1SIDE 2
#define PROPM_END_DISSOLVEMASKING 0
#define PROPM_START_POINTTOPOINT 0
#define PROP_DISSOLVEP2PWORLDLOCAL 0
#define PROP_DISSOLVEP2PEDGELENGTH 0.1
#define PROPM_END_POINTTOPOINT 0
#define PROPM_START_BONUSSLIDERS 0
#define PROP_DISSOLVEALPHA0 0
#define PROP_DISSOLVEALPHA1 0
#define PROP_DISSOLVEALPHA2 0
#define PROP_DISSOLVEALPHA3 0
#define PROP_DISSOLVEALPHA4 0
#define PROP_DISSOLVEALPHA5 0
#define PROP_DISSOLVEALPHA6 0
#define PROP_DISSOLVEALPHA7 0
#define PROP_DISSOLVEALPHA8 0
#define PROP_DISSOLVEALPHA9 0
#define PROPM_END_BONUSSLIDERS 0
#define PROPM_END_DISSOLVE 0
#define PROPM_START_PANOSPHEREOPTIONS 0
#define PROP_PANOTOGGLE 0
#define PROP_PANOINFINITESTEREOTOGGLE 0
#define PROP_PANOMASKUV 0
#define PROP_PANOEMISSION 0
#define PROP_PANOBLEND 0
#define PROP_PANOCUBEMAPTOGGLE 0
#define PROPM_END_PANOSPHEREOPTIONS 0
#define PROPM_START_GLITTER 0
#define PROP_GLITTERENABLE 0
#define PROP_GLITTERMODE 0
#define PROP_GLITTERSHAPE 0
#define PROP_GLITTERBLENDTYPE 0
#define PROP_GLITTERUSESURFACECOLOR 0
#define PROP_GLITTERCOLORMAPUV 0
#define PROP_GLITTERMASKUV 0
#define PROP_GLITTERTEXTUREROTATION 0
#define PROP_GLITTERFREQUENCY 300
#define PROP_GLITTERJITTER 1
#define PROP_GLITTERSPEED 10
#define PROP_GLITTERSIZE 0.3
#define PROP_GLITTERCONTRAST 300
#define PROP_GLITTERANGLERANGE 90
#define PROP_GLITTERMINBRIGHTNESS 0
#define PROP_GLITTERBRIGHTNESS 3
#define PROP_GLITTERBIAS 0.8
#define PROP_GLITTERCENTERSIZE 0.08
#define PROP_GLITTERFREQUENCYLINEAREMISSIVE 20
#define PROP_GLITTERJAGGYFIX 0
#define PROPM_START_GLITTERRANDOM 0
#define PROP_GLITTERRANDOMCOLORS 0
#define PROP_GLITTERRANDOMSIZE 0
#define PROP_GLITTERRANDOMROTATION 0
#define PROPM_END_GLITTERRANDOM 0
#define PROPM_END_GLITTER 0
#define PROPM_START_TEXT 0
#define PROP_TEXTPIXELRANGE 4
#define PROP_TEXTENABLED 0
#define PROPM_START_TEXTFPS 0
#define PROP_TEXTFPSENABLED 0
#define PROP_TEXTFPSUV 0
#define PROP_TEXTFPSEMISSIONSTRENGTH 0
#define PROP_TEXTFPSROTATION 0
#define PROPM_END_TEXTFPS 0
#define PROPM_START_TEXTPOSITION 0
#define PROP_TEXTPOSITIONENABLED 0
#define PROP_TEXTPOSITIONUV 0
#define PROP_TEXTPOSITIONEMISSIONSTRENGTH 0
#define PROP_TEXTPOSITIONROTATION 0
#define PROPM_END_TEXTPOSITION 0
#define PROPM_START_TEXTINSTANCETIME 0
#define PROP_TEXTTIMEENABLED 0
#define PROP_TEXTTIMEUV 0
#define PROP_TEXTTIMEEMISSIONSTRENGTH 0
#define PROP_TEXTTIMEROTATION 0
#define PROPM_END_TEXTINSTANCETIME 0
#define PROPM_END_TEXT 0
#define PROPM_START_MIRROROPTIONS 0
#define PROP_ENABLEMIRROROPTIONS 0
#define PROP_MIRROR 0
#define PROP_ENABLEMIRRORTEXTURE 0
#define PROP_MIRRORTEXTUREUV 0
#define PROPM_END_MIRROROPTIONS 0
#define PROPM_START_DISTANCEFADE 0
#define PROP_MAINMINALPHA 0
#define PROP_MAINFADETEXTUREUV 0
#define PROPM_END_DISTANCEFADE 0
#define PROPM_START_ANGULARFADE 0
#define PROP_ENABLERANDOM 0
#define PROP_ANGLETYPE 0
#define PROP_ANGLECOMPARETO 0
#define PROP_CAMERAANGLEMIN 45
#define PROP_CAMERAANGLEMAX 90
#define PROP_MODELANGLEMIN 45
#define PROP_MODELANGLEMAX 90
#define PROP_ANGLEMINALPHA 0
#define PROPM_END_ANGULARFADE 0
#define PROPM_START_DISTORTIONFLOW 0
#define PROP_ENABLEDISTORTION 0
#define PROP_DISTORTIONMASKUV 0
#define PROP_DISTORTIONSTRENGTH 0.5
#define PROP_DISTORTIONSTRENGTH1 0.5
#define PROPM_END_DISTORTIONFLOW 0
#define PROPM_OUTLINEOPTIONS 0
#define PROP_COMMENTIFZERO_ENABLEOUTLINEPASS 0
#define PROP_OUTLINEMODE 0
#define PROP_OUTLINETINTMIX 0
#define PROP_OUTLINERIMLIGHTBLEND 0
#define PROP_OUTLINEFIXEDSIZE 0
#define PROP_OUTLINEUSEVERTEXCOLORS 0
#define PROP_OUTLINELIT 1
#define PROP_LINEWIDTH 0
#define PROP_OUTLINEEMISSION 0
#define PROP_OUTLINETEXTUREUV 0
#define PROP_OUTLINEMASKUV 0
#define PROP_OUTLINESHADOWSTRENGTH 1
#define PROPM_START_OUTLINEADVANCED 0
#define PROP_OUTLINECULL 1
#define PROP_OUTLINEOFFSETFACTOR 0
#define PROP_OUTLINEOFFSETUNITS 0
#define PROPM_END_OUTLINEADVANCED 0
#define PROPM_PARALLAXMAP 0
#define PROP_PARALLAXMAP 0
#define PROP_PARALLAXHEIGHTMAPENABLED 0
#define PROP_PARALLAXINTERNALMAPENABLED 0
#define PROPM_START_PARALLAXHEIGHTMAP 0
#define PROP_PARALLAXUV 0
#define PROP_PARALLAXHEIGHTMAPMASKUV 0
#define PROP_PARALLAXSTRENGTH 0
#define PROPM_END_PARALLAXHEIGHTMAP 0
#define PROPM_START_PARALLAXINTERNAL 0
#define PROP_PARALLAXINTERNALHEIGHTMAPMODE 0
#define PROP_PARALLAXINTERNALHEIGHTFROMALPHA 0
#define PROP_PARALLAXINTERNALMAPMASKUV 0
#define PROP_PARALLAXINTERNALITERATIONS 1
#define PROP_PARALLAXINTERNALMINDEPTH 0
#define PROP_PARALLAXINTERNALMAXDEPTH 1
#define PROP_PARALLAXINTERNALMINFADE 0
#define PROP_PARALLAXINTERNALMAXFADE 1
#define PROPM_END_PARALLAXINTERNAL 0
#define PROPM_START_PARALLAXADVANCED 0
#define PROP_PARALLAXBIAS 0.42
#define PROPM_END_PARALLAXADVANCED 0
#define PROPM_RENDERINGOPTIONS 0
#define PROP_CULL 0
#define PROP_ZTEST 4
#define PROP_ZWRITE 1
#define PROP_COLORMASK 15
#define PROP_OFFSETFACTOR 0
#define PROP_OFFSETUNITS 0
#define PROP_IGNOREFOG 0
#define PROPINSTANCING 0
#define PROPM_START_BLENDING 0
#define PROP_BLENDOP 0
#define PROP_BLENDOPALPHA 0
#define PROP_SRCBLEND 1
#define PROP_DSTBLEND 0
#define PROPM_END_BLENDING 0
#define PROPM_START_STENCILPASSOPTIONS 0
#define PROP_STENCILREF 0
#define PROP_STENCILREADMASK 255
#define PROP_STENCILWRITEMASK 255
#define PROP_STENCILPASSOP 0
#define PROP_STENCILFAILOP 0
#define PROP_STENCILZFAILOP 0
#define PROP_STENCILCOMPAREFUNCTION 8
#define PROPM_END_STENCILPASSOPTIONS 0
#define PROPM_START_OUTLINESTENCIL 0
#define PROP_OUTLINESTENCILREF 0
#define PROP_OUTLINESTENCILREADMASK 255
#define PROP_OUTLINESTENCILWRITEMASK 255
#define PROP_OUTLINESTENCILPASSOP 0
#define PROP_OUTLINESTENCILFAILOP 0
#define PROP_OUTLINESTENCILZFAILOP 0
#define PROP_OUTLINESTENCILCOMPAREFUNCTION 8
#define PROPM_END_OUTLINESTENCIL 0
#define PROPM_START_DEBUGOPTIONS 0
#define PROP_DEBUGENABLED 0
#define PROP_VERTEXUNWRAP 0
#define PROP_DEBUGMESHDATA 0
#define PROP_DEBUGLIGHTINGDATA 0
#define PROP_DEBUGCAMERADATA 0
#define PROPM_END_DEBUGOPTIONS 0
#define PROP_COLORANIMATED 0
#define PROP_MAINTEXANIMATED 0
#define PROP_MAINTEX_STANIMATED 0
#define PROP_MAINTEXPANANIMATED 0
#define PROP_MAINTEXTUREUVANIMATED 0
#define PROP_SATURATIONANIMATED 0
#define PROP_MAINVERTEXCOLORINGANIMATED 0
#define PROP_MAINUSEVERTEXCOLORALPHAANIMATED 0
#define PROP_MAINEMISSIONSTRENGTHANIMATED 0
#define PROP_BUMPMAPANIMATED 0
#define PROP_BUMPMAPUVANIMATED 0
#define PROP_BUMPMAPPANANIMATED 0
#define PROP_BUMPSCALEANIMATED 0
#define PROP_ALPHAMASKANIMATED 0
#define PROP_ALPHAMASKPANANIMATED 0
#define PROP_ALPHAMASKUVANIMATED 0
#define PROP_MAINHUESHIFTTOGGLEANIMATED 0
#define PROP_MAINHUESHIFTREPLACEANIMATED 0
#define PROP_MAINHUESHIFTANIMATED 0
#define PROP_MAINHUESHIFTSPEEDANIMATED 0
#define PROP_MAINHUESHIFTMASKANIMATED 0
#define PROP_MAINHUESHIFTMASKPANANIMATED 0
#define PROP_MAINHUESHIFTMASKUVANIMATED 0
#define PROP_RGBMASKENABLEDANIMATED 0
#define PROP_RGBUSEVERTEXCOLORSANIMATED 0
#define PROP_RGBBLENDMULTIPLICATIVEANIMATED 0
#define PROP_RGBMASKANIMATED 0
#define PROP_RGBMASKPANNINGANIMATED 0
#define PROP_RGBMASKUVANIMATED 0
#define PROP_REDCOLORANIMATED 0
#define PROP_REDTEXUREANIMATED 0
#define PROP_RGBREDPANNINGANIMATED 0
#define PROP_RGBRED_UVANIMATED 0
#define PROP_GREENCOLORANIMATED 0
#define PROP_GREENTEXTUREANIMATED 0
#define PROP_RGBGREENPANNINGANIMATED 0
#define PROP_RGBGREEN_UVANIMATED 0
#define PROP_BLUECOLORANIMATED 0
#define PROP_BLUETEXTUREANIMATED 0
#define PROP_RGBBLUEPANNINGANIMATED 0
#define PROP_RGBBLUE_UVANIMATED 0
#define PROP_RGBNORMALBLENDANIMATED 0
#define PROP_DETAILMASKANIMATED 0
#define PROP_DETAILMASKPANANIMATED 0
#define PROP_DETAILMASKUVANIMATED 0
#define PROP_DETAILTINTANIMATED 0
#define PROP_DETAILTEXANIMATED 0
#define PROP_DETAILTEXPANANIMATED 0
#define PROP_DETAILTEXUVANIMATED 0
#define PROP_DETAILTEXINTENSITYANIMATED 0
#define PROP_DETAILBRIGHTNESSANIMATED 0
#define PROP_DETAILNORMALMAPANIMATED 0
#define PROP_DETAILNORMALMAPSCALEANIMATED 0
#define PROP_DETAILNORMALMAPPANANIMATED 0
#define PROP_DETAILNORMALMAPUVANIMATED 0
#define PROP_VERTEXMANIPULATIONLOCALTRANSLATIONANIMATED 0
#define PROP_VERTEXMANIPULATIONLOCALROTATIONANIMATED 0
#define PROP_VERTEXMANIPULATIONLOCALSCALEANIMATED 0
#define PROP_VERTEXMANIPULATIONWORLDTRANSLATIONANIMATED 0
#define PROP_VERTEXMANIPULATIONHEIGHTANIMATED 0
#define PROP_VERTEXMANIPULATIONHEIGHTMASKANIMATED 0
#define PROP_VERTEXMANIPULATIONHEIGHTPANANIMATED 0
#define PROP_VERTEXMANIPULATIONHEIGHTUVANIMATED 0
#define PROP_VERTEXMANIPULATIONHEIGHTBIASANIMATED 0
#define PROP_VERTEXROUNDINGENABLEDANIMATED 0
#define PROP_VERTEXROUNDINGDIVISIONANIMATED 0
#define PROP_ALPHAMODANIMATED 0
#define PROP_CUTOFFANIMATED 0
#define PROP_DITHERINGENABLEDANIMATED 0
#define PROP_DITHERGRADIENTANIMATED 0
#define PROP_FORCEOPAQUEANIMATED 0
#define PROP_MAINSHADOWCLIPMODANIMATED 0
#define PROP_ALPHATOMASKANIMATED 0
#define PROP_MAINALPHATOCOVERAGEANIMATED 0
#define PROP_ALPHAPREMULTIPLYANIMATED 0
#define PROP_MAINMIPSCALEANIMATED 0
#define PROP_DECALENABLEDANIMATED 0
#define PROP_DECALCOLORANIMATED 0
#define PROP_DECALEMISSIONSTRENGTHANIMATED 0
#define PROP_DECALTEXTUREANIMATED 0
#define PROP_DECALTEXTUREPANANIMATED 0
#define PROP_DECALTEXTUREUVANIMATED 0
#define PROP_DECALMASKANIMATED 0
#define PROP_DECALMASKPANANIMATED 0
#define PROP_DECALMASKUVANIMATED 0
#define PROP_DECALTILEDANIMATED 0
#define PROP_DECALSCALEANIMATED 0
#define PROP_DECALPOSITIONANIMATED 0
#define PROP_DECALROTATIONANIMATED 0
#define PROP_DECALROTATIONSPEEDANIMATED 0
#define PROP_DECALBLENDADDANIMATED 0
#define PROP_DECALBLENDMULTIPLYANIMATED 0
#define PROP_DECALBLENDREPLACEANIMATED 0
#define PROP_ENABLELIGHTINGANIMATED 0
#define PROP_LIGHTINGMODEANIMATED 0
#define PROP_LIGHTINGSTANDARDSMOOTHNESSANIMATED 0
#define PROP_LIGHTINGSHADINGENABLEDANIMATED 0
#define PROP_LIGHTINGRAMPTYPEANIMATED 0
#define PROP_TOONRAMPANIMATED 0
#define PROP_LIGHTINGSHADOWMASKANIMATED 0
#define PROP_LIGHTINGSHADOWMASKPANANIMATED 0
#define PROP_LIGHTINGSHADOWMASKUVANIMATED 0
#define PROP_SHADOWOFFSETANIMATED 0
#define PROP_LIGHTINGGRADIENTSTARTANIMATED 0
#define PROP_LIGHTINGGRADIENTENDANIMATED 0
#define PROP_LIGHTINGSHADOWCOLORANIMATED 0
#define PROP_SHADOWSTRENGTHANIMATED 0
#define PROP_ATTENUATIONMULTIPLIERANIMATED 0
#define PROP_LIGHTINGIGNOREAMBIENTCOLORANIMATED 0
#define PROP_LIGHTINGDIRECTCOLORMODEANIMATED 0
#define PROP_LIGHTINGINDIRECTCOLORMODEANIMATED 0
#define PROP_LIGHTINGMONOCHROMATICANIMATED 0
#define PROP_LIGHTINGUNCAPPEDANIMATED 0
#define PROP_LIGHTINGONLYUNITYSHADOWSANIMATED 0
#define PROP_LIGHTINGMINLIGHTBRIGHTNESSANIMATED 0
#define PROP_LIGHTINGMINSHADOWBRIGHTNESSRATIOANIMATED 0
#define PROP_LIGHTINGDETAILSHADOWSENABLEDANIMATED 0
#define PROP_LIGHTINGDETAILSHADOWSANIMATED 0
#define PROP_LIGHTINGDETAILSHADOWSPANANIMATED 0
#define PROP_LIGHTINGDETAILSHADOWSUVANIMATED 0
#define PROP_LIGHTINGDETAILSTRENGTHANIMATED 0
#define PROP_LIGHTINGENABLEAOANIMATED 0
#define PROP_LIGHTINGAOTEXANIMATED 0
#define PROP_LIGHTINGAOTEXPANANIMATED 0
#define PROP_LIGHTINGAOTEXUVANIMATED 0
#define PROP_AOSTRENGTHANIMATED 0
#define PROP_USESHADOWTEXTUREANIMATED 0
#define PROP_LIGHTINGSHADOWTEXTUREANIMATED 0
#define PROP_LIGHTINGSHADOWTEXTUREPANANIMATED 0
#define PROP_LIGHTINGSHADOWTEXTUREUVANIMATED 0
#define PROP_LIGHTINGENABLEHSLANIMATED 0
#define PROP_LIGHTINGHSLINTENSITYANIMATED 0
#define PROP_LIGHTINGSHADOWHUEANIMATED 0
#define PROP_LIGHTINGSHADOWSATURATIONANIMATED 0
#define PROP_LIGHTINGSHADOWLIGHTNESSANIMATED 0
#define PROP_COMMENTIFZERO_LIGHTINGADDITIVEENABLEANIMATED 0
#define PROP_LIGHTINGADDITIVETYPEANIMATED 0
#define PROP_LIGHTINGADDITIVEGRADIENTSTARTANIMATED 0
#define PROP_LIGHTINGADDITIVEGRADIENTENDANIMATED 0
#define PROP_LIGHTINGADDITIVEPASSTHROUGHANIMATED 0
#define PROP_LIGHTINGADDITIVEDETAILSTRENGTHANIMATED 0
#define PROP_LIGHTINGADDITIVELIMITINTENSITYANIMATED 0
#define PROP_LIGHTINGADDITIVEMAXINTENSITYANIMATED 0
#define PROP_ENABLESSSANIMATED 0
#define PROP_SSSCOLORANIMATED 0
#define PROP_SSSTHICKNESSMAPANIMATED 0
#define PROP_SSSTHICKNESSMAPPANANIMATED 0
#define PROP_SSSTHICKNESSMAPUVANIMATED 0
#define PROP_SSSTHICKNESSMODANIMATED 0
#define PROP_SSSSCALEANIMATED 0
#define PROP_SSSPOWERANIMATED 0
#define PROP_SSSDISTORTIONANIMATED 0
#define PROP_ENABLERIMLIGHTINGANIMATED 0
#define PROP_RIMLIGHTNORMALANIMATED 0
#define PROP_RIMLIGHTINGINVERTANIMATED 0
#define PROP_RIMLIGHTCOLORANIMATED 0
#define PROP_RIMWIDTHANIMATED 0
#define PROP_RIMSHARPNESSANIMATED 0
#define PROP_RIMSTRENGTHANIMATED 0
#define PROP_RIMBRIGHTENANIMATED 0
#define PROP_RIMLIGHTCOLORBIASANIMATED 0
#define PROP_RIMTEXANIMATED 0
#define PROP_RIMTEXPANANIMATED 0
#define PROP_RIMTEXUVANIMATED 0
#define PROP_RIMMASKANIMATED 0
#define PROP_RIMMASKPANANIMATED 0
#define PROP_RIMMASKUVANIMATED 0
#define PROP_RIMWIDTHNOISETEXTUREANIMATED 0
#define PROP_RIMWIDTHNOISETEXTUREPANANIMATED 0
#define PROP_RIMWIDTHNOISETEXTUREUVANIMATED 0
#define PROP_RIMWIDTHNOISESTRENGTHANIMATED 0
#define PROP_SHADOWMIXANIMATED 0
#define PROP_SHADOWMIXTHRESHOLDANIMATED 0
#define PROP_SHADOWMIXWIDTHMODANIMATED 0
#define PROP_ENABLEENVIRONMENTALRIMANIMATED 0
#define PROP_RIMENVIROMASKANIMATED 0
#define PROP_RIMENVIROMASKPANANIMATED 0
#define PROP_RIMENVIROMASKUVANIMATED 0
#define PROP_RIMENVIROBLURANIMATED 0
#define PROP_RIMENVIROWIDTHANIMATED 0
#define PROP_RIMENVIROSHARPNESSANIMATED 0
#define PROP_RIMENVIROMINBRIGHTNESSANIMATED 0
#define PROP_RIMENVIROINTENSITYANIMATED 0
#define PROP_ENABLEMETALLICANIMATED 0
#define PROP_CUBEMAPANIMATED 0
#define PROP_SAMPLEWORLDANIMATED 0
#define PROP_METALREFLECTIONTINTANIMATED 0
#define PROP_METALLICTINTMAPANIMATED 0
#define PROP_METALLICTINTMAPPANANIMATED 0
#define PROP_METALLICTINTMAPUVANIMATED 0
#define PROP_METALLICMASKANIMATED 0
#define PROP_METALLICMASKPANANIMATED 0
#define PROP_METALLICMASKUVANIMATED 0
#define PROP_METALLICANIMATED 0
#define PROP_SMOOTHNESSMASKANIMATED 0
#define PROP_SMOOTHNESSMASKPANANIMATED 0
#define PROP_SMOOTHNESSMASKUVANIMATED 0
#define PROP_INVERTSMOOTHNESSANIMATED 0
#define PROP_SMOOTHNESSANIMATED 0
#define PROP_ENABLECLEARCOATANIMATED 0
#define PROP_CLEARCOATNORMALTOUSEANIMATED 0
#define PROP_CLEARCOATCUBEMAPANIMATED 0
#define PROP_CLEARCOATSAMPLEWORLDANIMATED 0
#define PROP_CLEARCOATTINTANIMATED 0
#define PROP_CLEARCOATMASKANIMATED 0
#define PROP_CLEARCOATMASKPANANIMATED 0
#define PROP_CLEARCOATMASKUVANIMATED 0
#define PROP_CLEARCOATANIMATED 0
#define PROP_CLEARCOATSMOOTHNESSMAPANIMATED 0
#define PROP_CLEARCOATSMOOTHNESSMAPPANANIMATED 0
#define PROP_CLEARCOATSMOOTHNESSMAPUVANIMATED 0
#define PROP_CLEARCOATINVERTSMOOTHNESSANIMATED 0
#define PROP_CLEARCOATSMOOTHNESSANIMATED 0
#define PROP_CLEARCOATFORCELIGHTINGANIMATED 0
#define PROP_MATCAPENABLEANIMATED 0
#define PROP_MATCAPCOLORANIMATED 0
#define PROP_MATCAPANIMATED 0
#define PROP_MATCAPBORDERANIMATED 0
#define PROP_MATCAPMASKANIMATED 0
#define PROP_MATCAPMASKPANANIMATED 0
#define PROP_MATCAPMASKINVERTANIMATED 0
#define PROP_MATCAPMASKUVANIMATED 0
#define PROP_MATCAPEMISSIONSTRENGTHANIMATED 0
#define PROP_MATCAPINTENSITYANIMATED 0
#define PROP_MATCAPLIGHTMASKANIMATED 0
#define PROP_MATCAPREPLACEANIMATED 0
#define PROP_MATCAPMULTIPLYANIMATED 0
#define PROP_MATCAPADDANIMATED 0
#define PROP_MATCAPNORMALANIMATED 0
#define PROP_MATCAP2ENABLEANIMATED 0
#define PROP_MATCAP2COLORANIMATED 0
#define PROP_MATCAP2ANIMATED 0
#define PROP_MATCAP2BORDERANIMATED 0
#define PROP_MATCAP2MASKANIMATED 0
#define PROP_MATCAP2MASKPANANIMATED 0
#define PROP_MATCAP2MASKUVANIMATED 0
#define PROP_MATCAP2MASKINVERTANIMATED 0
#define PROP_MATCAP2EMISSIONSTRENGTHANIMATED 0
#define PROP_MATCAP2INTENSITYANIMATED 0
#define PROP_MATCAP2LIGHTMASKANIMATED 0
#define PROP_MATCAP2REPLACEANIMATED 0
#define PROP_MATCAP2MULTIPLYANIMATED 0
#define PROP_MATCAP2ADDANIMATED 0
#define PROP_MATCAP2NORMALANIMATED 0
#define PROP_ENABLESPECULARANIMATED 0
#define PROP_SPECULARTYPEANIMATED 0
#define PROP_SPECULARNORMALANIMATED 0
#define PROP_SPECULARTINTANIMATED 0
#define PROP_SPECULARMETALLICANIMATED 0
#define PROP_SPECULARSMOOTHNESSANIMATED 0
#define PROP_SPECULARMAPANIMATED 0
#define PROP_SPECULARMAPPANANIMATED 0
#define PROP_SPECULARMAPUVANIMATED 0
#define PROP_SPECULARINVERTSMOOTHNESSANIMATED 0
#define PROP_SPECULARMASKANIMATED 0
#define PROP_SPECULARMASKPANANIMATED 0
#define PROP_SPECULARMASKUVANIMATED 0
#define PROP_SMOOTHNESSFROMANIMATED 0
#define PROP_SPECWHATTANGENTANIMATED 0
#define PROP_ANISOSPEC1ALPHAANIMATED 0
#define PROP_ANISOSPEC2ALPHAANIMATED 0
#define PROP_SPEC1OFFSETANIMATED 0
#define PROP_SPEC2SMOOTHNESSANIMATED 0
#define PROP_ANISOUSETANGENTMAPANIMATED 0
#define PROP_ANISOTANGENTMAPANIMATED 0
#define PROP_ANISOTANGENTMAPPANANIMATED 0
#define PROP_ANISOTANGENTMAPUVANIMATED 0
#define PROP_SPECULARTOONSTARTANIMATED 0
#define PROP_SPECULARTOONENDANIMATED 0
#define PROP_SPECULARANISOJITTERMIRROREDANIMATED 0
#define PROP_SPECULARANISOJITTERMICROANIMATED 0
#define PROP_SPECULARANISOJITTERMICROMULTIPLIERANIMATED 0
#define PROP_SPECULARANISOJITTERMICROPANANIMATED 0
#define PROP_SPECULARANISOJITTERMICROUVANIMATED 0
#define PROP_SPECULARANISOJITTERMACROANIMATED 0
#define PROP_SPECULARANISOJITTERMACROMULTIPLIERANIMATED 0
#define PROP_SPECULARANISOJITTERMACROPANANIMATED 0
#define PROP_SPECULARANISOJITTERMACROUVANIMATED 0
#define PROP_SPECULARTOONINNEROUTERANIMATED 0
#define PROP_ENABLESPECULAR1ANIMATED 0
#define PROP_SPECULARTYPE1ANIMATED 0
#define PROP_SPECULARNORMAL1ANIMATED 0
#define PROP_SPECULARTINT1ANIMATED 0
#define PROP_SPECULARMETALLIC1ANIMATED 0
#define PROP_SPECULARSMOOTHNESS1ANIMATED 0
#define PROP_SPECULARMAP1ANIMATED 0
#define PROP_SPECULARMAP1PANANIMATED 0
#define PROP_SPECULARMAP1UVANIMATED 0
#define PROP_SPECULARINVERTSMOOTHNESS1ANIMATED 0
#define PROP_SPECULARMASK1ANIMATED 0
#define PROP_SPECULARMASK1PANANIMATED 0
#define PROP_SPECULARMASK1UVANIMATED 0
#define PROP_SMOOTHNESSFROM1ANIMATED 0
#define PROP_SPECWHATTANGENT1ANIMATED 0
#define PROP_ANISOSPEC1ALPHA1ANIMATED 0
#define PROP_ANISOSPEC2ALPHA1ANIMATED 0
#define PROP_SPEC1OFFSET1ANIMATED 0
#define PROP_SPEC2SMOOTHNESS1ANIMATED 0
#define PROP_ANISOUSETANGENTMAP1ANIMATED 0
#define PROP_ANISOTANGENTMAP1ANIMATED 0
#define PROP_ANISOTANGENTMAP1PANANIMATED 0
#define PROP_ANISOTANGENTMAP1UVANIMATED 0
#define PROP_SPECULARTOONSTART1ANIMATED 0
#define PROP_SPECULARTOONEND1ANIMATED 0
#define PROP_SPECULARANISOJITTERMIRRORED1ANIMATED 0
#define PROP_SPECULARANISOJITTERMICRO1ANIMATED 0
#define PROP_SPECULARANISOJITTERMICROMULTIPLIER1ANIMATED 0
#define PROP_SPECULARANISOJITTERMICRO1PANANIMATED 0
#define PROP_SPECULARANISOJITTERMICRO1UVANIMATED 0
#define PROP_SPECULARANISOJITTERMACRO1ANIMATED 0
#define PROP_SPECULARANISOJITTERMACROMULTIPLIER1ANIMATED 0
#define PROP_SPECULARANISOJITTERMACRO1PANANIMATED 0
#define PROP_SPECULARANISOJITTERMACRO1UVANIMATED 0
#define PROP_SPECULARTOONINNEROUTER1ANIMATED 0
#define PROP_ENABLEEMISSIONANIMATED 0
#define PROP_EMISSIONREPLACEANIMATED 0
#define PROP_EMISSIONCOLORANIMATED 0
#define PROP_EMISSIONMAPANIMATED 0
#define PROP_EMISSIONBASECOLORASMAPANIMATED 0
#define PROP_EMISSIONMAPPANANIMATED 0
#define PROP_EMISSIONMAPUVANIMATED 0
#define PROP_EMISSIONMASKANIMATED 0
#define PROP_EMISSIONMASKPANANIMATED 0
#define PROP_EMISSIONMASKUVANIMATED 0
#define PROP_EMISSIONSTRENGTHANIMATED 0
#define PROP_EMISSIONHUESHIFTENABLEDANIMATED 0
#define PROP_EMISSIONHUESHIFTANIMATED 0
#define PROP_EMISSIONCENTEROUTENABLEDANIMATED 0
#define PROP_EMISSIONCENTEROUTSPEEDANIMATED 0
#define PROP_ENABLEGITDEMISSIONANIMATED 0
#define PROP_GITDEWORLDORMESHANIMATED 0
#define PROP_GITDEMINEMISSIONMULTIPLIERANIMATED 0
#define PROP_GITDEMAXEMISSIONMULTIPLIERANIMATED 0
#define PROP_GITDEMINLIGHTANIMATED 0
#define PROP_GITDEMAXLIGHTANIMATED 0
#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
#define PROP_EMISSIVEBLINK_MINANIMATED 0
#define PROP_EMISSIVEBLINK_MAXANIMATED 0
#define PROP_EMISSIVEBLINK_VELOCITYANIMATED 0
#define PROP_EMISSIONBLINKINGOFFSETANIMATED 0
#define PROP_SCROLLINGEMISSIONANIMATED 0
#define PROP_EMISSIONSCROLLINGUSECURVEANIMATED 0
#define PROP_EMISSIONSCROLLINGCURVEANIMATED 0
#define PROP_EMISSIONSCROLLINGVERTEXCOLORANIMATED 0
#define PROP_EMISSIVESCROLL_DIRECTIONANIMATED 0
#define PROP_EMISSIVESCROLL_WIDTHANIMATED 0
#define PROP_EMISSIVESCROLL_VELOCITYANIMATED 0
#define PROP_EMISSIVESCROLL_INTERVALANIMATED 0
#define PROP_EMISSIONSCROLLINGOFFSETANIMATED 0
#define PROP_ENABLEEMISSION1ANIMATED 0
#define PROP_EMISSIONCOLOR1ANIMATED 0
#define PROP_EMISSIONMAP1ANIMATED 0
#define PROP_EMISSIONBASECOLORASMAP1ANIMATED 0
#define PROP_EMISSIONMAP1PANANIMATED 0
#define PROP_EMISSIONMAP1UVANIMATED 0
#define PROP_EMISSIONMASK1ANIMATED 0
#define PROP_EMISSIONMASK1PANANIMATED 0
#define PROP_EMISSIONMASK1UVANIMATED 0
#define PROP_EMISSIONSTRENGTH1ANIMATED 0
#define PROP_EMISSIONHUESHIFTENABLED1ANIMATED 0
#define PROP_EMISSIONHUESHIFT1ANIMATED 0
#define PROP_EMISSIONCENTEROUTENABLED1ANIMATED 0
#define PROP_EMISSIONCENTEROUTSPEED1ANIMATED 0
#define PROP_ENABLEGITDEMISSION1ANIMATED 0
#define PROP_GITDEWORLDORMESH1ANIMATED 0
#define PROP_GITDEMINEMISSIONMULTIPLIER1ANIMATED 0
#define PROP_GITDEMAXEMISSIONMULTIPLIER1ANIMATED 0
#define PROP_GITDEMINLIGHT1ANIMATED 0
#define PROP_GITDEMAXLIGHT1ANIMATED 0
#define PROP_EMISSIONBLINKINGENABLEDANIMATED 0
#define PROP_EMISSIVEBLINK_MIN1ANIMATED 0
#define PROP_EMISSIVEBLINK_MAX1ANIMATED 0
#define PROP_EMISSIVEBLINK_VELOCITY1ANIMATED 0
#define PROP_EMISSIONBLINKINGOFFSET1ANIMATED 0
#define PROP_SCROLLINGEMISSION1ANIMATED 0
#define PROP_EMISSIONSCROLLINGUSECURVE1ANIMATED 0
#define PROP_EMISSIONSCROLLINGCURVE1ANIMATED 0
#define PROP_EMISSIONSCROLLINGVERTEXCOLOR1ANIMATED 0
#define PROP_EMISSIVESCROLL_DIRECTION1ANIMATED 0
#define PROP_EMISSIVESCROLL_WIDTH1ANIMATED 0
#define PROP_EMISSIVESCROLL_VELOCITY1ANIMATED 0
#define PROP_EMISSIVESCROLL_INTERVAL1ANIMATED 0
#define PROP_EMISSIONSCROLLINGOFFSET1ANIMATED 0
#define PROP_ENABLEFLIPBOOKANIMATED 0
#define PROP_FLIPBOOKALPHACONTROLSFINALALPHAANIMATED 0
#define PROP_FLIPBOOKINTENSITYCONTROLSALPHAANIMATED 0
#define PROP_FLIPBOOKCOLORREPLACESANIMATED 0
#define PROP_FLIPBOOKTEXARRAYANIMATED 0
#define PROP_FLIPBOOKTEXARRAYUVANIMATED 0
#define PROP_FLIPBOOKTEXARRAYPANANIMATED 0
#define PROP_FLIPBOOKMASKANIMATED 0
#define PROP_FLIPBOOKMASKUVANIMATED 0
#define PROP_FLIPBOOKMASKPANANIMATED 0
#define PROP_FLIPBOOKCOLORANIMATED 0
#define PROP_FLIPBOOKTOTALFRAMESANIMATED 0
#define PROP_FLIPBOOKFPSANIMATED 0
#define PROP_FLIPBOOKSCALEOFFSETANIMATED 0
#define PROP_FLIPBOOKTILEDANIMATED 0
#define PROP_FLIPBOOKEMISSIONSTRENGTHANIMATED 0
#define PROP_FLIPBOOKROTATIONANIMATED 0
#define PROP_FLIPBOOKROTATIONSPEEDANIMATED 0
#define PROP_FLIPBOOKREPLACEANIMATED 0
#define PROP_FLIPBOOKMULTIPLYANIMATED 0
#define PROP_FLIPBOOKADDANIMATED 0
#define PROP_FLIPBOOKCURRENTFRAMEANIMATED 0
#define PROP_ENABLEDISSOLVEANIMATED 0
#define PROP_DISSOLVETYPEANIMATED 0
#define PROP_DISSOLVEEDGEWIDTHANIMATED 0
#define PROP_DISSOLVEEDGEHARDNESSANIMATED 0
#define PROP_DISSOLVEEDGECOLORANIMATED 0
#define PROP_DISSOLVEEDGEGRADIENTANIMATED 0
#define PROP_DISSOLVEEDGEEMISSIONANIMATED 0
#define PROP_DISSOLVETEXTURECOLORANIMATED 0
#define PROP_DISSOLVETOTEXTUREANIMATED 0
#define PROP_DISSOLVETOTEXTUREPANANIMATED 0
#define PROP_DISSOLVETOTEXTUREUVANIMATED 0
#define PROP_DISSOLVETOEMISSIONSTRENGTHANIMATED 0
#define PROP_DISSOLVENOISETEXTUREANIMATED 0
#define PROP_DISSOLVENOISETEXTUREPANANIMATED 0
#define PROP_DISSOLVENOISETEXTUREUVANIMATED 0
#define PROP_DISSOLVEINVERTNOISEANIMATED 0
#define PROP_DISSOLVEDETAILNOISEANIMATED 0
#define PROP_DISSOLVEDETAILNOISEPANANIMATED 0
#define PROP_DISSOLVEDETAILNOISEUVANIMATED 0
#define PROP_DISSOLVEINVERTDETAILNOISEANIMATED 0
#define PROP_DISSOLVEDETAILSTRENGTHANIMATED 0
#define PROP_DISSOLVEALPHAANIMATED 0
#define PROP_DISSOLVEUSEVERTEXCOLORSANIMATED 0
#define PROP_DISSOLVEMASKANIMATED 0
#define PROP_DISSOLVEMASKPANANIMATED 0
#define PROP_DISSOLVEMASKUVANIMATED 0
#define PROP_DISSOLVEMASKINVERTANIMATED 0
#define PROP_CONTINUOUSDISSOLVEANIMATED 0
#define PROP_DISSOLVEEMISSIONSIDEANIMATED 0
#define PROP_DISSOLVEEMISSION1SIDEANIMATED 0
#define PROP_DISSOLVEP2PWORLDLOCALANIMATED 0
#define PROP_DISSOLVEP2PEDGELENGTHANIMATED 0
#define PROP_DISSOLVESTARTPOINTANIMATED 0
#define PROP_DISSOLVEENDPOINTANIMATED 0
#define PROP_DISSOLVEALPHA0ANIMATED 0
#define PROP_DISSOLVEALPHA1ANIMATED 0
#define PROP_DISSOLVEALPHA2ANIMATED 0
#define PROP_DISSOLVEALPHA3ANIMATED 0
#define PROP_DISSOLVEALPHA4ANIMATED 0
#define PROP_DISSOLVEALPHA5ANIMATED 0
#define PROP_DISSOLVEALPHA6ANIMATED 0
#define PROP_DISSOLVEALPHA7ANIMATED 0
#define PROP_DISSOLVEALPHA8ANIMATED 0
#define PROP_DISSOLVEALPHA9ANIMATED 0
#define PROP_PANOTOGGLEANIMATED 0
#define PROP_PANOINFINITESTEREOTOGGLEANIMATED 0
#define PROP_PANOSPHERECOLORANIMATED 0
#define PROP_PANOSPHERETEXTUREANIMATED 0
#define PROP_PANOMASKANIMATED 0
#define PROP_PANOMASKPANANIMATED 0
#define PROP_PANOMASKUVANIMATED 0
#define PROP_PANOEMISSIONANIMATED 0
#define PROP_PANOBLENDANIMATED 0
#define PROP_PANOSPHEREPANANIMATED 0
#define PROP_PANOCUBEMAPTOGGLEANIMATED 0
#define PROP_PANOCUBEMAPANIMATED 0
#define PROP_GLITTERENABLEANIMATED 0
#define PROP_GLITTERMODEANIMATED 0
#define PROP_GLITTERSHAPEANIMATED 0
#define PROP_GLITTERBLENDTYPEANIMATED 0
#define PROP_GLITTERCOLORANIMATED 0
#define PROP_GLITTERUSESURFACECOLORANIMATED 0
#define PROP_GLITTERCOLORMAPANIMATED 0
#define PROP_GLITTERCOLORMAPPANANIMATED 0
#define PROP_GLITTERCOLORMAPUVANIMATED 0
#define PROP_GLITTERPANANIMATED 0
#define PROP_GLITTERMASKANIMATED 0
#define PROP_GLITTERMASKPANANIMATED 0
#define PROP_GLITTERMASKUVANIMATED 0
#define PROP_GLITTERTEXTUREANIMATED 0
#define PROP_GLITTERTEXTUREPANANIMATED 0
#define PROP_GLITTERRANDOMROTATIONANIMATED 0
#define PROP_GLITTERFREQUENCYANIMATED 0
#define PROP_GLITTERJITTERANIMATED 0
#define PROP_GLITTERSPEEDANIMATED 0
#define PROP_GLITTERSIZEANIMATED 0
#define PROP_GLITTERCONTRASTANIMATED 0
#define PROP_GLITTERANGLERANGEANIMATED 0
#define PROP_GLITTERMINBRIGHTNESSANIMATED 0
#define PROP_GLITTERBRIGHTNESSANIMATED 0
#define PROP_GLITTERBIASANIMATED 0
#define PROP_GLITTERCENTERSIZEANIMATED 0
#define PROP_GLITTERTEXTUREROTATIONANIMATED 0
#define PROP_GLITTERFREQUENCYLINEAREMISSIVEANIMATED 0
#define PROP_GLITTERJAGGYFIXANIMATED 0
#define PROP_GLITTERRANDOMCOLORSANIMATED 0
#define PROP_GLITTERMINMAXSATURATIONANIMATED 0
#define PROP_GLITTERMINMAXBRIGHTNESSANIMATED 0
#define PROP_GLITTERRANDOMSIZEANIMATED 0
#define PROP_GLITTERMINMAXSIZEANIMATED 0
#define PROP_TEXTGLYPHSANIMATED 0
#define PROP_TEXTPIXELRANGEANIMATED 0
#define PROP_TEXTENABLEDANIMATED 0
#define PROP_TEXTFPSENABLEDANIMATED 0
#define PROP_TEXTFPSUVANIMATED 0
#define PROP_TEXTFPSCOLORANIMATED 0
#define PROP_TEXTFPSEMISSIONSTRENGTHANIMATED 0
#define PROP_TEXTFPSOFFSETANIMATED 0
#define PROP_TEXTFPSROTATIONANIMATED 0
#define PROP_TEXTFPSSCALEANIMATED 0
#define PROP_TEXTFPSPADDINGANIMATED 0
#define PROP_TEXTPOSITIONENABLEDANIMATED 0
#define PROP_TEXTPOSITIONUVANIMATED 0
#define PROP_TEXTPOSITIONCOLORANIMATED 0
#define PROP_TEXTPOSITIONEMISSIONSTRENGTHANIMATED 0
#define PROP_TEXTPOSITIONOFFSETANIMATED 0
#define PROP_TEXTPOSITIONROTATIONANIMATED 0
#define PROP_TEXTPOSITIONSCALEANIMATED 0
#define PROP_TEXTPOSITIONPADDINGANIMATED 0
#define PROP_TEXTTIMEENABLEDANIMATED 0
#define PROP_TEXTTIMEUVANIMATED 0
#define PROP_TEXTTIMECOLORANIMATED 0
#define PROP_TEXTTIMEEMISSIONSTRENGTHANIMATED 0
#define PROP_TEXTTIMEOFFSETANIMATED 0
#define PROP_TEXTTIMEROTATIONANIMATED 0
#define PROP_TEXTTIMESCALEANIMATED 0
#define PROP_TEXTTIMEPADDINGANIMATED 0
#define PROP_ENABLEMIRROROPTIONSANIMATED 0
#define PROP_MIRRORANIMATED 0
#define PROP_ENABLEMIRRORTEXTUREANIMATED 0
#define PROP_MIRRORTEXTUREANIMATED 0
#define PROP_MIRRORTEXTUREPANANIMATED 0
#define PROP_MIRRORTEXTUREUVANIMATED 0
#define PROP_MAINMINALPHAANIMATED 0
#define PROP_MAINFADETEXTUREANIMATED 0
#define PROP_MAINFADETEXTUREPANANIMATED 0
#define PROP_MAINFADETEXTUREUVANIMATED 0
#define PROP_MAINDISTANCEFADEANIMATED 0
#define PROP_ENABLERANDOMANIMATED 0
#define PROP_ANGLETYPEANIMATED 0
#define PROP_ANGLECOMPARETOANIMATED 0
#define PROP_ANGLEFORWARDDIRECTIONANIMATED 0
#define PROP_CAMERAANGLEMINANIMATED 0
#define PROP_CAMERAANGLEMAXANIMATED 0
#define PROP_MODELANGLEMINANIMATED 0
#define PROP_MODELANGLEMAXANIMATED 0
#define PROP_ANGLEMINALPHAANIMATED 0
#define PROP_ENABLEDISTORTIONANIMATED 0
#define PROP_DISTORTIONMASKANIMATED 0
#define PROP_DISTORTIONMASKPANANIMATED 0
#define PROP_DISTORTIONMASKUVANIMATED 0
#define PROP_DISTORTIONFLOWTEXTUREANIMATED 0
#define PROP_DISTORTIONFLOWTEXTURE1ANIMATED 0
#define PROP_DISTORTIONSTRENGTHANIMATED 0
#define PROP_DISTORTIONSTRENGTH1ANIMATED 0
#define PROP_DISTORTIONSPEEDANIMATED 0
#define PROP_DISTORTIONSPEED1ANIMATED 0
#define PROP_ENABLEVIDEOANIMATED 0
#define PROP_VIDEOUVNUMBERANIMATED 0
#define PROP_VIDEOTYPEANIMATED 0
#define PROP_VIDEOBACKLIGHTANIMATED 0
#define PROP_VIDEOPIXELTEXTUREANIMATED 0
#define PROP_VIDEORESOLUTIONANIMATED 0
#define PROP_VIDEOMASKTEXTUREANIMATED 0
#define PROP_VIDEOMASKPANNINGANIMATED 0
#define PROP_VIDEOENABLEVIDEOPLAYERANIMATED 0
#define PROP_VIDEOPIXELATETORESOLUTIONANIMATED 0
#define PROP_VIDEOREPEATVIDEOTEXTUREANIMATED 0
#define PROP_VIDEOPANNINGANIMATED 0
#define PROP_VIDEOTILINGANIMATED 0
#define PROP_VIDEOOFFSETANIMATED 0
#define PROP_VIDEOSATURATIONANIMATED 0
#define PROP_VIDEOCONTRASTANIMATED 0
#define PROP_VIDEOENABLEDEBUGANIMATED 0
#define PROP_VIDEODEBUGTEXTUREANIMATED 0
#define PROP_VIDEOCRTREFRESHRATEANIMATED 0
#define PROP_VIDEOCRTPIXELENERGIZEDTIMEANIMATED 0
#define PROP_VIDEOGAMEBOYRAMPANIMATED 0
#define PROP_ENABLEBULGEANIMATED 0
#define PROP_BULGEMASKANIMATED 0
#define PROP_BULDGEFADELENGTHANIMATED 0
#define PROP_BULDGEHEIGHTANIMATED 0
#define PROP_ENABLETOUCHGLOWANIMATED 0
#define PROP_DEPTHGRADIENTTEXTUREUVANIMATED 0
#define PROP_DEPTHGRADIENTBLENDANIMATED 0
#define PROP_DEPTHGRADIENTPANANIMATED 0
#define PROP_DEPTHGRADIENTUVANIMATED 0
#define PROP_DEPTHMASKPANANIMATED 0
#define PROP_DEPTHMASKUVANIMATED 0
#define PROP_DEPTHGLOWCOLORANIMATED 0
#define PROP_DEPTHGRADIENTANIMATED 0
#define PROP_DEPTHMASKANIMATED 0
#define PROP_DEPTHGLOWEMISSIONANIMATED 0
#define PROP_FADELENGTHANIMATED 0
#define PROP_DEPTHALPHAMINANIMATED 0
#define PROP_DEPTHALPHAMAXANIMATED 0
#define PROP_ENABLEHOLOANIMATED 0
#define PROP_HOLOALPHAMAPANIMATED 0
#define PROP_HOLOCOORDINATESPACEANIMATED 0
#define PROP_HOLODIRECTIONANIMATED 0
#define PROP_HOLOLINEDENSITYANIMATED 0
#define PROP_HOLOSCROLLSPEEDANIMATED 0
#define PROP_HOLOFRESNELALPHAANIMATED 0
#define PROP_HOLORIMSHARPNESSANIMATED 0
#define PROP_HOLORIMWIDTHANIMATED 0
#define PROP_GRABPASSUSEALPHAANIMATED 0
#define PROP_GRABPASSBLENDFACTORANIMATED 0
#define PROP_GRABSRCBLENDANIMATED 0
#define PROP_GRABDSTBLENDANIMATED 0
#define PROP_REFRACTIONENABLEDANIMATED 0
#define PROP_REFRACTIONINDEXANIMATED 0
#define PROP_REFRACTIONCHROMATICABERATTIONANIMATED 0
#define PROP_ENABLEBLURANIMATED 0
#define PROP_GRABBLURDISTANCEANIMATED 0
#define PROP_GRABBLURQUALITYANIMATED 0
#define PROP_GRABBLURDIRECTIONSANIMATED 0
#define PROP_ENABLEIRIDESCENCEANIMATED 0
#define PROP_IRIDESCENCERAMPANIMATED 0
#define PROP_IRIDESCENCENORMALTOGGLEANIMATED 0
#define PROP_IRIDESCENCENORMALMAPANIMATED 0
#define PROP_IRIDESCENCEMASKANIMATED 0
#define PROP_IRIDESCENCENORMALINTENSITYANIMATED 0
#define PROP_IRIDESCENCENORMALUVANIMATED 0
#define PROP_IRIDESCENCEMASKUVANIMATED 0
#define PROP_IRIDESCENCENORMALSELECTIONANIMATED 0
#define PROP_IRIDESCENCEINTENSITYANIMATED 0
#define PROP_IRIDESCENCEADDBLENDANIMATED 0
#define PROP_IRIDESCENCEREPLACEBLENDANIMATED 0
#define PROP_IRIDESCENCEMULTIPLYBLENDANIMATED 0
#define PROP_IRIDESCENCEEMISSIONSTRENGTHANIMATED 0
#define PROP_IRIDESCENCETIMEANIMATED 0
#define PROP_ENABLEVERTEXGLITCHANIMATED 0
#define PROP_VERTEXGLITCHFREQUENCYANIMATED 0
#define PROP_VERTEXGLITCHTHRESHOLDANIMATED 0
#define PROP_VERTEXGLITCHSTRENGTHANIMATED 0
#define PROP_ENABLESCIFISPAWNINANIMATED 0
#define PROP_SPAWNINNOISEANIMATED 0
#define PROP_SPAWNINNOISEINTENSITYANIMATED 0
#define PROP_SPAWNINALPHAANIMATED 0
#define PROP_SPAWNINGRADIENTSTARTANIMATED 0
#define PROP_SPAWNINGRADIENTFINISHANIMATED 0
#define PROP_SPAWNINEMISSIONCOLORANIMATED 0
#define PROP_SPAWNINEMISSIONOFFSETANIMATED 0
#define PROP_SPAWNINVERTOFFSETANIMATED 0
#define PROP_SPAWNINVERTOFFSETOFFSETANIMATED 0
#define PROP_VORONOITYPEANIMATED 0
#define PROP_VORONOISPACEANIMATED 0
#define PROP_VORONOIBLENDANIMATED 0
#define PROP_ENABLEVORONOIANIMATED 0
#define PROP_VORONOIEFFECTSMATERIALALPHAANIMATED 0
#define PROP_VORONOIMASKANIMATED 0
#define PROP_VORONOIMASKPANANIMATED 0
#define PROP_VORONOIMASKUVANIMATED 0
#define PROP_VORONOINOISEANIMATED 0
#define PROP_VORONOINOISEPANANIMATED 0
#define PROP_VORONOINOISEUVANIMATED 0
#define PROP_VORONOINOISEINTENSITYANIMATED 0
#define PROP_VORONOICOLOR0ANIMATED 0
#define PROP_VORONOIEMISSION0ANIMATED 0
#define PROP_VORONOICOLOR1ANIMATED 0
#define PROP_VORONOIEMISSION1ANIMATED 0
#define PROP_VORONOIGRADIENTANIMATED 0
#define PROP_VORONOISCALEANIMATED 0
#define PROP_VORONOISPEEDANIMATED 0
#define PROP_VORONOIENABLERANDOMCELLCOLORANIMATED 0
#define PROP_VORONOIRANDOMMINMAXSATURATIONANIMATED 0
#define PROP_VORONOIRANDOMMINMAXBRIGHTNESSANIMATED 0
#define PROP_BLACKLIGHTMASKENABLEDANIMATED 0
#define PROP_BLACKLIGHTMASKKEYSANIMATED 0
#define PROP_BLACKLIGHTMASKSTARTANIMATED 0
#define PROP_BLACKLIGHTMASKENDANIMATED 0
#define PROP_BLACKLIGHTMASKDEBUGANIMATED 0
#define PROP_BLACKLIGHTMASKMETALLICANIMATED 0
#define PROP_BLACKLIGHTMASKCLEARCOATANIMATED 0
#define PROP_BLACKLIGHTMASKMATCAPANIMATED 0
#define PROP_BLACKLIGHTMASKMATCAP2ANIMATED 0
#define PROP_BLACKLIGHTMASKEMISSIONANIMATED 0
#define PROP_BLACKLIGHTMASKEMISSION2ANIMATED 0
#define PROP_BLACKLIGHTMASKFLIPBOOKANIMATED 0
#define PROP_BLACKLIGHTMASKDISSOLVEANIMATED 0
#define PROP_BLACKLIGHTMASKPANOSPHEREANIMATED 0
#define PROP_BLACKLIGHTMASKGLITTERANIMATED 0
#define PROP_BLACKLIGHTMASKIRIDESCENCEANIMATED 0
#define PROP_OUTLINEMODEANIMATED 0
#define PROP_OUTLINEFIXEDSIZEANIMATED 0
#define PROP_OUTLINEUSEVERTEXCOLORSANIMATED 0
#define PROP_OUTLINELITANIMATED 0
#define PROP_LINEWIDTHANIMATED 0
#define PROP_LINECOLORANIMATED 0
#define PROP_OUTLINETINTMIXANIMATED 0
#define PROP_OUTLINEEMISSIONANIMATED 0
#define PROP_OUTLINETEXTUREANIMATED 0
#define PROP_OUTLINEMASKANIMATED 0
#define PROP_OUTLINETEXTUREPANANIMATED 0
#define PROP_OUTLINESHADOWSTRENGTHANIMATED 0
#define PROP_OUTLINERIMLIGHTBLENDANIMATED 0
#define PROP_OUTLINEPERSONADIRECTIONANIMATED 0
#define PROP_OUTLINEDROPSHADOWOFFSETANIMATED 0
#define PROP_OUTLINEFADEDISTANCEANIMATED 0
#define PROP_OUTLINEOFFSETFACTOR 0
#define PROP_OUTLINEOFFSETUNITS 0
#define PROP_OUTLINECULLANIMATED 0
#define PROP_PARALLAXMAPANIMATED 0
#define PROP_PARALLAXHEIGHTMAPENABLEDANIMATED 0
#define PROP_PARALLAXINTERNALMAPENABLEDANIMATED 0
#define PROP_PARALLAXHEIGHTMAPPANANIMATED 0
#define PROP_PARALLAXUVANIMATED 0
#define PROP_PARALLAXHEIGHTMAPANIMATED 0
#define PROP_PARALLAXHEIGHTMAPMASKANIMATED 0
#define PROP_PARALLAXHEIGHTMAPMASKPANANIMATED 0
#define PROP_PARALLAXHEIGHTMAPMASKUVANIMATED 0
#define PROP_PARALLAXSTRENGTHANIMATED 0
#define PROP_PARALLAXINTERNALHEIGHTMAPMODEANIMATED 0
#define PROP_PARALLAXINTERNALHEIGHTFROMALPHAANIMATED 0
#define PROP_PARALLAXINTERNALMAPANIMATED 0
#define PROP_PARALLAXINTERNALMAPMASKANIMATED 0
#define PROP_PARALLAXINTERNALMAPMASKPANANIMATED 0
#define PROP_PARALLAXINTERNALMAPMASKUVANIMATED 0
#define PROP_PARALLAXINTERNALITERATIONSANIMATED 0
#define PROP_PARALLAXINTERNALMINDEPTHANIMATED 0
#define PROP_PARALLAXINTERNALMAXDEPTHANIMATED 0
#define PROP_PARALLAXINTERNALMINFADEANIMATED 0
#define PROP_PARALLAXINTERNALMAXFADEANIMATED 0
#define PROP_PARALLAXINTERNALMINCOLORANIMATED 0
#define PROP_PARALLAXINTERNALMAXCOLORANIMATED 0
#define PROP_PARALLAXINTERNALPANSPEEDANIMATED 0
#define PROP_PARALLAXINTERNALPANDEPTHSPEEDANIMATED 0
#define PROP_PARALLAXBIASANIMATED 0
#define PROP_CULLANIMATED 0
#define PROP_ZTESTANIMATED 0
#define PROP_ZWRITEANIMATED 0
#define PROP_COLORMASKANIMATED 0
#define PROP_OFFSETFACTORANIMATED 0
#define PROP_OFFSETUNITSANIMATED 0
#define PROP_IGNOREFOGANIMATED 0
#define PROP_BLENDOPANIMATED 0
#define PROP_BLENDOPALPHAANIMATED 0
#define PROP_SRCBLENDANIMATED 0
#define PROP_DSTBLENDANIMATED 0
#define PROP_STENCILREFANIMATED 0
#define PROP_STENCILREADMASKANIMATED 0
#define PROP_STENCILWRITEMASKANIMATED 0
#define PROP_STENCILPASSOPANIMATED 0
#define PROP_STENCILFAILOPANIMATED 0
#define PROP_STENCILZFAILOPANIMATED 0
#define PROP_STENCILCOMPAREFUNCTIONANIMATED 0
#define PROP_OUTLINESTENCILREFANIMATED 0
#define PROP_OUTLINESTENCILREADMASKANIMATED 0
#define PROP_OUTLINESTENCILWRITEMASKANIMATED 0
#define PROP_OUTLINESTENCILPASSOPANIMATED 0
#define PROP_OUTLINESTENCILFAILOPANIMATED 0
#define PROP_OUTLINESTENCILZFAILOPANIMATED 0
#define PROP_OUTLINESTENCILCOMPAREFUNCTIONANIMATED 0
#define PROP_VERTEXUNWRAPANIMATED 0
#define PROP_DEBUGMESHDATAANIMATED 0
#define PROP_DEBUGLIGHTINGDATAANIMATED 0
#define PROP_DEBUGCAMERADATAANIMATED 0

            
            #pragma target 5.0
            #define POI_META_PASS
            float _Mode;
            // UV Distortion
//            #pragma shader_feature USER_LUT
            // Hologram Alpha
//            #pragma shader_feature DEPTH_OF_FIELD
            //Video
//            #pragma shader_feature BLOOM
//            #pragma shader_feature _PARALLAXMAP
            // Mirror
//            #pragma shader_feature _REQUIRE_UV2
            // Random
//            #pragma shader_feature _SUNDISK_NONE
            // Hue Shift
//            #pragma shader_feature COLOR_GRADING_HDR
            // Dissolve
//            #pragma shader_feature DISTORT
            // Panosphere
//            #pragma shader_feature _DETAIL_MULX2
            // Lighting
//            #pragma shader_feature VIGNETTE_MASKED
            // Flipbook
//            #pragma shader_feature _SUNDISK_HIGH_QUALITY
            // Rim Lighting
//            #pragma shader_feature _GLOSSYREFLECTIONS_OFF
            // Enviro Rim
//            #pragma shader_feature _MAPPING_6_FRAMES_LAYOUT
            // Metal
//            #pragma shader_feature _METALLICGLOSSMAP
            // Iridescence
//            #pragma shader_feature BLOOM_LENS_DIRT
            // Matcap
//            #pragma shader_feature _COLORADDSUBDIFF_ON
            // Specular
//            #pragma shader_feature _SPECGLOSSMAP
            // SubSurface
//            #pragma shader_feature _TERRAIN_NORMAL_MAP
            // Debug
//            #pragma shader_feature _COLOROVERLAY_ON
            // Glitter
//            #pragma shader_feature _SUNDISK_SIMPLE
            // RGBMask
//            #pragma shader_feature VIGNETTE
            // RGB NORMALS
//            #pragma shader_feature GEOM_TYPE_MESH
            //Details
//            #pragma shader_feature FINALPASS
            // Text
//            #pragma shader_feature EFFECT_BUMP
            // Emission 1
//            #pragma shader_feature _EMISSION
            // Emission 2
//            #pragma shader_feature EFFECT_HUE_VARIATION
            // Clear Coat
//            #pragma shader_feature _COLORCOLOR_ON
            #pragma vertex vert
            #pragma fragment frag
            #include "../Includes/CGI_PoiPass.cginc"
            ENDCG
            
        }
    }
}
